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79 GoodAbout JKS-Alex
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http://jackalsita.enjin.com/
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Experimental brings us hunting, do you want to know what this means?
JKS-Alex replied to hannibaldaplaya's topic in General Discussion
there's just one little problem: if you are starving you will die before your meat or fish will become Cooked on a campfire.. IMHO the cooking time must be reduced or at last, since it seems the cooking time depends on the quantity you put on, you must be able to cut the meat in smaller pieces so they can be cooked faster -
It seems lot of players have trouble.. maybe they can add group markers only in regular and leave the hardcore as it is, that IMO can be a good compromise (since ill play only on HC) ;)
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It seems that half of people who play DayZ are Cops or in military, there's something wrong with ratio :huh: By the way you just got the answer.. COORDINATION.. Cooridinate with your group with a vocal chat and avoid to change look/skin every day and you will never have a problem. When loots will become persistent on servers you can put aside the same kind of equip so you and your group can wear the same uniform or at least the same "old" outfit if you die. That will solve the problem. i always carrying with me some spare vests and pants that are usually used by our clan memebers to make my friends quickly recognizable if something become ruined. (and it's useful for trades too since i'm mostly friendly). Even now in my group we are all able to identify ourselves (we are 10 players) simply by the cap (we use all the same cap)and we bring always a copy of our "ordinace hat" so that if someone die we can give it to him. that help a lot to identify us between freshspawns. After few hours everyone get the preffered usual equip (mine is Green cargo pants, Brown hoodie, military boots and green assault vest) so it's easly recognizable as friend. Avoid to change character skin and look help really a lot, it's about few months that i've stoped asking: "hey mates, is that guy near at XYZ one of us ?!?" Indeed need some hours of training but is notthing so extraordinary
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500+ hours of gameplay with friends and never had problems, so isn't actually necessary and NO thanks, that will ruin the UI... or better... the wonderful absence of any kind of UI.
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GREAT IDEA! WE CAN CALL IT: "DAY" :lol: :lol: :lol: :lol: :lol: :lol:
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Too many high value area have overwatch
JKS-Alex replied to mattceran@live.com's topic in Suggestions
if i'm not wrong the military base in the woods on SW area is new, it wasn't in the Mod, i think it's what you are talking about so it seems they are already adding some new military-areas more close combat oriented, and IMO dev probably will add one more base in a North empty spot -
Too many high value area have overwatch
JKS-Alex replied to mattceran@live.com's topic in Suggestions
There are lot of military-oriented areas that are commonly empty or where it's pretty impossible sniping, some are military bases, just travel somewhere different then NE airstrip and NWAF. BTW If you want lot of fast and easy loots IMHO it's fair that you must fight for them, if IRL there will be a Zombie apocalypse many people will go for best-known areas where you can get weapons and/or food so you have much chance to find a psyco sniper there. it seems pretty realistic to me ;) oh there's a military base in the south part of Zelenogorsk also -
I'm constantly shocked they don't throw all development into vehicles
JKS-Alex replied to huggalump's topic in Suggestions
I'm constantly shocked that every time i read this forum someone is asking for veicles despite of: is planned for the end of this year as already told lot of times -
axe + gas canister = boom
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II'm the only thinking that after the new clinics has been added... Old Hospitals are became pretty poor as medical loots (7/8 loots in such a big building compared to 12/15 loots in small clinics) and they are so few in numbers compared to clinics that are in every, also small, villages. My idea is to add at last 2 rooms at the old hospital maybe in this area: to add some more medical loots and imho some creepy operating theatre (i hope it's the right word) behind the large door at the end of the corridor will be a great addition:
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Cause the area is mainly popoulated by farms some mill will be good addition and they can be a good sniping spot while in field and open areas:
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LOL! Are you joking? :D I've meet loads of players that avoid that areas. Cities on NE are actually just a cove of Assholes and bambies farmer. Instead the new spawn points on NE has turned Electro and Cerno more quiet so you can have a better chance to get some conversation with someone then just the usual gunshoot "meeting" with KOSers. if you are looking for PVP go there but i must say that lot of players are actually bored by the mainly PVP oriented playstyle. maybe a coincidence but in last few days (always avoiding NE areas) i've meet more friendly players and i've made lot of trades, Cause the zeds bug that ruin your vest in a single hit i've bartered some vests for other goods.
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Same here, every time i logout (and i always chose a safe and realistic place) my character goes sleep so i think he sleep too much, indeed will be good if when you login after lot of hours away you will find your character hungry and thirsty to simulate better the sleep time ;)
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Simply: if you put in your quickbar something you can take without using your backpack like canteens, binoculars, knives (while they will added to belt or neck), rifles, guns or melee weapons (while they are easy to grab: holster, vest, pants) you will take them exactly as the animation is now, otherwise your character will stop (or start walking if we suppose you can still search in a backpack while you are moving certanly not while you are running or sprinting) and start to grab them from the backpack for -maybe- 5 seconds?!? ;)