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Agilov

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Everything posted by Agilov

  1. The pitty the performance is so laggy atm. Got rubberbanded back a few times and also some 3 second freezes. BUT I also found chemlights! I think I'll wait till the next update shows up...
  2. No. You didn't say please... :lol:
  3. Perhaps one of the infamous "last commits to build server before weekend" issues? :blink:
  4. Impatience the first step to the dark side it is, young padavan. :facepalm:
  5. Glad to meet someone who has principles ;) .
  6. What do you want to do? Craft a body bag?! :lol:
  7. Are you refering to soccer? :lol: ok... back to topic.
  8. Actually, I'm from germany and we say "pscht!" here... ^_^ See it as an aggravated version of "shh!" ;)
  9. It could be triggered by an admin message. Where I come from every village had at least one of them. I think I saw them ingame on top of the firestations. This things are Very loud, so I guess there are very few spots on the map where you couldn't hear them. ;) This sirens can also be used without electricity.
  10. What about air raid sirens in every village or city 5 minutes before restart? Wouldn't this be better for the atmosphere of the game?
  11. Agilov

    An idea on Ambiance

    Thats a really cool idea and I would really like to see it ingame. There is only only one problem for me atm: its autumn ingame and they are only flying during three months in summer...
  12. Finally! The "shut up" key. But I think f9 will do the job too :lol: (along with f7 for use in groups)
  13. The ground seems to be quite slippery today. Dead zombies are rushing down the hillsides ;)
  14. Will try this. Got problems hitting a zombie with my gardening tools. From first person it looked like the attempt to break my arm while punching my own head with my hoe. :p
  15. Found some new animations?! F8: facepalm? F9: cut throat with thumb F10: pscht!
  16. Hi there! Now that the navigation mesh is in and rocket told us parallelization is WIP, I've asked myself how the new zombie AI could look like that will be implemented soon?! Back in the 90s we experimented with a multi-agent software called starlogo, where you could simulate complex swarm behaviour with a relatively simpel program running on each agent. The parallelization approach is sheerly crying for an agent system, isn't it? There is an technology called "steering behaviours", which is an further development of the socalled "boids" model introduced by Craig Reynolds in the 80s. The goal of this model is to simulate the movements of swarms of birds or fish in a very reallistic manner. Would be great to see this on zombies. :) I'd love the picture of a swarm like horde surging arround obstacles or climbing over them if low enough. What do you think? Will we get somethink like I hope for or an completely different approach? Locking forward your suggestions! Sources: [starlogo]: http://education.mit.edu/starlogo/ [steering behaviours]: http://steeringbehaviors.de
  17. I think they leave this for the modders.
  18. Well atm big changes are made to the core of the engine that cannot be be commited step by step. Theres also much time getting lost for changes concerning the theft of the source code. If someone finds a way to build a new 2.2 million computer botnet this wouldn't be funny, would it?If you take a break from the game for one or two months I'm shure there will be some progress for you to see ;)
  19. Senchi talked about commiting a new city west to Novo before going to a 4 week vacation tomorrow...
  20. Agilov

    DayZ Glitch in Novo (Needs to be seen by Devs)

    So everyone in the same session with you sees this glitch too? Otherwise you could hide "inside" the pillars an shoot from there.
  21. No. You have no idea what you are talking about. Stop spitting around insultions. You are clearly too lazy to read the information given by the devs. You'll have problems to be taken seriously if you ragepost for no reason. Has anyone done harm to you? No? Then calm down and don't try to troll around like many others.
  22. Agilov

    Where is my balaklava?

    I meant the instrument :)
  23. Agilov

    Where is my balaklava?

    On first glance i read balalaika... But balaclavas are cool too ;)
  24. First things first. The new AI will come AFTER the navmesh is ingame, which means they simply cant walk trough walls because they are not in the mesh. Swarm intelligence doesn't mean individuals are "smarter". It just means you can have a swarm act like one intelligent being.The whole behaviour of the horde could be completely changed by altering a few parameters of the algorithm running on each zombie.
  25. <smartassmode>Chernogorsk</smartassmode> ;)
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