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Everything posted by Agilov
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Sorry - forgot to mention that it was in perfect condition.
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I activated mine while it was in "fighting possition".
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Is every grenade supposed to explode?I followed the steps mentioned above but after throwing my grenade did - nothing. Also wasn't able to find it again by doing the "inventory-strafe".
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Welcome to insta-death. Seems to be a common problem at the moment.
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You can now enter the city hall in Novodimitrovsk. So much stairs. I made it to the top of the building and then "You are dead". They didn't want me to enjoy the view. :lol: Met a lot players on tonights experimental servers. Some ran away but most of them were cool and we went exploring together. Not even one hostile. I ran arround with my flashlight on at NEAF and in Novo. So I guess I was considered harmless...
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Is there an ACTUAL friendly server? Or does anyone...
Agilov replied to UltimateGentleman's topic in General Discussion
Thats why my mic is always on. (Just spammed my private chatter over the server yesterday without noticing it :lol: - silly me) -
Within 3 hours playing I got one rubber-banding in the middle of the forrest north of NE airfield. But none in cities... Strange.
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Guess who was trying to pick apples... :/Since the update I didn't experience any crashes. Smells like a timing dependent bug for me... These are the best :P
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What's the current hacking status like in DayZ:SA?
Agilov replied to RadikulRAM's topic in General Discussion
Maybe I'm playing on the wrong/right servers, but in all the time playing SA I was only once killed by an invisible cheater. Stairs are doing a much better job for me. Or ship wrecks. Or upper floors. -
What's the current hacking status like in DayZ:SA?
Agilov replied to RadikulRAM's topic in General Discussion
How can you ever get an inventory like this guy without cheating?! This two folks are so lame. Nothing but 3rd person corner pecking and wall leaning the whole time. -
How about козловка? The town of goats! :P
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The challenge and saga of Zombie Pathfinding
Agilov replied to SmashT's topic in News & Announcements
Its a deer. Sorry, no moose for you :P . -
The challenge and saga of Zombie Pathfinding
Agilov replied to SmashT's topic in News & Announcements
Thumbs up! Thats the most interesting development post for months. Especially the part about the navmesh-creation. Worked on something similar in the past. Rockets right - the results are beautiful :) ! I'm looking forward the next one. -
This depends on how you define "fixed"... :lol:
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How can you find a problem if there are no exp. servers online? :rolleyes: You were shouted down for reporting a problem? There are many people out there who don't know the difference between discussing and complaining. I'm not saying you are one of them because I don't know which posts you refer to. Reading the DevTracker here in the forum saved me a lot of typing, because there you can almost immediately read which issues they are aware of. Lets take the zombie AI as an example. Its absolutely worthless to complain about it, because rocket explained in detail in the dayz subreddit that they have an entire studio working on it and how far they are jet. They are not going to improve it step by step. They will completely replace it when its done. I think we will finally get something thats worth waiting for. There are still ~63% of the game we haven't seen jet. :)
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Are you trying to disenchant me? It's the constant fear, any random designer could easily do your job, that keeps us programmers make overtime :lol: ...
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Who needs cars anyway? ;)
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How dare they change their own plans without asking for our permission!!! I'm enraged! :lol:
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Hmmm... I remember this too... I guess they have to ask their economists for ressources, like most of us employees in IT.
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Logged out in the middle of the forrest at the west end of Svetlo. Logged in after the patch containing "new rock formations". Found them immediately because of standing on the only ledge in the middle of a new steep face...
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I think I can remember one post where Captain Fancy Pants mentioned that experimental servers are hosted inhouse (no link for that... sorry). I guess they dont want their traffic-costs to explode. BI got some cash from their sales but thats not a good reason to throw it out of the window to test features they already got testdata from.
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Features will come more frequently when the big issues are solved. The more efford you put into basic technology the easier it gets afterwards.
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Congrats! Thats a nice number for four months. <sarcasm>I payed 25€ for this and therefore you have to kiss my feet! Forever. And H1Z1 will eat you all if your "alpha" is not bug free till tomorrow. You could hire 500 new devs to get this job done yesterday.</sarcasm> I think the progress of development is ok. Patches get delayed if somethings wrong with them. Such is life... The fun I had till now was already worth the money I payed. Everything that comes from now on is like a exiting gift. It doesn't hurt me if I get no update for one month and I'm happy if the one I get is a good one. Seriously - nothing depends on wether you get your fireplace tomorrow or in 3 weeks. Keep up the good work! :)
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They are warm and bright and you can wiggle-dance arround them :D .
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Nice video you made :). Was at the original location in CZ last weekend. Its quite impressive how they catched the atmosphere of the region.