Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
205 -
Joined
-
Last visited
Everything posted by Agilov
-
Do I want to know the source of your insights? Sorry - it just came over me B)...
-
My post was meant to be kinda sarcastic :blink: but I'm not so certain about yours... If someone is REALLY REALLY desperate about getting informed on changes - I saw an RSS feed button at the bottom of this page. But beware, its cloaked! :ph34r:
-
Are they wasting your precious time? You could leave your phone number so Dean or Captain Fancy Pants can inform you about development progress. But seriously - if there's a new stable the devs will be happy to present the full list of features and changes to you right here in this section of the forum :D
-
But you don't know their sources, do you? As a dev I know how hard it can be to implement new features into grown code without breaking things...(Especially if its not your own and you just inherited it from someone else)
-
I kinda like sprinting zeds that can take more than one axe hit. They force people to think before they shoot. When their pathfinding and recognition level and spawning is finished they will be challenging opponents indeed. Its just my oppinion, but I think they should hit you harder. Atm it takes 5 of them about a minute to take you down as a fresh spawn. Edit: @metapolic -> faster than me... typing on this tab takes hours :P
-
Wouldn't say that just because they made improvements to the usebility. As I understand it will be later modified depending on the weapon/item you carry. Just a thought about convenience: I'd like to see shoes to wear out in one of the next updates. That would give them an entirely new value ;) .
-
Don't let the door kill you on your way out. Bye!
-
Thats really a nice list (no sarcasm), but I tought about trowing a walkie-talkie at players to panic them and as a attraction for zombies :P .
-
I already thought about a walkie-grenade... :D
-
Yesterday I ran straight into a zombie that stood in the middle of the forest without it recognizing me. Half an hour later one spawned 5 meters behind me (in the forest) and attacked immediately. I'm really looking forward the new AI.
-
KOS is boring. You can have much more fun trolling geared players that feel too safe. Story: Me and a pal were observing and looting Gorka when 3 geared Players ran past me without recognizing (I was the one observing). Then they started clowning around in the middle of the street, ate some bacon (very tactical) and rolled around on the ground. We could have easily killed all of them, but we decided to fire some very loud shoots over their heads. They ran around like headless chickens and fled to the old fields shooting like crazy at the zombies we attracted. :lol:
-
It was also called "agricultural production cooperative" in former GDR.
-
Must have missed that one?! :huh: I didn't know a mesh needs special treatment for collision detection and line of sight stuff...
-
As stated earlier in this thread, buildings, rocks and trees do not exist for zeds. So I guess this will change with the new AI for them, because they need to be "told" where they can see you and walk (line of sight/pathfinding algorithms of the AI)... No new AI -> Zeds bite your butt trough the wall :P So you have to wait for news from Bratislava.
-
The general speed and agression of the zombies are OK. But their detection radius of felt 3km and running speed of 40km/h when they are next to you are ludicrously. My average survival time at the coast was about 10 minutes ;) ...
-
Because noone had time to type while sprinting? :lol: The difficulty of the Zeds on experimental is OK, but they don't need to speed arround you in circles like crazy... Played the experimental branch with a friend. It took 2 hours before we met. Could have something to do with the fact that we died about 7 times before ;). Sadly I wasn't able to loose Zeds in bushes or villages. Always took me less than a minute before 6 of them were howling behind me (until I met some other players :P ).
-
This one wasn't directed to you. Writing on an tablet takes time ;). So can we all be friends again please?
-
Could you please write your comments in plain english? Learn to cope with your anger and calm down. Diese Art von Gossensprache macht keinen guten Eindruck von uns deutschen Nutzern. (This kind of poured language doesn't make a good impression of us german users.)
-
WHY IS THIS BUGGY THING CALLED STABLE??! - posts are pesky. It's stable because it met BIs testing criterias. Stable in general means it doesn't crash. Testing in a sandbox can't reveal all possible bugs. From my own experience I know that small code changes in "historical grown" code can break things you never thought about. If you find a bug, search the bugtracker and if someone else reported it - vote it up. In the case of a new one try to reproduce it/record it and post it to the bugtracker. Thats the way software development works. Did I mention its Alpha? :D
-
No tactical pork in my vincinity so far <_<
-
Someone mentioned earlier, that the experimental servers are not "high end" hardware. So I think 40 active players and masses of connection requests are too much for them.
-
The only thing that spawns atm is Zets. All experimental servers are looted empty. Starved two times jet.
-
Hmmm... thats strange. Just tried the new experimental branch and walked staight trough a house (without using doors)
-
Mr. Fancy Pants wanted to go to bed :lol:
-
Whoops? What happened? When I played 0.42.116.181 yesterday night as experimental, it was performing really good. No lags - really smooth. The same build on non-experimental servers feels like the complete opposite. I got kicked several times by BE or got stuck in the wait-screen. Opening and eating canned food is really a pain since there is an delay of almost 15 seconds. :huh: