Jump to content

kurtino

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

1 Neutral

About kurtino

  • Rank
    Woodland Warrior
  1. kurtino

    Where's the communication?

    Pretty much the stage the game's come too at the moment.
  2. kurtino

    Dayz getting boring?

    LOL some of these replies... "you're making the game boring because you can't handle how hardcore it is" "grow a pair of balls and do this and that" "you're complaining about a free mod?" Jesus christ, you can't mention a single thing about this game on this forum unless you're sucking upto it, otherwise you get the 'community' scolding you for it because you don't play exactly how they play or...better yet, 'hardcore'.
  3. kurtino

    Suggestion for cutting down on bandits

    It was a example not fact, not everything is as simple as a straight line. I'm sure people who have been brought up rough are completely lovely people too I never said that I just generalised a statistic...the way you're brought up and the environment you live in influences how things are, it's why people in the USA are different too people in Africa and yet there are bad people in both of these area's. If there was a island where you were brought up where people just killed people on a whim and for each others stuff then you'd be severely different too another island that lived lived without a single murder ever happening. So yeah, people would be different in real life and better in some places, worse in others but obviously this game doesn't reflect that because of anonymity being on the Internet brings.
  4. It's absolutely going to change. If community is what you want to see in the game you should really go read every interview with Rocket that you can get your hands on. I think you'll be very excited to hear some of the ideas he would like to add. No thanks, anyone can pull a Interview and idea's but the way they represent themselves towards their community affects their overall appearance and I'm just not impressed so I won't be following anything but pure updates/patch notes too the game.
  5. No one's mourning the death of the community I'm just giving my feedback as anyone should so hopefully things like that don't happen but from the replies you get back from the forum or from the game creator himself "deal with it" you have too question where this is going. Thankfully Bohemia are behind this mod and will defiantly push its support now and at ARMA 3. I'm not being impatient but a feature has been removed and I'm complaining about it, seems fair enough since I didn't even know about it so I was asking around if it was a bug at first. Apparently it's an 'experiment' so hopefully it'll change.
  6. I've never been able to vault over any of them and when I first found one I tried repetitively.
  7. I'm sorry, what? Enable chat then so I can find a easier and more enjoyable experience of performing this action. I shouldn't be forced too talk too others on skype or add random strangers just too interact with people on this game. You narrow down the features for this game that a small community likes then guess what? You'll be left with a small community. The need of many outweigh ultimately and with little features like this which are pretty standard and harmless, I don't see why anyone would argue against it. I still don't understand much of your post though, are you implying that you're in a little community of roleplayers and are talking to each other over VOIP or something and insulting people that aren't?
  8. i do not feel this is a viable option. if you do this' date=' players will likely only key into blue colored text and potentially ignore anything that doesn't show up blue. essentially anyone who is not in side chat and doesn't want side chat will be at a distinct disadvantage. it's kinda the same argument but from the other side. i think, and this is definitely just my thoughts, that global chat was removed to make us feel more lonely, more isolated. it makes communication rare and precious, something you get extra excited about when it happens, and potentially increases your connection to whoever actually does talk with you. it's sorta like how before the recent patches, when starting out i would see tin cans and bottles and just curse and move on. now when i see them starting out i get excited and feel like i have more options. removal of initial abilities made what little you have that much more significant. i might like other compromises though, but i'm (respectfully) not in favor of this one. [hr'] So basically: I hate chat it breaks immersion. But I wouldn't disable chat, that means I'm at a disadvantage too everyone else? You can't argue both of them. That's like dragging everyone down with you because you're a selfish person and don't want people too play the game the way you're playing. You don't like chat? Don't use it. There's no disadvantage too it either unless you wan't too exploit people through meta gaming and that's up to both yourself and the person typing if they want to put themselves in that situation. I honestly don't think the radio idea would be that wise anyway. That's like telling people they have too work for their radio...for what? What happens when they get a radio anyway? The luck or chances of finding a radio so you can actually talk to someone? Come on, I'd agree if I was playing a Roleplay game where I was forced too Roleplay with others in a small community and we pretended we were living out as survivors through a character but we're not. There was nothing wrong with the system as it was, you could join a server that had chat enabled or disabled and understandably, the majority of servers had chat enabled...why would a server host disable chat for his community of players and more likely than not upset them? It was the more popular feature I think it is fair too say and there was a simple option Yes/No if you wanted it or not. If it breaks immersion...(not like a god tonne of other things don't in this game) then turn it off...if you were that bothered by it you wouldn't argue that you were at a disadvantage so you'll have too turn it on just in case you don't want too miss anything. Ever played a roleplaying game? They use a system called IC and OOC. In character (IC) is local chat in proximity and Out of character (OOC) is global. Almost every RP game I know uses this and its extremely popular because people do want to just relax and talk too each other while they're playing a game, even when they're doing something that requires a lot of immersion such as roleplaying. It is not a unwanted feature although admittedly it can get accessive especially on roleplaying games but this is not a roleplaying game as there are no rules. P.S. The idea behind it is potentially good but the reality isn't. Sure, if some of the things you were saying happened then yeah, I'd be all for it but at the moment it actually encourages shoot on sight and as this games had more and more changes it has become even more frequent. Those rare chances of communication people are getting are too rare; this is a game and people want too enjoy themselves and too interact with others online.
  9. kurtino

    Suggestion for cutting down on bandits

    To be perfectly honest if Day Z is narrowing itself down too its smaller community and not widening out towards simple solutions that would make more people happy overall, then no I wouldn't agree that it's doing fine and criticism from people like him or anyone is helpful. No one has too remove things entirely but pushing it to become a super hardcore game that only a few enjoy doesn't make it better. For example, removing side chat is something "new" and not mainstream? Games for Windows Live game's are notorious for the majority of them not being able too chat to other players on a keyboard because they are xbox ports, I'd call it a downgrade more than anything. You could solve both parties problems by having optional servers with chat on or off and additionally the ability too turn off chat in game on the players whim. That solves both people's problems and no one has too complain about it. Same solutions can be made without drastic change for other problems as well, such as the bandit one...although that one is a lot more complex of course but generally, if games are ruthless towards the player then the community is smaller, people get bored or fed up easier, frustrated and so on..it's human nature and sure, communities like that live on in smaller gatherings but I would again by no means call that successful. It is a alpha and I hope that the changes and improvements coming do stretch out towards more players because more people being happy is better but yeah, I feel like this discussion is going off topic and less about the bandits and more towards both of your opinions of each other...which, by the way, are false because you can't tell anyone what they're like in a game, you can assume but nothing more.
  10. couple things. first, if you go to your steam library list, right click any game, there will be an option to show you the manual in pdf form (just in case you didn't know). i like the tension of not knowing whether someone is a bandit or not. rocket does not regard this as a game (and technically it's a mod for arma 2 and not really a game), but more of an antigame, art, and experiment. i do lament that it might be harder to approach for new players who cannot ask in game questions, but you can always ask here, or alternatively join up with a group from here... there's a thread somewhere in new players section about this. you could also try playing some regular arma 2 and asking questions about the game mechanics there. so there is options outside of in game chat. and really, i am very much for no global chat. it adds authenticity and tension, and is not something you can find in other games. it adds more value to being able to communicate. Well each to their own, I understand your line of thinking and hope you understand mine. The "asking for help in chat" thing was just one point of many, it's not the strongest by far but you can't admit it's not useful, not everyone wants too sign up for every forum for each game or create a thread that could potentially get ignored or receive negative feedback from (judging by the state of this forum...seems very likely) and really, it's just helpful in general. Heck I didn't even know how too type when I first played but I figured it out...like (it says global but everyone is typing in this side channel and there's numbers...hmm?) and yeah not everyone understands things but a lot of people don't like having too search online when they can just jump into a multiplayer game and interact with others. I joined a ARMA 2 domination server yesterday and had no idea what I was doing so this guy spoke to me on voice chat and others during chat and told me all about it and it was a pleasant experience, I enjoyed talking too them and they even offered me to come back too the server any time and they'll help me. It was certainly a lot more enjoyable then simply alt tabbing...searching up what "Domination" is on google....reading through information trying to find suitable parts...you know?
  11. kurtino

    Suggestion for cutting down on bandits

    Because you can like some elements of a game and hate others, sort of like a piece of art and there's just that little smudge on it that disappoints you...it doesn't make you immediately hate the entire thing and just give up on it...well not everyone has that logic. No offence but I see you post a lot on these forums just too bash at others, as if complaining is a crime when people are giving feedback and their opinion on what they dislike about the game, in its alpha stage, in hopes that it would improve. If no one complained about anything then nothing would get done, feedback is good...what I hate is people who complain about complainers...telling people "if you don't like it leave" and visa versa. Why not just have a normal discussion? I've complained about side channel being gone too have someone call anyone who likes talking in this game "retarded". Of course you can't stop this type of negativity but seriously, if you have the brains too pull out decent sentences then just discuss something instead of insulting people, yes it get's annoying and some posts deserve it I guess but honestly he has a valid point it's just not said in the best way. There's a thread called "fuck the players on this game" or something like that where this guy has completely raged and insulted people and everything but funnily enough he has said some valid points he just hasn't said them in the right way. Doesn't mean everyone should insult him back though, even though they have...It just helps to try and see everyone's side of thinking and if you disagree you can discuss, no?
  12. kurtino

    Suggestion for cutting down on bandits

    Instead of resorting too insults and making yourself look both immature and foolish, you should think into what he's saying. Yes, it's a little extreme what some of his points are and some are exaggerated but I get his point. For example, you could be shot down and sniped from any point anywhere without any defence. In ARMA 2 you can't really see where the bullets coming from and heck, even the sound positioning is off. Sometimes you don't even see a bullet or hear a sound, you're just instantly dead, knocked unconscious or whatever else happens to you. People can camp like this, there's nothing too stop them you can't defend yourself against someone like that. You dropping too the floor won't save you either and unless you're near some buildings and the person after you misses, you can possibly hide for some cover but ultimately be at a huge disadvantage of what to do, where the shots coming from or how too fight back. Personally, I would call that cowardly shooting but clearly from your typing you wouldn't call it that. He has a point none the less, there is absolutely no skill involved at all by being killed from someone far ranged or from a unknown location because the majority of times you can't defend yourself. Generally the person who shoots first gets the kill and really I don't know if there's a way too fix this style of gameplay or if it should be fixed...I just hope that people won't be like that while I'm playing the game and sadly, some are. We may not all be psychopaths, but you'd be surprised what mankind is capable of without a system of punishment/law. PVP doesn't need to be touched at all, PVE just needs to be tuned so that it's more lucrative. Then I think you might be better off somewhere else, the elimination of direct chat is the start of making this games atmosphere feel very bleak and lonely. We play multiplayer because the human element is an unpredictable one. It's a side effect of it's popularity. It's also not nearly as big of a problem as people make it out to be. Bandits are far and few between. What you play and enjoy is of little concern, obviously, to everyone else, and the devs included. From what you've stated, this is obviously not your type of game, and instead of adapting your playstyle, you want the game to adapt to you. This is the key problem that comes across in every single complaint thread about PvP. You're speaking for everyone here. Your idea of "we" isn't everyone's idea. Stop getting them mixed up, you aren't the world after all and people have different opinions. My idea of this game is however I like it to be. You can't tell me to stop playing, you're forcing this forced vision of "this game is like this, you can't change it, leave" like so many others are in this forum so really, my respect for you has dropped and until you realise that this game isn't how you say it is the better your opinion on things will be. My concern may be interesting too someone else, just like in real life, not everyone is ignorant, not everyone is a psychopath. Stop putting everyone into one basket.
×