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Everything posted by Mukaparska
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DayZ would probably be better without any military gear
Mukaparska posted a topic in General Discussion
It feels as if majority of players are only after good military gear and playing in areas close to military bases, of course understandably, since such gear supposedly gives you a huge advantage. Why bother wasting your time in places where you can't get an assault rifle or any better weaponry? Why bother wasting your time searching for empty barracks when you can just change the server until you find something? Why risk your gear trying to interact with others? Of course DayZ has always had military gear, but it feels like nowadays most players have just gotten bored to wandering through cities with no action and with no proper weapons or gear nearby, and eventually they end up mostly looting military bases and KoSing people out of pure boredom. At first when I started playing, not long after the release of SA, I had tens of memorable encounters with people and awesome fights and firefights and memorable situations. Like once I met a guy who I played with for a while, until we found some new guys who claimed to be friendly, but one handcuffed me and then some completely random guy came and shot us all. All kinds of random events like that just stopped happening at some point last year. I barely ever see anyone anymore, and if I do, they are most definitely just bambies. Then eventually I get KoS'd by someone. It feels as if there's barely any "moderately" geared guys anymore, when in the past they used to be everywhere. Either complete bambies, or then fully geared guys with AKs and so on. I don't even remember when I had a good melee fight last time. Well, it's a long time since I shot someone as well, and he was most likely some poor bambi. Now, after having a 6 month break, I decided to give DayZ another chance. Once again. During these three hours I have now played on two different occasions, I yesterday saw someone with a gun very far away and heard a shot. Later I found the guy who he shot. Today I saw one bambi running. So basically, two players sighted in three hours after searching through three cities which two of them twice. Well, enough of that. IF DayZ wouldn't have any military gear, I believe it would be a better game. No such obsessive attitude towards good gear, and also the best gear would be a rusty Mosin in some small house in a village and a warm jacket, and those things are a lot more scattered throughout the game world than just few military bases. -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
My biggest expectation is the decreased difficulty with semi-automatic weapons and melee weapons. Now with melee weapons, it's basically two laggy guys running in circle trying to hit each others. And with bolt-action and semi-automatic weapons, it will be a lot easier to hit a moving target so you have bigger chance against fully automatic weapons. -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
Yes we should, but of course we must make quite a few exceptions, for example those blood transfusions. But I don't think a helicopter is one of those. I even think that a helicopter doesn't fit to this game at all. As I stand behind my original point, I think a brand new flyable helicopter would make things even worse looking from that perspective. Of course wandering from city to city would feel even more boring when you know that you could actually get military gear AND a helicopter. The system in "7 days to die" is pretty cool where you must read guidebooks on different things to learn to craft them. Sadly such system would be very impractical in DayZ. But even a guidebook wouldn't teach you how to fly a helicopter, but maybe it would teach how to make blood transfusion. -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
Taking care of a bleeding wound is not rocket science. Neither is shooting a gun. But flying a helicopter is entirely different (and so is indeed the variety of "crafting" you can do). -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
Wait, a helicopter? Really. I'm sure all the average Chernarusian people who are lucky enough to be alive can easily fly a bloody helicopter with no training :D Not even mentioning how such a complex machine would be safely operable. How many people would actually even consider trying to fly a helicopter in a real apocalypse when they have no knowledge about is condition or how it operates. -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
This is what I'm fearing. Every time there's custom servers in games, it goes the wrong way. Vanilla is more and more uncommon, and especially when players start decreasing at some point, there's too many custom servers and vanilla ones have very little players. Like in BF2. There was like 3000 players in 2010 and fucking two real legitimate ranked servers left where you could rank-up. Now there's zero. -
DayZ would probably be better without any military gear
Mukaparska replied to Mukaparska's topic in General Discussion
Of course, of course, and you know, the mistake has kind of happened already. But this game could be a better one if there wouldn't have been military gear in the first place. -
I'm starting to remember why I stopped playing DayZ. So basically, when you start with no decent gear, you'll see other players quite often. When you start gearing up, you'll see them quite often as well. When you have a weapon but no ammo, you'll see less players, but this time they'll shoot at you. When you have decent gear, you'll see no one anymore, so you just keep gearing up. When you have finally geared up after days of not seeing anyone, proudly walking around with your AK, you still see no one until someone shoots you. It feels like my constant paranoia and carefulness is useless when I'll die anyway. This basically happens every single fucking time. I don't even remember have I actually killed any geared up player while being geared up myself. I remember how I once killed two bandits with SKS and they both had AK's and were hiding in a house. At least after last year's spring when the game got more boring, I haven't had a good firefight or even a kill that was "worth it". Yeah, this is a rant, and yes, I'm pretty upset. Not because I just died, but because I died exactly how I predicted. MP5, Makarov, AKS-74u... and then the first guy I see for three days somehow gets away from me and next he shoots me to swiss cheese. It would be okay if it wouldn't happen every single time. But it happens. It kind of makes me feel I shouldn't even gear up since things get a lot more boring and frustrating then, but I'd like to try out the new weapons, and pretty much my only chance is to be lucky enough to see a bambi and kill him while having some of these new weapons, and that's not nice. How can I make things end different? Firstly that I wouldn't get bored to death, and secondly that I wouldn't immediately die every time I have finally geared up and arrived to a place where I'm more likely to see a player.
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Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
I've played DayZ since the very beginning, so I do know the dynamics pretty well, or at least I knew them before they were changed. It just always goes I don't even have a chance to shoot when I'm already dead. I could maybe run away in some cases but then the smartest move would be to donate my weapons for someone. I think I should instead let my guard down more so I wouldn't be as fucking paranoid and play more relaxed. -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
1. I don't think I'm attached to the gear, but having good gear clearly changes my play style. I become a really careful and paranoid, instead of being as trusty as usual. It's more likely all the "work" I've done to get the gear instead of the gear itself. 2. Yeah, I've thought about this as well. Sprinting speed is pretty much as fast as Usain Bolt's, and combined with lag, long distances and all the obstacles, running is probably the best solution. I usually play very careful when having good gear, so that could actually be a reason I'm an easy target, even if spotting is harder. -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
That can be a good idea. -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
Hackers and lag problems are another major disappointment in this game. I mean, it starts to feel your survival in pvp-situation is determined by that and luck instead of "skill". I remember how I was once looting barracks and suddenly there was a guy behind me. I started spraying him and thought "Oh yeah, finally a kill", and then I died... I'm not sure did he die as well, but I surely emptied half a clip to him before he fired a shot. That made me very unhappy. Same was when I saw two fully geared guys running in a distance. I went prone behind the railroad tracks so they couldn't see me and they soon started to approach my position. When they were close, I was like "surprise motherfuckers" and opened fire, just to get killed by them. I don't know did they have some god-mode on or was it because of lag. -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
That's indeed fun for awhile, but not endlessly. Walking from a village to another identical village to get beans tends to get pretty boring at some point. Yeah, fleeing from a fight is usually the best solution, but in a situation when you haven't shot at anyone in two weeks, and you actually have a decent gun now, it's not really a fun solution. It's like voluntarily deciding not to take advantage from the only semi-interesting situation you've encountered in several days. -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
But the thing is that this fucker was the first guy I saw in three days. There was no one to talk, no one to kill, no one to team up... -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
I ended my 4 month break like 2 weeks ago... -
Why does this happen every single time?
Mukaparska replied to Mukaparska's topic in General Discussion
I do care, because it's not that nice to lose many days' work with zero gains. It makes me wonder why I'm playing this game in the first place. No goal, no enjoyment, no purpose... I remember how I USED to have great time with DayZ SA when it was released, and now my friends are playing it and telling how awesome shit just happened for them, like it used to happen for me as well. Yesterday I was playing with my friend (or we were trying to find each other) and he said he encountered 5 players already. It was two days when I saw another player last time... It makes me sad how this "awesome shit" never happens for me. And by never, I really mean it. Well, PRACTICALLY never. -
Gearing up is the best part of this game
Mukaparska replied to MoOnKat's topic in General Discussion
It was fun until it got boring. I mean seriously, who can really play hundreds of hours like that? -
Yup, same here.
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Slightly improved I think.
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I don't know whether it's the spawn system or a change in people's playstyle, but most of these cool encouters and moments I've experienced just happened in early 2014. Then during the summer they somehow become less common. I used to see others in 20 players servers rather often, and I remember a lot of good fights in the shipwreck I had with others and so on, but now on 40 player servers I'll see maybe one bambi in three hours. This is getting overwhelmingly boring. I don't really even see a reason to play this anymore. I guess people are so excited about these trucks and helicopter crashsites they're all just trying to find them along with other military gear. I have now sit 45 minutes on a cliff close to the shipwreck, and I have seen no one. I play in a 30 player server. There used to be someone nearly always looking for loot here, and I remember how nervous it made me every time I got here. Now I can just run here and not fear anyone, since no one is here. This sucks. I used to like this game.
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I doubt they will act as retarded as I do though... Plenty of guys here agree with me and no one complains about them.
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>Makes his point and frustration clear >"hurr durrr atenten seeker trull get lief dayz 4 liev"
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I have seen more than once when devs say this and that and their game will be delayed a lot. It seems like in early access games, people find the excitement from waiting the new stuff in new patches, instead of the stuff that already exist. Few years ago we had nothing like that. We had no early access games. Then came Minecraft. There should not be "new stuff" in the first place. There should be the same big amount of stuff in the first place, and they are the tool to find the excitement. Not the source of it. Yeah, I use this forum as a trash can where I complain for things that I've had enough. I mean, there's nothing else I can do really. Not that it would help either. I also honestly believed people play this game like I do, using the whole map, and not just the new parts, so it was just a guess. I also don't really even know where people are. I guess they're all in NWAF when all the cities are empty. Well, at least in the North and the last time I visited South. I also thought people take this more as a survival game, and not slow paced deathmatch like the mod evolved to. Personally only very few times I've had a friendly encounter with an armed player. When I have a gun, I don't want someone to steal it, and of course I'm more paranoid towards others. So are they. When everyone had hammers, it wasn't like that. Most people don't want to risk it and immediately shoot if they see another armed player.
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In what part I said I run around and shoot people?
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What happens when the devs stop adding new areas? I believe players will start playing another game because "duhh, all dem places are boring and seen SOO many tiems"