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makomachine

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Everything posted by makomachine

  1. I'm on a bit of a break from the game at the moment but was contemplating my 'playstyle' today and began questioning something I've done over the last 200 hours or so. I was killed while complying to a robbery on several occasions (all of them to that date) and I adopted a non-compliance policy which included a fight to the death and taking the most damage to my valuables as possible in the process. My initial thought was that this deterred robberies for those committing them, as they get minimal gear out of the process, but now I'm not so sure. How do you approach 'being robbed'?
  2. makomachine

    When you know you play too much Dayz :p

    You know you play DayZ Standalone too much when you find yourself knee deep in a ditch drinking drainage water. You know you play DayZ Standalone too much when you spread things out in your pockets to minimize damage taken from bullets. You know you play DayZ Standalone too much when your entire wardrobe is camo and you never leave home without a helmet!
  3. I didn't realize it was the same guy on my second response - done with this conversation....
  4. Lob those rounds if you got them - the broken mechanic works equally well or not for everyone. Your comment makes me chuckle as a gun owner and member of this forum. Call the USMC - we can cut the sniping teams in half, no spotters required from the experts here! They got the hay bales to prove it!
  5. Morons? I won't dignify your hay bale expertise with response.
  6. Actually my point is completely relevant. Crying about not seeing distant impacts with a rifle is crying about something unrealistic to begin with here. Hope it never gets fixed. Call it bug solved an arcade cheat if you will....
  7. Nailed it. 600M and people expect to see impacts in scope is a bit outrageous. Most untrained people wouldn't see the impact at less than 100M through the scope due to recoil, flinch, and the ever present blink for the untrained/un disciplined shooter. I'm a fan of it 'disappearing' at a certain range myself.
  8. makomachine

    Incapacitation/ Kinectic knockdown discussion

    No safety glasses, no shielding, no problem.... To the man in the video - "Darwin has an award waiting for you"
  9. makomachine

    You are fully geared, would you shoot these people?

    I'd say the Steam reviews have perpetuated the problem as well. They read like whoever can be the biggest sociopath wins. That probably isn't the best introduction to the game if you are looking to promote anything other than the current gaming environment. The train is rolling its a question whether BI can get it turned while it's moving. I think they'll have to break it to 'fix it' - with a cost of players in the short term to the sociopath/COD crowd. I'd vote for it - as I've got lots of titles to choose from if that's my desire. I'd go as far as to say I'd be fine with the audience shrinking 10 fold if it resulted in the game I want to play - but that doesn't make BI money. :)
  10. I'm arguing for a change in the premiss of the game with added zed pressures forcing player interaction or die with a 'cost' other than gear. You are arguing that it's impossible to accomplish and KOS isn't going away regardless. I reserve judgement on that at this point in development. I won't presume to understand your motivations for purchase - and to be completely clear, I don't have a problem with the current game environment. I've had a blast. I just would like to see something in a game that has never been accomplished - and would like an opportunity to play a true zed survival simulator. I've got 100's of PvP shooters to choose from - I'd like something different here. No need to argue that it can or can't happen - as stated, it's just my hope for the game.
  11. I bought the game as a zombie apocalypse survival game. I want it as real as possible - your motivations are obviously different. They have to be, as lone wolf hasn't worked in society since the dawn of man, that's the reason we had clans, tribes, etc. if you are alone, you are most of the time dead in short order. If the apocalypse really happened - you'd much rather be surrounded by humans than trying to sleep at night with one eye open. I don't have flawed logic - we just play for different reasons. I'm happy with my purchase no matter how the game ends up as I've long since got my money's worth out of it. Just my opinion and hope for the game.
  12. It has to be paired with the fact that if you aren't working with others you are never going to age in game anyway. Agree that without this pressure from the Zeds, it would go the opposite direction. Key is forcing people to work together even temporarily. When the body of the person firing the M4 is more important than the M4 he/she holds, then you'll end the KOS 'problem'.
  13. makomachine

    You are fully geared, would you shoot these people?

    Missing context here for me to answer. Am I seen, are they acting aggressive towards me or others, is my position compromised by their location, etc. I never just shoot someone based on looks - these other factors come into play more than their gear.
  14. Buh-Buh-Buh-Beans! Very well written and agree with everything you said pretty much. Zombie pressures is my only thought at how you fix it. The more people are forced to work together to survive, and have a common enemy, the better. Adding to this, there needs also to be an incentive to staying alive as well. Gear is the thing you most hate losing when you die. That's easily replaced. We need things that aren't 'respawn replaceable' in the near term. Things like skill development (maybe crafting, weapon proficiency, etc.) as well as an aging mechanic that illustrates status by your character looks. If you have more to lose, you have more reason to stay alive and not YOLO your way through the game.
  15. makomachine

    Primitive weapons

    I see primitive weapons as good stealth options for hunting and zombie dispatch - while avoiding unwanted attention. PvP not so much for all the reasons already stated. I do think they have a place, as long as they do t interfere with also carrying a long arm.
  16. I wish people that never have hunted or used these weapons would quit chiming in. This statement is ludicrous - turn on ANY big game hunting show and give me an example of ANY big game animal that fell instantly upon being shot with a bolt/arrow that wasn't hit in the spine/brain. I'll say it again for clarity - arrows kill by hemorrhage, not knockdown power, "penetration", or otherwise. I've got a scar on my right hand where I nearly shoved a broadhead all the way through my hand and cut two tendons. Didn't hurt at all at the moment - but bled like nobodies business. Bleeding is how you die with these weapons - any other thoughts indicates someone has watched too much Lord of the Rings.Bullets shot at high velocity kill by shock. Small caliber bullets shot at high velocities (like the M4) hitting a mans chest cavity are extremely damaging. They don't mushroom or kill from a .22 sized hole - they liquefy organs in the vicinity. Man is a very fragile beast - the M4 is nerfed, as a single shot to the chest cavity would be devastating and fatal in all but the rarest of circumstances. People die in battle of shock, hemorrhage, and suffocation (deflated lungs). We are actually very easy to kill - but rarely fall to one shot or upon impact - even though that one shot likely will result in our death.
  17. makomachine

    Bandits ruin this game

    Self proclaimed "bandits" are the guacamole when you are eating your nachos. You can eat nachos without 'bandits', but it adds so much to the flavor! Sorry for your death, we've all been there, but that's how it goes in this game. I personally like threats around every corner in my survival game - whether zed, starvation, thirst, or 'bandit' - gotta be hard to be fun IMO. First rule of DayZ - Don't fall in love with your gear. Second rule of DayZ - Don't trust anyone you don't know. Third rule of DayZ - repeat first two rules.
  18. Then I'll be checking it out on my next login - thanks!
  19. Stable and advertised here were my recommendations with frequent, scheduled restarts. The first host that figures out a way to broadcast admin warning alerts in advance of restarts - say 10 min warning, 5 min warning, and down to zero - will have me on it regularly. Nothing like dropping your mosin with LRS to eat and getting the red alert!
  20. makomachine

    Lumberjacks: confirmed?

    Lumberjack costume shoud give you a "plus" factor when swinging an axe. No zed stands a chance against the man in plaid!
  21. makomachine

    Lumberjacks: confirmed?

    Lumberjack? As in can cut down trees and make cool things or just silly outfits? I'm intrigued!
  22. Key is more diversity in everything. Easy to ask for, harder to deliver. I want more towns, so that's not a problem - i also want more buildings and structures (theme park is cool), more natural diversity (caves, grasses, bushes, waterfalls, trees, etc.), and more animal diversity. It's a big map - we just got to give development time to work on these things. It's come a long way from where it was when I bought it and it's still in its infancy.
  23. makomachine

    U.N Berets/Helmets

    I wish it were that simple. Friendly detection is impossible - if you are human, you are a threat with cool stuff, therefore people are obliged to shoot you. What color you wear has zippo to do with it, 95% of the time. If you play catering to the 5% of the time, you won't live long enough to gather the cool 'good guy' gear. Stay unseen to survive and kill without hesitation if needed for defense - it's the only way that works at the moment. Unless you like the coast and flash light gig... "I see a bandit, aka human - BOOM".
  24. makomachine

    First impression of DayZ SA

    Enjoy it - can't remember a game that I spent $30 on and got 300 hours playing time in and still having fun. On a break at the moment, but expect I'll get double that easy when the game gets closer to completion. Bargain basement, best bang for the buck fun in this persons opinion. Just got to look past the Alpha warts.
  25. makomachine

    Would Be Cool To See These Weapons Eventually

    They had better get the accuracy right on the CX4 if they were to implement it - one if the few guns I can hit coke bottle size targets with in rapid fire inside 40 yards. ;)
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