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Solace (DayZ)

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Everything posted by Solace (DayZ)

  1. So defensive! Do you have a blog or something I can read? There are varying degrees of Survivor and Bandit, with each extreme being at the opposite ends of a spectrum. If someone wants to play as a 100% survivor, that is a viable playstyle, and there is no reason they can't play that way. In fact, I've heard that a lot of people are having a lot of fun playing as Medics, or Arms merchants that go around giving out Weapons/Medical supplies to anyone they pass. Also, really, you should calm down. It isn't good for your blood pressure.
  2. It is not that they are morons, it is more that people who believe that there is a possible friendship in every random person they meet, tend to not be as cautious. Certainly it is a viable playstyle, but they will die a lot, until they slowly turn into a Bandit themselves. But anyway, playing the "Survivor" role might be "harder," but it is a fake increase in difficulty. Putting yourself at a disadvantage, especially if you are far north, is almost a guaranteed death. This is not true difficulty, this is merely increased risk. No need to get buttmangled over a pointless internet debate.
  3. Solace (DayZ)

    N Bandit Youtube

    I do believe you mean "affected." Indeed I do...my vowel execution is diminished severely by consumption of whiskey... Why aren't you sharing?
  4. -Many people team up, I guess you're just antisocial or haven't been playing long enough. -Many groups are made IRL or through threads, but from experience most are not. I've teamed up with many people, it's just easier to do so when you're freshly spawned and have nothing to lose. -Irrelevant due to above statements. I was referring to long-term comradery, not "do you have any beans?" comradery. Awkward groups of two people that last an hour hardly count as a group. That is simply an alliance of convenience, where keeping you around outweighs the value of your beans.
  5. Solace (DayZ)

    N Bandit Youtube

    I do believe you mean "affected."
  6. I sure hope you think that the mod being in Alpha means that no one is allowed to suggest improvements. Considering complaining and criticizing is what makes for great games' date=' you should get on that. I really doubt that. Survivors make ridiculous amounts of noise. They are not cautious, they fire their weapons at zombies assuming no one will track them, and Survivors often don't live long enough or kill enough people to obtain suppressed weaponry. Bandits on the other hand seem a lot more cautious, distant, and better geared. They are often using sniper rifles or suppressed weapons in player confrontations as well, making them hard to track. Someone who is willing, able, and who enjoys killing will likely be far better at not only killing, but ensuring that they are not found. Bandits know how to track players, which means they know how to avoid being tracked by players. At least, this is how I see things.
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