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Everything posted by AceQuat
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hey there! i have problems getting true surround sound to work in dayz sa. i can only hear the front left/right speakers. the center, subwoofer, and rear left/right speakers don't seem to be playing any audio ingame, even at max volume. this is unfortunate because in a survival game like dayz i NEED to have proper positional audio in oder to hear zombies/people sneak up on me i have an x-fi xtreme audio pci soundcard and a 5.1 surround sound system. surround sound works fine in games like battlefield4 and planetside2 so i don't know what to do here. can anyone help me? maybe it's some ingame/config sound settings that i wasn't aware of thanks!
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right now, every race/gender only has exactly one face. everyone looks the same unless they wear closed-face helmets or masks because they are all clones of each other thus i suggest adding more stuff to customize our character's face. that way, we can individualize our characters' looks a bit more and not look like every newly spawned bambi customizing one's character should include: - much more face variants per race/gender - beard variants (no beard, a bit beard, mustache, full beard, long beard) - hair/beard color (white, blond, red, brown, black) - amount of hair (no hair/bald, short hair, medium hair, long hair) - amount of dirt on face/skin (clean, medium, dirty) - markings on skin (none, wounds, scars, tattoos) in my eyes, this should only make sense. because dayz standalone tries to emphasize individualism with the new clothing system (which wasn't available in the mod in that form). and apart from adding more gear/clothes, offering more ways to further modify one's character's look by changing faces etc should be the next much needed step, in my view
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watching dayz mods like epoch and breaking point is so depressing because they had all the content that the devs want to incorporate into standalone two years ago already. that said, standalone probably is the worst dayz game to date. not only because of the lack of content, but also because of all the glitches, bugs and bad performance that makes you thinking some amateurs programmed this mess when in fact it was professional devs "worst case: end of april" for fireplaces, and it's almost may now. that says a lot about their time schedule. if everything from the roadmap is postponed even further, does that mean we will have the first working vehicles by the end of december 2015 in this game? they can't be serious. they need to employ even more people or sell this whole project to someone who can develop it faster. because people won't be waiting one year for a complete game when h1z1 is likely going to do everything better next month
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definitely runs worse for me in cities. svetlo keeps stuttering like hell. this wasnt the case some weeks ago
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waiting for months for a major update, i find that changelog rather freakin disappointing. it's end of april and i thought we would be getting the things you've announced at pax by now, that is, fireplaces, hunting, new akm, throwing objects, new towns, etc seriously devs, how long does this gonna take? h1z1 hasnt even been released yet and it already looks more polished (even if it's a bit cartoony) than dayz standalone will probably ever be in the next months. with that slow speed of development, i dont foresee that you manage to implement even half the things on the roadmap of this year. not to mention, core mechanics like solid netcode, performance, anti-cheat/clipping, character wipes still haven't been sorted out and continue to ruin the game experience. i still wish you the very best of luck though. you look like you'll really need it
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this is one of the main reasons i stopped playing the game and went back to battlefield4/planetside2 can the devs imagine how frustrating it is when you have full mountain backpack, full military gear, green healthy/energized status, green m4a1 + attachments + ammo, green sks + scope + ammo, fnx45 + ammo, lots of morphine/epipen, food/drinks, compass etc etc etc -- and then upon switching servers all of a sudden you start at the coast again with NOTHING ?! (and no, i wasnt killed as my friends/clan watched me log out safely) i dont think they do, otherwise it would be top priority for them to fix this. hopefully, h1z1 will be better
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A very busy couple of weeks for the whole team has just ended....
AceQuat replied to SmashT's topic in News & Announcements
dayum lookz dynamite mane B) -
not to mention, the distance algorithm for gunshot sounds is totally effed up. someone shooting next to you is audible alright but let that person be 400 meters away and it sounds like he's blasting your brains out. cant tell how many times my pal has shot an sks some blocks away and it nearly gave me a heartattack everytime because it sounds like he's right next to me
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Rolling Update Rev - 0.43.116251
AceQuat replied to Hicks_206 (DayZ)'s topic in News & Announcements
i wouldn't go so far and call the devs "trolls". i am sure they do what they can to develop the standalone into a full build. but you have a fair point there. it doesn't necessarily have to be EA or Activision who takes over. but someone HAS to. otherwise i don't foresee a bright future for this game. the dev team around dean plans to implement everything into the standalone that the mods already had for two years already. wait until end of the year for a complete game? sorry but that's slow. WAY TOO slow. and the second problem: what about features that go beyond what the mod had to offer? yes, hunting animals and going inside builds is neat. but it's not really a gamechanger. what about more immersive features like building whole cities from scratch, a clan/ladder system (who's the longest survivor/best hero, etc), underground worlds, extrem weather (winter!) etc. that said, if i wanted to play the mod and enjoy its features, i certainly wouldn't wait until the standalone is ready. i would play the mod NOW -
Rolling Update Rev - 0.43.116251
AceQuat replied to Hicks_206 (DayZ)'s topic in News & Announcements
this i can relate to. i feel the same i DONT say the devs take too much breaks and are lazy. but the development of the standalone is far too slow. everyone knows that. even random youtube comments. you see frankieonpcin1080p vids where he plays mods of the dayz mod around two years ago and almost everything that the devs want to implement into the standalone is already functional, in the mods i say they should consider selling this project to a larger developer/publisher. i wont mind paying $30+ for future dlcs. at least let me play the game i wanted to play when i bought it one month ago -
totally agree with this thread! we need sounds to have a bigger impact on gameplay. just like in reallife, loud sounds that a player has triggered should be giving one's position away. i hate that doors open/close without any noise and that the environment doesnt play interactive sounds. then again, the worst part indeed are the sound bugs when zombie noises, can opening and ammo emptying play randomly. these NEED to get fixed asap!!
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When there are only 2 players on the server...
AceQuat replied to Irish.'s topic in General Discussion
5-man server. me spawning in the northwest jail house on balota airfield. 20 seconds later after respawn, a guy with a beret, military gear and mosin+attachments spawns 1 meter right next to me. before he could do anything i've pointed my m4a1 at him and told him via voicechat to "do me a favor and get out here". he said thanks and ran off. i closed the building's door after him and had to think about what just happened to me. if i had logged on like 30 seconds later, that guy probably would have robbed/killed me. and i didn't think about robbing him because i was pretty much perplexed by that whole experience so i couldnt think properly. ah well... -
so once DayZ Standalone finally gains full mod support from the devs, do you think DayZ mods like Origin, Epoch, Breaking Point as well as other/better ones will be ported?
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i'm just asking because i've watched youtube vids of all these dayz mods and was wondering whether they would come to standalone too once it supports usermade mods. then again, the devs probably want to implement some features from these mods into standalone as well. just need to wait until end of year (??) for mod support in SA they said
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so i can open up my very own pizzeria in elektrozavodsk dont let me down with my dream :(
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whats wrong with it? the standalone doesnt even have the content of the mod, let alone more (except entrerable buildings whoopdeedoo) thats whats wrong with it
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
AceQuat replied to SmashT's topic in General Discussion
i wish the DayZ SA team the very best of luck and everything! this roadmap is lovely! hopefully, they can deliver everything on time they've promised here only thing that sucks in my view is that new guns aren't a top priority (i know many people will disagree but still). when will AKM and SVD be released? when will silencers and bayonets finally work? etc. -
as far as i know (correct me if i am wrong) soon as a player dies and logs out, his body and his loot disappear as well this shouldn't happen. soon as a player dies, his corpse and loot should just stay there until server restart, like the corpse and loot is a persistent object sorry if this was brought up before or if something like this is planned already
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dying to hidden explosives or traps because some dude thought it would be funny to mine a barracks door twelve hours ago probably is the worst thing that could happen. it would possibly be the most rage-inducing way to die ingame, with no real benefit to the perpetrator either, just for trolling and irritating people gotta have to say NO until there's actually a purpose & tradeoff for explosives/traps
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more gun variety could never hurt
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show name from 2 meters away - no able to study body - yes show name by studying body - yes
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but do they really stay indefinitely? until server restart that is
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the .22 guns are bad cant wait for better stuff like AKM and SVD
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well we could scrap 2) and still go with 1) & 3). while i agree that thermal in the mod is op, i wouldn't like completely leaving something out of the standalone. it should have at least the same content/items like the mod
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IF a thermal scope was added to standalone... 1) it should be super-rare to find 2) the range should be artificially limited to 100-200 meters only 3) it shouldn't be possible to be used in conjunction with a longrange weapon (sks, mosin, svd) but only on closerange automatic weapons like m4a1