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Everything posted by AceQuat
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3 New pistols in DayZ Standalone Experimental
AceQuat replied to GriefSlicer (DayZ)'s topic in General Discussion
would love to paint the m1911 olive green like this best thing ever! -
i thought about adding a person's size and weight (and it could actually be funny to see fat guys run around in chernarus :lol:) but i decided against that because it would just make everyone go small & thin to hide better and not get shot that easily due to the smaller hitboxes
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last night, my friend and me looted the military base southeast of vybor. the server had like 20 people on it. i gotta say my friend and me already look like real soldiers (or bandits, however you wanna call it) with helmets, m4s, camo pants/jacket, assault vest and backpacks, so we accept the risks we take in highly contested areas anyway, in the building with the prison cell in it, we came across another player. i was just about to tell my friend to not shoot because i saw that the player was poorly dressed (nothing military-like, only a red beret and a red down jacket) and, more importantly, he had no firearm in his hands (unlike us). but my friend's m4 ended up making swiss cheese out of that guy. right on the stairs he collapsed and died. we checked him and he had nothing, only an sks without ammo. i felt really sorry for that dude well i just wanted to say AS LONG AS A PLAYER HAS NO WEAPON (FIREARM OR AX) IN HIS HANDS AND POSES NO IMMINENT DANGER AT ALL, LET HIM LIVE! i thought that was a dayz codex by now but probably some people are a.) either triggerhappy or b.) too afraid get out of engagements in a coffin. being able to negotiate before shooting is a skill that needs to be learned
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my mouse sensitivity in 1st & 3rd person is fine but whenever i aim down sights with a primary gun (tested mosin, sks and m4) the mouse sensitivity is very slow. i'm afraid this could get me killed in a firefight as it's very unresponsive is this on purpose or can i tweak some settings to make the mouse more responsive while aiming down sights?
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what patch?
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Pending Changelog: Experimental Branch: 0.42.116002
AceQuat replied to rocket's topic in News & Announcements
then support this suggestion, fella: http://forums.dayzgame.com/index.php?/topic/178742-more-character-customization/ -
If You Could Add Any Gun To DayZ, What Would You Add And Why?
AceQuat replied to leefriendfield's topic in General Discussion
QJY-88 chinese general purpose machinegun, 200 rounds per magazine, 5.8x42mm caliber i freakin love this gun and would like to find it in dayz standalone (the gun as well as the ammo must be very rare though) -
[HOWTO] Test Experimenal Builds / Help the Dev´s to improve Quality
AceQuat replied to Sloddor's topic in General Discussion
i'm kinda scared to test experimental when my public character may get deleted after switching back to stable :| anyone encountered deleted public characters yet? or is my fear unjustified -
great idea! ;)
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we need this for dealing with broken legs: we would end up with limited movement speed and agility, but at least we can walk upright, get up stairs and hold a pistol to defend ourselves. because with a broken leg and no morphin and nobody around, it usually means "respawn soon at coast"
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no. this is no fashion show. women don't dress like sluts in a post-apocalypse, they dress appropriately like survivors
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tazers that stun people and make them unable to move cs gas that make people's vision blurry temporarily would be fun
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Punishment for Server Hopping has to seperate disconnects and server switching
AceQuat replied to Spamsel's topic in Troubleshooting
"i never experience it, so it must not be an issue". what an ignorant reply i dont see how you contribute to this discussion either. this is a real problem but getting rid of the anti-serverhopping timer is not a solution. perhaps, the devs could actually work on fixing server/connection stability so we players don't need to stare at a ~250s countdown timer just because some random server decided to close down the connection upon connecting before. after all, we players can't be blamed when some servers work flawlessly while others lag and lose connection -
Pending Changelog: Experimental Branch: 0.42.116002
AceQuat replied to rocket's topic in News & Announcements
can the sks be painted yet? -
What files do I keep for my character(s) before re-installing windows?
AceQuat replied to fortyeight's topic in General Discussion
save the whole dayz folder at c:\users\<your username>\my documents\dayz\ it contains your game config files (for keybinds, graphics settings, etc) but not your character data, which are stored server-side after installation, just move that dayz folder to its former location above -
Why putting heart attacks in game makes no sense
AceQuat replied to Rick1633's topic in General Discussion
heartattacks.... :huh: another useless stuff this game doesnt need how about actually fixing the performance/connectivity problems? how about fixing the lag/delay in movement/combat? how about adding actually beneficial content like vehicles, animals for hunting, more gun variety, more cloths/gear, camo uniforms, more spraypaint, etc? -
This ones for all you more guns more guns people.
AceQuat replied to Mr Sinister's topic in General Discussion
dont know what the op is on about, but i'd love to have more gun variety. not more, as in quantity -
i've used the search function and so far, i haven't seen a thread where someone has actually explained WHY we need more guns (badly) in this game first, seeing everyone run around with M4 and Mosin is drab and kinda stupid. gun variety is needed because: 1) people would have another thing to look forward to ingame, collecting rare weapons (getting "gun trophies"). this could be their own personal minigame inside dayz, getting rare guns before anyone else 2) people could also trade guns they don't need/don't have ammo for 3) more gun variety offers more weapon niches (like snipers for longrange engagements, submachineguns for closequarters, assault rifles for mediumrange combat, etc) which again allows individuals of a squad/group of people to specialize in different soldier/combat roles, and that again increases the need for individuals to coorperate/stick together okay, but why more military-grade weapons? the way i see it, the high number of military camps that are looted by survivors for guns or gear is the reason. the former chernarus military wouldn't have used civilian/improvised weapons. that wouldn't have made sense. and seeing the large number of military bases scattered across the country, i'd presume a higher number of military-grade weapons in chernarus only makes sense. it's logical the chernarus military used old soviet weapons, seeing how they were part of the soviet satellite states. but after the collapse of the soviet union in 1991, the chernarus nation could also have imported a lot of international weapons (maybe as a way to gain economic/military independence from the former russian ally). that also explains why the M4A1 is available in such large numbers ingame, for instance. so that shouldn't speak against the fact that chernarus probably imported more american/european weapons as well then again, i am NOT saying that the total amount of weapons should be increased. in fact, i would like to see that weapons like the M4A1 or Mosin become even rarer. don't get me wrong, dayz SHOULD NOT BE TURNED INTO A SLAUGHTERFEST/DEATHMATCH SHOOTER GAME. i just want to suggest that more VARIETY of guns are added, not more quantities having said that, here's a list of some of the guns i'd personally like to see ingame: battle rifles: SCAR-H (7.62mm) G3A3 (7.62mm) FN FAL (7.62mm) assault rifles: AUG A3 (5.56mm) AK-74 (5.45mm) TAR-21 (5.56mm) FAMAS (5.56mm) G36 (5.56mm) carbines: AKS-74U (5.45mm) submachineguns: UMP-45 (.45ACP) PP-2000 (9mm) MP5 (9mm) P90 (5.7mm) machineguns: M60E4 (7.62mm) M249 (5.56mm) MG36 (5.56mm) Type88 (5.6mm) PKP (7.62mm) RPK (5.45mm)
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okay wiseguy, could you please explain to me what the M4A1 is doing in chernarus then? after all it is a high-tech military-grade firearm from the united states -- all three aspects do NOT suit the post-apocalyptic horror survival setting in a post-soviet country at all would be delighted to know what explanations you guys come up with for this then they haven't really done a great job on this, in my eyes. the standalone so far has less guns than the mod, and the devs shouldn't underestimate this topic. after all, seeing that "new weapons" threads literally pop up every day on these forums must be a sign many people would like to have new guns to play around with in this game
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haha this is so funny. that chanting kinda reminds me of evil pimp's horrorcore songs
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okay, that makes sense. still, an M4A1 is HIGHLY military-grade in my view. rocket should probably remove it as well (or should have never brought it back) if he wants to get away from the MilSim character that his mod had compared to the standalone
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people should take their time to READ the op (text) instead of skimming the gun list FAIL. try again
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doesn't really make sense to me why the full standalone game ends up with less variety in weapons than the mod again, i need to stress that more weapon variety is NOT a bad thing. increasing the total quantity of weapons however is, and i am highly against the latter in order to not turn this game into a deathmatch CoD clone
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i don't say i want new guns tomorrow morning. i know this will take a lot of time making, maybe 6 months until i see the first gun out of this list (if i were lucky). this is something they should think about in the long run. the game is already getting kinda stale and the dayz mod had much more weapons. also, as i said i don't want to turn this game into a deathmatch
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great work. you must be very qualified to reply then.