Players being turned into zombie would be a fun and interesting idea, but unrealistic for this type of game, including its background (ie all players are immune to the zombie virus, why they are not infected). What I would like to see, and this is something i think CAN be implemented (if they really do go with an underground base/virus lab) is the possibility to create SUPER zombies in areas by infecting that area with a player created virus from the underground bases. This would add a whole new and exciting layer to end game for Day Z. My idea would ideally be implemented in this way: Underground bases/Virus labs implemented. Players can go around the bases and the labs underground and find rare science tools (flasks, beakers, reactents etc. etc) of various conditions. A "mixing mini game" of found substances that allows a RANDOM chance to create any one of the following scenarios: FASTER ZOMBIES - like runners or chasers in other zombie games HARDER HITTING ZOMBIES - that really really hurt and can kill you quickly EXPLODING ZOMBIES - zombies that hit a little harder and can make you sick if you are caught in the gaseous cloud and possibly would require special medicine to heal from(created in the lab maybe!) (adds another layer of oh crap) MORE ZOMBIES - just creates more zombies in the area ILLNESS/DEATH to player creating the virus - depending on the condition of the materials used a chance of serious illness or death to the player attempting to create these viruses in the first place to add a risk system. How to use the created virus in game: Ideally, a player could get close enough to a town they know has zombies in it, deploy a canister, and after say 5 min in game time that town would have the new kind of zombie, only in that area.Resetable upon server reset. These same ideas could be applied to COUNTER the viruses with OTHER viruses in the lab that can be created to counter the effects of the malicious virus, as well as create beneficial things to boost your own energy or health. For those to narrow minded to see past the word zombie and its meaning in this and/or other games: Just replace the term with infected humans, and the idea here stays the same: create powerful viruses that will make the infection in the infected humans mutate into harder more interesting infected humans or infect the player upon trying to create the virus in game. SImple, easy to implement and code. Much easier than trying to code and implement a system where players lose (or not lose) their hard earned gear by being infected like the other humans in the game. Lets stick to the lore a bit here, let the players be immune to the initial virus, but still be able to infect themselves and thus be an infected human or just die by trying to create NEW viruses to mutate the current infected people more. This creates the aspect YOU were wanting of the chance to get infected. Hell, lets also add the feature to my idea of players not only dealing with the mutated people in the game, but also that the area effected by the canisters can cause infection in other players as well, giving similar effects and thus adding even more to the dimension YOU want of the chance of getting infected, all while sticking to the lore of the mod.