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BRCojones
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What's the current hacking status like in DayZ:SA?
BRCojones replied to RadikulRAM's topic in General Discussion
I got followed by a hacker and managed to get his in game name as well as the website where he got it from (another player asked him about it). Got it on shadowplay. Any way to report this? -
People are incredibly bad at looting then.... I keep finding long range scopes, akms, ammo, generally stuff one would pick up if your bothering to loot something. I swear I saw stuff spawn in that wasn't there before about 1 hour after a someone had looted it.
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I believe I had read on one of Rocket's posts that loot respawns are in game. Does anyone know what the timer is for the loot to respawn? I know its more than an hour for a fact but most servers are on one hour restarts so you can't really see them take effect.
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Ammo Calibration : Poll & Discussion
BRCojones replied to stielhandgranate's topic in General Discussion
Thanks for the link but either way they need to change it this is based off the military simulator arma after all. -
Ammo Calibration : Poll & Discussion
BRCojones replied to stielhandgranate's topic in General Discussion
The Mosin currently uses the 7.62x51mm in game and in real life it uses the 7.62x54mmR. There are variations but the original Soviet model uses 54mmR. http://en.wikipedia.org/wiki/Mosin%E2%80%93Nagant I know I'm being picky but if this game wants to emphasize realism they need to get their calibers right. It would open the door for a NATO based weapon to use the 7.62x51mm such as the SR-25. -
Any servers what have a 6/12hr restart? Preferably HARDCORE
BRCojones replied to dcrypt's topic in General Discussion
It would be a very laggy experience past the 2 hour mark. Most of the popular servers (including some Experimental) have 1 hour restarts. -
That's why its a bambi gun (with the MP handgaurd/buttstock) by allowing horrible players to land every shot.
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I hide the bodies regardless. All I really grabbed that I wanted were the AKM's and ammo for them. M4s are bambi guns only good for spraying. If you ever manage to kill a hacker hide the body, log, and quickly switch servers so he can't speedhack his was back to you.
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I wasn't too desycned at the time but I have seen it get pretty bad as a result of the massive amount of gear. They need to make haste and prevent stackable items like that.
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If you were at the southern industrial (with the small hanger) then yes lol we wiped you guys out. One of you tried logging by a wall and I popped you before you disappeared. Just because I have it doesn't mean I hacked it in I picked it off one of the bodies didn't notice the attachments until we were sorting out the gear. Either way I don't believe these are a hack they are a glitch but nonetheless it still needs to be fixed.
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Me and a buddy did a squad wipe at NEAF just now and we got a ton of loot. Now while searching through the stacks and stacks of protector cases I stumbled onto this ammo box. http://imgur.com/bZkzgWH neat trick but man is it broken.... edit: I thought they wiped the mag glitch guess not I just noticed my m4 has infinite ammo =\ drop time
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Scripter/cheater on experimental servers
BRCojones replied to blackout190's topic in General Discussion
The devs select the anti cheat they need to find a better provider or build their own custom one because at this point anyone could hack indefinitely without consequence -
Scripter/cheater on experimental servers
BRCojones replied to blackout190's topic in General Discussion
^Exactly but since most of the guys at bohemia aren't good programmers (arma 3 engine is horribly efficient) I don't expect them to have know how to add complex algorithms like that. -
What's the current hacking status like in DayZ:SA?
BRCojones replied to RadikulRAM's topic in General Discussion
So once again I got killed by a hacker, repeatedly. A once a week antihack from battle eye sucks get another company to handle that stuff. Global bans are useless I had multiple hackers claim that they are getting multiple functioning game keys in .zip files. Is it so hard to write a script that prevents abnormally fast movement and player detection? -
28 days later weren't zombies they had a kind of rage inducing rabies. How would it limit people if anything it'll encourage them from not camping buildings and actually going out and surviving. I don't know where you are getting that spawning on the shores is lore it was a mod thing they happened to keep but it won't be missed especially once we start getting 70, 100, and eventually 200 person servers. Only real things I can argue thanks for the comment.