kevinderaaf1
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Everything posted by kevinderaaf1
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Hey guys, I'm a dedicated sniper for my squad, and usually sit on a perch or somewhere in bushes to spot for any incoming hostiles while my squad raids the place. We don't KoS as a policy, but if new arrivals turn out to be hostile, I'm more than happy to take them down for my team. Anyway, over the days I've noticed some weird behaviour in rendering, and it's really limiting my ability to function for the group. It seems that anything over 300m, glass won't render properly and I won't be able to see people through them. at anything over 400m, doors stop rendering, so I cannot see whether they are open or closed, and the legs of players don't render, only showing their torso and head. At anything over 500m, I can only see the player's gear, like their vest, and weapon, move. Requires extreme focus in order to spot anything, and so far I've only managed to see my squadmates like this since I knew where they were at. Oddly enough, zombies still render fully at this distance. Over 600m no models appear whatsoever. This is all when zoomed in with the long range scope on the mosin. Without zooming in windows and doors are even more poorly visable. Now, I was wondering if there are any settings I could change (in-game, or in the text files that you acces to fix your fps) that mends one of the issues mentioned above. I saw someone saying that player model view distance is hardcapped in order to make a level playing field, but this makes little sense to me as 1km+ snipes were possible in the mod, and the mosin long range scope goes well above 400m (up to 800m actually). Anyways, was just wondering if anyone could help me out, since these issues really hamper my functioning in the squad. Cheers guys.
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There's a section of the forum dedicated to suggestions.
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View distance, player, window and door rendering
kevinderaaf1 replied to kevinderaaf1's topic in General Discussion
heers guys, I'll try and crank these things up gradually and see at what point my pc is likely to burst into flames. Can anyone confirm changing the values for object view distance and scene complexity in the files? -
View distance, player, window and door rendering
kevinderaaf1 replied to kevinderaaf1's topic in General Discussion
Cheers, will try that. My pc is decent. Not good, decent. Since dayZ is quite poorly optimized I've turned a lot of stuff down and did some tweaking in the files in order to get good FPS, so I'm trying to find out what settings to keep high for functionality (or that just don't demand a lot of resources), and what settings to give the axe. -
View distance, player, window and door rendering
kevinderaaf1 replied to kevinderaaf1's topic in General Discussion
Could you provice a link please? As you can tell by my post count, I'm quite new to the community. Thanks in advance bud -
Would love it if players that died to zombies (brain rot, or just getting hit by one) would raise as a zombie with their gear still on them.
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Sorry for asking, but I'm not that much of a hardware wizz, can anyone tell me what I'd need to put in with my setup? It's as follows: CPU: AMD black edition FX6200, which I think is a sixcore. but I could be wrong. Graphics: XFX Radeon HD6970 RAM: 2x Corsair XMS3 4GB (8GB total) should it be this? -nosplash -skipIntro -world=empty -maxMem=8191 -maxVRAM=2047 -cpuCount=6 -exThreads=6