Hey guys, I'm a dedicated sniper for my squad, and usually sit on a perch or somewhere in bushes to spot for any incoming hostiles while my squad raids the place. We don't KoS as a policy, but if new arrivals turn out to be hostile, I'm more than happy to take them down for my team. Anyway, over the days I've noticed some weird behaviour in rendering, and it's really limiting my ability to function for the group. It seems that anything over 300m, glass won't render properly and I won't be able to see people through them. at anything over 400m, doors stop rendering, so I cannot see whether they are open or closed, and the legs of players don't render, only showing their torso and head. At anything over 500m, I can only see the player's gear, like their vest, and weapon, move. Requires extreme focus in order to spot anything, and so far I've only managed to see my squadmates like this since I knew where they were at. Oddly enough, zombies still render fully at this distance. Over 600m no models appear whatsoever. This is all when zoomed in with the long range scope on the mosin. Without zooming in windows and doors are even more poorly visable. Now, I was wondering if there are any settings I could change (in-game, or in the text files that you acces to fix your fps) that mends one of the issues mentioned above. I saw someone saying that player model view distance is hardcapped in order to make a level playing field, but this makes little sense to me as 1km+ snipes were possible in the mod, and the mosin long range scope goes well above 400m (up to 800m actually). Anyways, was just wondering if anyone could help me out, since these issues really hamper my functioning in the squad. Cheers guys.