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Everything posted by blunce
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Imagine if we pulled this off for a couple of hours (er lol!).
blunce replied to mooky32's topic in General Discussion
lulz -
Hello to the DayZ community, Yesterday during my play session, I was on a rainy server, & I quickly became captivated by the rain, lighting, & thunder that surrounded me when it occurred to me that the weather such as that thunder storm could be used as an advantage rather than be taken as a disadvantage. One example I can think of, is using the sound of thunder to mask your shots. This would be especially effective when using a weapon such as a Mosin from a distance & you've yet to be detected. That being said, I know that the finished game will have synchronized weather conditions across the servers, but will it be as precise as all players being able to hear the crack of thunder at the same moment? If not, this would basically make my strategy useless. So if anyone has any information on how the devs plan to synchronize weather for all players, please let me know, it would be much appreciated. I'd also like to hear some opinions from the community about how important weather synchronization is, how accurate it will be, & other ways you could use weather conditions to your advantage. -blunce
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Playing yesterday I heard a couple HUGE booms of thunder .. Sounded like the storm was right overhead :D
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No way Jose When this game is finished & polished, the night time / zombie aspects are going to be incredible
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In other news: grass is green & water is wet
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Hi all, Rocket stated in the Rezzed presentation that eventually, the game will reset the doors of houses in quadrants, so that you can't tell whether a house has been looted or not. So the idea is that even though doors appear to be closed, the building may have still been looted. Me, recently, I've been experiencing the reverse scenario; I've come across a handful of houses lately with all doors open, that seem to have been untouched. I typically find plenty of stuff inside. Anything ranging from multiple food items to an M4 & mags. I wouldn't say that this has been happening more often than not, as most houses with open doors that I come across have been whiped clean. But again, I've just experienced the former a lot more lately. So as the title states, I'm curious if this feature has been implemented yet. & if so, is that how it's suppose to work? The server will not only close the doors to some houses, but will open the doors to some as well regardless of whether the building has been looted or not? Could be shear coincidence, or I could being giving myself a placebo effect after watching the Rezzed presentation. Any feedback is appreciated Thanks in advance
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Really? I've already come across 2 pristine pairs. One I found in the trunk of a cop car at the Elektro police station, & the other in one of the storage units in Cherno Maybe I've been extremely fortunate :D EDIT: also, thanks for the replies everyone
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Looks like El Diablo from TLoU :D
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Why do people celebrate updates like they are a good thing?
blunce replied to Pokerguy12's topic in General Discussion
The glass is just half empty for some people ... -
stable patch Stable Patch 0.44.123800 - joke ?
blunce replied to timedance's topic in General Discussion
I think the mods cracking down on the "R" word is pretty funny considering Rocket's signature is "Rocket in charge of not being retarded" -
He told me he loved me.
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Then anytime somebody shot someone they would say "Oh sorry man .. must have been involuntary trigger pull"
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The same thing could be said for nuclear weapons, tanks, AC-130s, submarines, jets, etc. Should we just add those in game for the sole fact that they "would not just disappear"? My short answer is no.
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Would absolutely love to see a day counter & journal. Let's hope devs are listening!!
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I voted for compromise, but there should be variety. Some stronger, some faster. The soldier zombies should be stronger & faster than that blonde chick zombie in the skirt..
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My personal play style isn't to shoot on sight, although I don't have a problem with those that do. It gives me that constant feeling of paranoia & keeps me on my toes. Variety in play styles are good, & KoSers should force you to be more cautious.
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I see where you're coming from. Me personally, I really support player-driven gameplay, rather than admin driven
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Tie Bandanas around arms for easy team spotting
blunce replied to slipperyminx's topic in Suggestions
I'm pretty sure this has already been confirmed in the rezzed presentation lol http://forums.dayzgame.com/index.php?/topic/182275-dayz-at-rezzed-2014-dev-sessions-livestream-roadmap/ -
4/20 Event this weekend ($10to$20 prize.) Assassinate the target & get the code.
blunce replied to G.Freeman's topic in General Discussion
I completely agree man, some people want to be a pothead without being a pothead. use it don't abuse it ;) -
Hello DayZ community, So to my understanding, the finished game will have persistant loot/storage/basebuilding, meaning that your campground & supplies will forever be tied to that one server, correct? If this is true, my suggestion would be to add warning signs for those who may be approaching on your territory. Some examples would be: -"Danger Ahead" -"Keep Out" -"Hostile Area" -"Shoot on Site" -Or even a symbol such as a skull & cross bones (basically indicating danger), or directional signs with an arrow pointing in a certain direction for the owner of the campsite's own reference. There could be friendly signs as well such as: -"Trading Post" -"Friendlys Ahead" -etc. Could be a craftable item made from wood, rope, & spraypaint (I'm using that example for simplicitys sake as those items are already in-game). For those who would want it to be a little more realistic, they could be made from a wooden plank, sticks, hammer & nails, & spray paint. Just need to add those items to the game, which obviously is that much more work on the devs side. I was originally thinking to myself to make the signs completely customizable & give the player the free will to put anything that they please on it, but I saw a post a while back suggesting to allow players to spray paint messages on surfaces, & peoples concern with that was server performance issues, & people writing hate-speech & what not. So I think the same issues apply to this concept. All feedback welcome -blunce
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4/20 Event this weekend ($10to$20 prize.) Assassinate the target & get the code.
blunce replied to G.Freeman's topic in General Discussion
Stoners like that give legitimate marijuana enthusiasts, like myself, a bad name. Not all potheads are irresponsible. Some people own guns "just to seem cool" Some people get tattoos "just to seem cool" Some make posts like yourself "just to seem cool" We're seeing a huge cultural shift in the acceptance of marijuana. It's not for everybody. -
4/20 Event this weekend ($10to$20 prize.) Assassinate the target & get the code.
blunce replied to G.Freeman's topic in General Discussion
I'm assuming you'll have the code on your character? Will it be written on a note or something? -
I don't think I've ever seen brown hunting pants lol & I'm at 125+ hours EDIT: On topic though, yes the impovised bow is configured in exp servers. Go try it out, although you'll need to craft one.
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Very true my friend, & honestly, I really don't think that people would abuse it THAT much. But of course there are those who will write profanity. I think it's a matter of the devs decision on how they want their finished game to appear. I mean it is pegi18 ;)