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Everything posted by blunce
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You mods get all the action B)
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Why are there basically no 3pp:off servers - grow a pair.
blunce replied to dubghall's topic in General Discussion
Same here. -
This worries me.
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I'm REALLY hoping that we get to see the new navmesh, but I wouldn't put it past the devs to continue to add on to what we've seen in .45. Things like new animal/fish models, upgraded fireplaces, things like that. Basically just taking everything to the next step. Maybe improved crashed-heli sites (more random & not so many fixed coordinates). All-in-all any progress is progress. Only time will tell.
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I live & die by the westside like Eazy & Pac
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I still prefer an axe as my melee weapon even with the current build. A lot of the time I can still one shot a zombie to the head with an axe. 99% of the time I can one shot a zombie if I hit them in the back of the head. Otherwise, I find myself taking them down in no more than 3-4 swings to the head. Moral: aim for the head.
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BE sent me back to you guys about the bans
blunce replied to JosephHabib's topic in General Discussion
I find that hard to believe. -
all hardcore players on stable right now should be ashamed of yourself....
blunce replied to Kaboki's topic in General Discussion
Epic rant post is not so epic? -
ManBearPig is no myth. I'm super cereal.
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I would like to see backpacks become a rarity :thumbsup: Hell, I'd like everything to become a rarity lol
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Anyone else think DayZ should switch engines?
blunce replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Correct me if I'm wrong (& I very much mean that, I could be horribly wrong), but now that the DayZ engine has been rewritten & deemed this new "Enfusion" engine, this essentially means that the source code that was supposedly leaked not too long ago is now absolutely useless to anyone that may possess it, no? -
Hicks specifically said their intent is to push to stable during maintenance (Wednesday) assuming that everything goes according to plan: http://forums.dayzgame.com/index.php?/topic/199565-reddit-hicks-206-on-looks-like-the-rubberbanding-fix-will-be-on-monday/
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WHY are the big buildings not big?
blunce replied to Shrub Rocketeer ™'s topic in General Discussion
You don't have to yell. & I meant geographically & architecturally. For what it's worth, I will continue to compare Chernaraus to the Czech Republic. -
This topic has appeared on countless occasions & has been beaten to death. If you want my input, here it is: *ahem* (clears throat) No.
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Triple negative?
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I personally wouldn't want to see any kind of health point indicator. The tools that we're given ATM is more than enough, along side the character messages in the bottom left. & I love the realism of it too. As far as getting one-hit killed goes, I believe this is a bug. If you were in perfect health at the time of being it, most likely a bug. I will agree that the melee needs tweaking, but that's a given. It's being worked on as we speak. Patience, my friend.
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WHY are the big buildings not big?
blunce replied to Shrub Rocketeer ™'s topic in General Discussion
This is pretty much the answer to this post. Also, Chernaraus is based on the Czech Republic. Watch this video, & you'll see exactly how Chernaraus came to be: http://www.youtube.com/watch?v=VLhCNEpcPO4 -
I experienced this a couple weeks back as well on exp. My advice to you would simply be to just join a different server & play on that one for a bit. Should fix itself. I think that it's due to desync, but don't quote me on that.
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Yes, correct.
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No, they shouldn't. They spend time & effort optimizing, ok good. Add new content, no longer optimized. It's only logical to optimize once all content is added.
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Possible 3rd person exploit "fix" suggestion
blunce replied to TEST_SUBJECT_83's topic in Suggestions
Play hardcore. There's your "fix". -
AFAIK, putting children into any shooting genre is very much frowned upon. I wouldn't get your hopes up.
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Try "Recruitment" sub-forum.
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I personally think horses would be awesome to see in game. Even if the first implementation of them was just another animal to hunt, while the devs worked on domesticating them & riding them for a later update.
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Remove or change NEAF and Balota. One military airfield is already enough. Too much military.
blunce replied to St. Jimmy's topic in Suggestions
I was skeptical when reading the title, but after giving it a little bit of thought I like it. I would want to keep NWAF the way it is, & change NEAF & Bolota to more "civilian-esc" styled airfields.