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Everything posted by blunce
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<3 I've been on the lookout for an AKM .. Makes me reconsider keeping my Mosin :(
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The AMOUNT of sway is bugged, right? Not the sway in general? Because I personally like the sway.
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Too difficult/frustrating in the beginning?
blunce replied to MarchmelloMan's topic in General Discussion
I should have said this to my ex-girlfriend -
bug or not, I love the new weapon sway.
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I've personally never had a problem with DayZ's sun. Have you guys ever tried staring at the sun IRL..? It's much easier to do in DayZ lol Godrays probably could use some tweaking though. If they left it as is come release day I wouldn't have a problem with it.
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Yesterday me & 3 buddies all put at least one Mosin round into someone that wasn't very cooperative with us yesterday. I personally hit him in the neck. He was only knocked unconscious. We then bandaged him, disarmed him, & sent him on his way. Point being yes; damage seems to be quite random.
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Someone please correct me if I'm wrong, but at the moment, the only difference between Hardcore & Regular is the camera perspective, right? I've been thinking about this to myself lately & wanted to address the community about it & hear some opinions. Speaking in regard to the game's finished state, what will seperate Hardcore from Regular other than the camera perspective? I personally would like to see Hardcore give the true, dedicated, DayZ fans the experience that they really thrive for. Because I myself, only play Hardcore. My reason for doing so is obviously the "3PP: Off". To me, it's more immersive, requires more tactic, more planning, forces you to be more aware of your surroundings, & the obvious one: the realism that it offers. But what more will Hardcore have to offer in the future to make it legitimately "Hardcore"? Ultimately, I would just like hardcore to be as difficult as possible in all aspects. Rarer loot (especially food & ammo)Increased bullet damageExtremely difficult zombiesDecreased staminaDecreased healthMore prone to diseaseLack of animals to huntetc.I could make a list that would go on forever but again, my point really is that I want to be challenged. I want to be worried that I may not find food on certain days. I want to be paranoid when it starts raining. I want to struggle to build a fire when it's cold out. I want to act in desperation. I want to be punished for my mistakes & for being unprepared. I want to survive, not live. Because as of right now, I'm living pretty luxuriously given that there's quite an abundance of canned foods throughout Chernaraus, & water sources that pose no threat of contamination. I very much understand that this is alpha, & we're smack dab in the middle of development. So again, I'm speaking in regard to the game's finished state. Every feature that I've listed will obviously be found in Regular, but in Hardcore, I would like to see the difficulty level skyrocket. All my life I've been a gamer, & any game that I've played, I've set to the highest difficulty setting possible. There should ultimately NEVER be that feeling of "end-game" accomplishment. Less than 1% of the survivors should be living like kings. Those who deserve it by overcoming such difficult tasks. Regular mode should obviously pose challenges as well, but to the more casual player. Where loot spawns a little more frequently. You're more resiliant to damage. Maybe you don't need to eat as much, as frequently. Animals are a little bit easier to come across. Ammo isn't as scarce. Things like that. This concept could essentially provide 4 modes: Regular: 3PP: OnRegular: 3PP: OffHardcore: 3PP: OnHardcore: 3PP: OffThis would cater to those who like the 3PP: On, but can still have the benefits of playing a more challenging game. Let's make "Hardcore" really really hardcore. Thoughts?
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The community is already going to split once private hives are in, like a few others have already said. The intent isn't to purposely split the community, the intent is to give everyone something that they enjoy, & have the best experience possible. Regardless, splitting a community of 2,000,000+ into four gamemodes really isn't of concern to me.
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BIG NEWS ! submachine-gun, tents, teddy bears, and much more
blunce replied to rotteck's topic in General Discussion
I think it's more of a matter of practicality than realism. EDIT: I do see your point though, & generally agree. If such high caliber weaponry were introduced into DayZ, I would like to see it become one of the rarer items in game. & I mean rare. -
BIG NEWS ! submachine-gun, tents, teddy bears, and much more
blunce replied to rotteck's topic in General Discussion
Agree, agree, & agree. -
Screen resolution gone crazy after DAYZ crash
blunce replied to MartyB(><}TA's topic in Troubleshooting
No problem my friend -
Screen resolution gone crazy after DAYZ crash
blunce replied to MartyB(><}TA's topic in Troubleshooting
You tried adjusting the User Interface settings? -
So you would favor a "Regular: 3PP: Off" server, as I've suggested :)
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I feel as though a Gears of War style 3PP camera would be more appropriate. It's more over-the-shoulder & not so much above the head. More or less I'm more concerned about Hardcore's difficulty factor. Players obviously like using 3PP for a reason so hey, the more power to them. The idea is to make settings a little more diverse so players can have the best of both worlds the way they see fit, & we can seperate the difficulty factor from the camera settings.
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Screen resolution gone crazy after DAYZ crash
blunce replied to MartyB(><}TA's topic in Troubleshooting
I experienced this problem as well. I fixed it by going into Configure>Video>User Interface Settings. Try resetting the resolution there. -
Bashing cans off rocks/throwing on ground + spoon
blunce replied to UltimateGentleman's topic in Suggestions
I'm not opposed to the idea, but it should be a last resort kind of thing. I wouldn't even want to see a yield of 50% maximum. Maybe 30% at the most. -
Well when I made my original post, it was assuming that people weren't exploiting short resets. That being said, I still stand by my statement, although I do see your point.
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This is incredible news :)
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Be careful what you wish for fellas, I think running speed will be reduced once we see vehicles in-game. Apparently we can run close to 30k/h lol: http://forums.dayzgame.com/index.php?/topic/200305-twitter-ctorchia-eht-nazgul-jesse-randr-id-guess-eventually-the-designers-are-being-nice-since-there-are-no-vehicles/
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Yes, they very much do exist, my friend. They may not be the solution to this phenomenon that multiple people are experiencing, but their is an in-game mechanic where you can have a hairline fracture with no indicator.
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This is true, but considering that private hives will be in place, won't most players be bound to one server? Where all their persistent objects remain? & where server hopping will no longer be an issue? People would be doing themselves a disservice by excluding themselves. I could be absolutely wrong, but this is how I percieve it.
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This is a sandbox game..
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I would definitely like to see a persistant journal (which I wouldn't doubt we would actually see come time for persistent objects), but I disagree with anything automated. If you wanted to record things such as encounters, loot spots, etc, it should be the players responsibility to do so. Nothing automated. It seems what OP is essentially suggesting is an event log.
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I've only experienced weapon sway after running/jogging for an extended amount of time. Although it is true that you could have an arm injury without an indicator.