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blunce

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Everything posted by blunce

  1. blunce

    Devs Have Been Spoiling Us Lately

    Fixed that for you.
  2. Thanks for the reply, that's how I thought it would work. I imagine that vehicle parts will able to move server to server?
  3. Yep, any extra space is a plus in my book. Maybe i'll try a controlled experiment when I have some time.
  4. Are you referring to the high-capacity vest? That's the only new vest that I'm aware of as of .45. I had one the second day of the patch but unfortunately met my demise :( On a related note: Does anyone know if the high-capacity vest offers ballistic protection? EDIT: Sorry to highjack the thread.
  5. So all of that being said, let's say you've established a camp with a few tents & you have a small civilian vehicle of your own on whatever server you may be currently playing on. If you decided to change to a server that had a working heli on it in order to destroy it or steal it, you would essentially need to leave your camp & your car back at your original server, correct? You would basically need to make a trade off?
  6. blunce

    Remove the shotgun from DayZ

    Use the fact that the shotgun is a bust to your advantage..
  7. blunce

    i have no 1920x1080

    Configure>Video>User Interface
  8. blunce

    What the future Holds

    I know so man PhysicsNew engine64-bit architectureWind ballisticsGlobal loot rarityExpanded mapEnhanced control schemeEnhanced AIThe list goes on. In regards to the pooping system, I'm pretty sure Bohemia is legitimately considering this. Would really add another element to the game in many different ways: Ailments (diarhea), contaminating water sources, food poisoning from lack of hygene, etc. If it could be done in a mature, low-key manner, I wouldn't be opposed to it. But if we happen to never see it in game, I won't lose a minute of sleep over it.
  9. blunce

    Flame throwers

    Supersoaker + gasoline + zippo
  10. blunce

    What the future Holds

    Man DayZ is going to be an entirely different game come time of beta status.
  11. blunce

    How would you combat player suicide?

    In all fairness, I personally feel that the world would see an increase in suicide rates in the event of an actual zombie apocolypse. Very very depressing times.
  12. Bummer, I was on a different one. They're everywhere man <_<
  13. I experienced a very similar issue last night as well & would not put it past us possibly having been on the same server .. I was at NWAF looting the fire station, when a guy, as you described, teleported every few meters & was moving exceptionally fast to the front door of the fire station. He stood there, fired a bunch of rounds at me at a rapid pace, thankfully missed, & moved out of sight. Like yourself, I looked through the wall to see where he may be. He was standing right outside & he could see me through the wall without even standing near it. He was pointing at me, making gestures, making me well aware that he was aware of my exact position. There would be times where I lost sight of him, but upon regaining a visual, he would see me through the wall, & reposition himself. While he moved he was exceptionally fast, & his character would stutter or "teleport" every couple of meters. After defending myself in the firestation for about an hour (no exaggeration), & having lost sight of him for close to 20 minutes now, I decided I would take my chances & log out. I did so, changed servers, fresh spawn. He was watching me through the wall the whole time. As soon as he saw I logged, he came in & shot me. For what it's worth, he was full military, caucasion, black ballistic helmet, black cargos, black UK assult vest, black tac. shirt. I snapped a picture of the player list although I assume it won't do much. :( Would you happen to know what server you were on at the time?
  14. blunce

    Stay away from the shipwreck

    M4s use to spawn there.
  15. blunce

    how u call the AKM/SKS ammo ?

    Child's briefcase: "Pedopack"
  16. blunce

    Your biggest DayZ shame

    My biggest DayZ shame? That would be having to kill others for not being cooperative. Every encounter I have, I try to allow everyone to walk away unharmed. I make sure the encounter is under MY control especially when I'm the one who sees others first. A prime example: Me & 2 others in my squad were patrolling the Novo town hall upon the rooftop. 2 survivors, mid-geared, start to approach from the opposite end of the courtyard towards town hall. Once the 2 survivors are within range (they were just below us inspecting the police car that's located just under the right over-hang of the town hall) we attempt to engage in conversation without revealing our position. The moment we start to say hello, they start looking around, being unresponsive. One guy keeps his mosin on his back, while the other guy pulls out his SKS. Now keep in mind that all 3 guys in my squad are equipped with Mosins & long range scopes, & we've had our sites trained on them this entire time. So, now that one of the contacts has his SKS drawn, the 3 of us keep repeating "Put your gun away! Put your gun away!". Still, unaware of our position, they let out no response & continue to look around as we keep demanding one of them to put away the weapon. He starts to turn in our direction, & starts to look up the town hall. At that point, Mister Gold of our squad says "Take him out" & all 3 of us put at least one Mosin round into the contact with the SKS. I pull back my bolt to load a second round, & fire at the second contact, hitting him in the neck as the rest of my squad fires upon him as well. Miraculously, he was only knocked unconscious. 2 of us descend from the roof to analyze the bodies. Contact with the SKS has no pulse & is warm to the touch. Upon discovering that the second contact was still alive, we bandage & disarm him. Once he regains consciousness, he tells us that the 2 had met up only moments before encountering us, & that he agrees that his new friend shouldn't have drawn a weapon. We apologize to him that things had to go down the way that they did, but we had no choice. We sympathize for his fallen commrade, & we offer some food & water as condolences, & send him on his way.
  17. blunce

    Amazing new arm dislocation feature

    You should've made a shadow puppet
  18. For me, Novo runs smooth like butter
  19. blunce

    Everything, gone.

    Why are you carrying 3 pistols? lol
  20. blunce

    The 5 Rules Of Dayz...

    Rule #1: Show no love -- Love will get you killed.
  21. blunce

    Golden magazines

    For what it's worth, this isn't the first report I've seen on golden magazines.
  22. blunce

    bears and wolves

    haha, never gets old.
  23. blunce

    bears and wolves

    If you look at the road map, "hostile animals" are already in the making. I'm assuming bears & wolves are already well on their way. Hopefully along with mountain lions ;)
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