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blunce

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Everything posted by blunce

  1. blunce

    So...after 8 months...

    Well, more than half of the human body is made of water. :) I very much agree. Both head & neck injuries most likely. & I'm sure such incidents consist of the elderly more often than not. I just figured that if we're gonna chase the realism factor like a greased up pig, I might as well toss a few realism curveballs of my own. ;)
  2. blunce

    So...after 8 months...

    I wouldn't deem it "unfair", but the devs obviously have their priorities set. They're also the ones with the extensive programming & video game design knowledge. I imagine that fall damage at this point in development is fairly low priority. Can we discuss how we would like to see it in the finished state? Sure. Should we try to have it addressed in the next patch? I personally don't believe that's necessary. The devs know far better than we do. EDIT: god..DAMN do I look good as a red-head.
  3. blunce

    So...after 8 months...

    There are reports of people's parachutes failing while skydiving & living after impact. There are also reports of people tripping over a curb & dying.
  4. blunce

    Hmmm (Zombie Path Finding Talk)

    Hey I hear you man, but any progress is good. :) I was actually more immersed the first time playing the patch. I watched zombies find a path as they chased me, giving me more time to think & maneuver. & on multiple occasions I was forced to use my gun & what little ammo I had to defend myself, where as before I was just hacking zombies with my axe like a walk in the park. Zs are in greater numbers too. But ultimately, you & I are 2 different people. I see good things in the future & I think the game's finished state will pertain to you more. :)
  5. blunce

    Hmmm (Zombie Path Finding Talk)

    I've definitely witnessed zombies still going through walls, but what I've seen more of, is them going through doors. & whenever they do go through a wall, it's right next to the door, in my experience. It still beats them B-lining from 200m+ through a picket fence, brick wall, another picket fence, a chain-link fence, & then through the wall of your building hands down. In all fairness we were never promised a "fix" (not saying you implied that we were) but rather an improvement. So really I expected it. That being said, it is a HUGE improvement in my opinion. Yes, more works obviously needs to be done, but again, it's expected. Still early alpha. (Yes I know that you know.) The team is making good progress! & for what it's worth .. I'm confident that this thread will get merged with the Post Z Feedback lol
  6. blunce

    Is the update as bad as everyone says?

    Regardless, everything you're speaking out of is personal experience, which is the theme of my argument nonetheless. I'm only explaining myself because you had addressed me in the first place, as if my OP was directed towards you. Which it wasn't, & more so directed at the general community. But I don't wanna lose my pom-poms :(
  7. Vex, I love you.. But being the realism-junky that I am, I would prefer to not see it.
  8. blunce

    Is the update as bad as everyone says?

    While I generally agree, it needs to be done in a constructive manner. & it is definitely not uncommon to see unconstructive, incoherent opinions on current day game mechanics. There's a difference between stating "OMG fix these f****** controls now Rocket this s*** sucks", & "I don't favor the new gameplay controls & I feel that improvements can be made in these fields. Let me explain why, in depth..". People NEED to get "use to" the controls, so that they can fully experience their functionality, rather than saying that they dislike them & they're not an improvement, but rather a step backwards simply because someone is not use to them yet. Of course everyone is entitled to their own opinion, but it's how you PRESENT that opinion, if you want to be taken the least bit serious. This is where constructive criticism is important. People don't explain why they don't like it, other than it being foreign & new. With the exception of those who actually do provide constructive feedback. At what point did I tell YOU that it's simply a matter of getting use to? I was responding to the OP who asked for our opinion on the new patch that HE HAS YET TO EVEN TEST FOR HIMSELF. Therefore, I told him It's a matter of getting use to it so that he could gather a legitimate opinion for himself, & then even provide his own feedback just as I'm doing now. This is all the more reason to get use to the controls. They're constantly changing. & how can you even begin to express a legitimate opinion if you haven't even fully experienced all of the mechanics first-handedly for yourself? Whether it be past, current, or future mechanics? If that's your logic, you might as well just put down the game until Beta, when things aren't always "changing". & all of those people have decided that the new controls are unfavorable because they've gotten use to the controls & tested them for themselves, correct? Otherwise their opinion is irrelevant. Overall, I was saying people need to get use to controls in the sense that they can fully experience their functionality. Not in a "that's just how it is, deal with it, get use to it" sense. Off topic.. Is that me on the right as the red-headed cheerleader? lol
  9. So after a good hefty session on the .47 patch, playing on hardcore, I'll have to say.. GREAT improvements to Zombie behavior overall. They're actually using doors now! :D Melee hit registration does seem to be a bit off, resulting in melee being more difficult, but this is good. Just a bit of fine-tuning & There were times where it was NECESSARY to use my gun to defend myself from zombies. Which to me, is a HUGE step in the right direction. I had both a .45 & an M4. Both of which have ammo that is not easy to come by at the moment. It got to the point where I said to myself "Ok, my ammo is depleting, I need to choose my shots wisely". With the latest zombie update, DayZ is starting to feel more like a GAME, & not like a clunky joyride. With zombies being the theme of this game (I know we can sometimes forget that), things are just becoming more fluid & polished. Please, DayZ community, don't complain that zombies are becoming too hard whether it be the game's current state & it's minimal optimization, your skill, or any other temporary conditions. Let's appreciate the improvements & the good things we're starting to see.
  10. blunce

    Why is this a thing?

    He's referring to the UAZs.
  11. blunce

    Is the update as bad as everyone says?

    This commmunity makes everything seem worse than it actually is.. As someone else already stated, it's just a matter of getting use to it. Controls feel good to me. Yes, different, but good.
  12. blunce

    Character Movement

    It's a design decision. Your game is fine.
  13. blunce

    Ragdoll! On stable, cool!

    Dynamic server events still disabled. This means helis.
  14. blunce

    AK-101, anyone got it already?

    Let the flaming begin.. lol
  15. blunce

    You have turned.

    I hate to rain on your parade, but this has already been suggested several times before. The devs won't implement this because we (the survivors) are immune to the infection according to the backstory of DayZ. Now if the devs completely trashed that backstory, & did actually implement this, then I would support it. If we never see it in game, I'll be just as content.
  16. blunce

    To whoever's named " What? "

    Yes it can. 5 or 6 vertical slots I believe.
  17. blunce

    A short guide to tents in DayZ Exp. 0.47

    I assume you cannot pick up the tent while items are inside of it, right?
  18. blunce

    Strength System

    :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: Just take them.
  19. For me, they always fall to the side that I'm standing on.
  20. Ohh ok I get what you're saying now. I remember seeing somewhere, Rocket had commented on how barricading would work, & that they were toying with having the barricading objects "float" freely in front of your character until you set them down. Hopefully a similar or even the same mechanic will be applied to tents. & I'm sure collision detection will be much more precise. Take all of that with a grain of salt. :)
  21. Ahh ok. I've personally never played the mod or the latest exp. patch, so I have absolutely no experience of how they function. :(
  22. The only way to insure that my tent will never be found is to simply never pitch one in the first place. That's a double-edged sword, my friend. I hope you've got a damn good hiding spot. ;) I generally agree with everything here. Just to clarify, who is they? The devs or players?
  23. I kind of like how they're easily visible - Will force players to hide tents more strategically. I know I will ;)
  24. blunce

    It seemed like a good idea at the time.....

    Haha that's too funny dude! :lol: We actually did hear you at the time! I'm so glad I stumbled upon your story to find out what had caused the explosion lol :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans: :beans:
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