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Everything posted by blunce
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I would've felt bad killing that guy lol He must've had that tac. vest for ages.
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OP, I'm not entirely against the idea, but I think in a post-apocalyptic world there would be no more service providers. If anything, I'd like to see them expand the walkie talkie mechanic. Maybe players could use a third-party radio to intercept the the players signal that they're broadcasting? Similar to "hacking". Both ideas revolve around eavesdropping. I think the devs are already working on an in-game camera? Don't quote me on that.. Brainstorm how we can expand walkie talkies :)
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SVT40 :rolleyes: Fits the Eastern theme.
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I believe Shrub is Russian. English isn't his first language. Gotta give the guy props ;)
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I agree that there's been an abundance of hackers lately. I thought that the "steal your gear from any point on the map" hack was eliminated, but sadly we experienced it once again last night. :( I pray that .49 eliminates a handful of cheats.
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There should be so much content, & so much of a threat from the environment, that players almost never reach "end game". Those who reach "end game" (acquiring everything to the point where there's nothing left to do) should be few & far between.
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How can the community help youtubers/streamers?
blunce replied to hiniberus's topic in General Discussion
Sounds like the Meet & Greet I held back in July B) -
My best advice would be to request a medic, & crawl back to Berezino in the meantime where you can either fix your leg or suicide if help hasn't come by then. DayZ SA medics: http://forums.dayzgame.com/index.php?/topic/160262-need-medical-assistance-in-dayz-sa-find-your-medic-here/
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Remember the time you said it was a shame that I wouldn't be handcuffed & force fed disinfectant IRL? We understand that you're defending your idea. But it seems that whenever someone in this thread responds with a logical, valid, or in your words "viable" argument, you choose to either ignore it, or respond with the assumption that we don't understand you correctly. It's hard to be constructive with you.
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Just about all the info you need should be rigghhhtttttt mnaw (Eric Cartman voice)--> http://forums.dayzgame.com/index.php?/forum/76-announcements-information/
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He was referencing your comment on his amount of posts compared to his playtime in SA.
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OP, I believe you're joining fresh servers too quickly as others have suggested. It's happened to me & this is this only cause for it in my experience.
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minding my own business then suddenly *hears bullet fly past head*
blunce replied to shikohadou's topic in General Discussion
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This is exactly why I (personally) don't want such a system in-game. I don't want other players to ask me for my "stats". I want the ability to portray myself however I please without documentation of my past encounters. What if a blood-thirsty KoSer turned over a new leaf, & legitimately tried to change his ways for the better & become a friendlier player? His stats would prevent him from doing that. What about players that have over 1,000 hours in-game? They would surely have a high number of player kills - all of which could be acts of self defense. If I trust someone, & he gets the upper hand & kills me, then good. It's my fault, & I WANT to be punished for my mistakes. It will mold me into a better survivor, & teach me to evaluate other players more carefully. Not knowing what your encounter's intentions are is what makes DayZ so great. I'm not trying to bring you down Rambo, I'm just trying to offer reasonable insight as to why I think such a system would not have it's place in DayZ. To me it just seems like you're disappointed in either being betrayed so many times, or simply not finding friendly encounters in general. My best advice for that, is work on your people skills. That's what these players are - people. They're still people. & they shouldn't be bound to a stat system that poorly reflects who they are as individuals.
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In my opinion, it is making the game easier, because PvP encounters are the heart of DayZ. If such a system existed, every encounter would consist of people asking to see stats, regardless of whether or not people choose to show them, which will more often than not, result in a "yes" or "no" response. When you encounter someone, you need to get a feel for them & their intentions using your own judgement just as you would in a real life situation. If someone committed murder in a real post-apocalyptic scenario, & said murderer were the only witness, where else would that information be documented other than his own conscience? Especially since his victim practically has no identity considering the downfall of the government in such a world. Also, players in DayZ very much do display body language. We can't see things such as facial expressions, but you can see if he tries to stand close to you or far away, if he keeps looking around, checking his surroundings, if he takes a long time to respond to your questions, if he gives you short answers, if he keeps his gun drawn, etc. The tools are at your disposal. You mentioned that TWD portrays a more realistic representation of the apocalypse. But how would a documented stat system portray that any better? I understand that revealing the stats would not be automatic. You've made that very clear.
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Patience, young padawon.
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This^. Just like real life, people can lie & deceive if they please. It's up to you to decide whether or not your encounter can be trusted or not. I don't want an "easy" way of telling that's spelled out for me. Keep getting killed by people you trust? Work on your judgement. There's no sense in trying to make the game "easier". Also, trying to determine whether your encounter is friendly or not is the fun of DayZ. It's a much more personable experience. I don't want DayZ to become fabricated. & as others have said, huge immersion-breaker. EDIT: Say that they did implement said stat system. How can you determine how many of your encounters kills were justified? How do you know whether all of his kills were in self defense or if he was on the offensive & is just trigger happy? In my honest, humble opinion, it seems like a very flawed concept.
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lol everyone that saw this thread definitely thought that OP legitimately got banned & came here to seek help :lol: Everyone was soooooo ready to flame.. I came to watch (:
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All backpacks should stay persistent regardless of whether they rest inside a tent or not. Or all items for that matter really. I'm pretty sure everything will degrade over time except things such as tents, vehicles, barricades, etc.
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I'm a bit late, but great job devs. Y'all are awesome! :lol:
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A pretty simple suggestion. As the title states, we should be able to put a banana in the chest holster. It would also be cool if we could hold it in our hand the same way we would a pistol. Why am I suggesting this? Well because in the end, DayZ is still a game. & games are meant to be fun. I personally want to be able to do it for comical/novelty purposes. Yes I know that the devs are working on far more important matters at the moment, & I wouldn't expect them to prioritize anything like this. It's subtle gimmicks such as this that really make a game stand out in my opinion. Look at all the subtle easter eggs Bungie has done for the Halo series. They make people say "Hey, that's really cool that they did something like that". I want to see how successful I can be holding up people with a banana. lol I'm as serious as can be. :) Would anyone really be opposed to something like this? Has anyone else had an idea for a "novelty" mechanic such as this?
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Aww man that's a bummer. :( It was worth a shot though. The notes in that report are pretty funny :lol: Everyone wants to carry a banana in their chest holster!
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Yeah, I suppose it could be an immersion-breaker for some. I personally just have an easter egg fetish.
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There are seperate teams dedicated to each of these. Making all of BI work on Zeds regardless of each individual team's expertise, would be like as if you owned a restaurant, & made every single staff member such as your host/hostess, waiters/waitresses, & bus boys all work on one single meal at the same time instead of just the chefs themselves. Just because we're seeing improvements in different fields, doesn't mean that the zombies are being neglected. ;)
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Tents. What are they good for? Absolutely Nuttin
blunce replied to RAM-bo4250's topic in General Discussion
The finished game is going to have a weight & stamina system. There will be such consequences for taking more loot than your character can handle. Players will be forced to take the bare essentials, in a nutshell.