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Everything posted by blunce
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Persistence is on on our FOG server. BattleEye does server maintenance every wednesday, which will wipe everything. Persistent or not. The only advise they've given in regard to that is to pack up tents prior to the maintenance.
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today i was enjoy happy surprise in my camp
blunce replied to Shrub Rocketeer ™'s topic in General Discussion
In reference to their skin, no, you shouldn't. I do. :) -
today i was enjoy happy surprise in my camp
blunce replied to Shrub Rocketeer ™'s topic in General Discussion
I think "Blacky" was his actual name man. Although yes, you shouldn't address any African American as "Blacky", just as you shouldn't address any white person as "Whitey" unless you know them personally & shared such a relationship with them. Although those terms aren't nearly as worse as other things that could be said, I agree it wouldn't be appropriate saying them in reference to one's skin color. -
today i was enjoy happy surprise in my camp
blunce replied to Shrub Rocketeer ™'s topic in General Discussion
Yes, maintenance on persistent servers is every Wednesday. If you pack up your tent beforehand, you'll be fine. -
1.) I agree in the regard that armbands wouldn't be exceptionally unique, but they could definitely serve a purpose & have their place with a decent amount of variety too. There's black, white, blue, light blue, green, dark green, red, pink, orange, yellow, gold, grey, purple, etc. That right there is 13 options alone, then they could get into things such as patterns (plaid, stripes, polka dots, zig zags, etc.) & given that your group plays on a private hive, you likely won't find a group that is nearly identical to yours, although not impossible just like real life. 2.) I'm not saying you need to act like Seal Team 6, I'm just suggesting that communicating effectively is leaps & bounds beyond an I.D. system whether it be attire or in-game mechanic. & when you play with a group of friends consistently, it just comes naturally really. 3.) While that's true, I was more so referring to when you're trying to identify a friend (assuming they're in a 3rd party coms program with you such as Skype/TS) at long distances when you can see them but they can't see you. Most of my original post was based on the notion that you want to identify friends that you're already acquainted with, so I considered random encounters irrelevant in this scenario. 4.)Again, I made my post based on the notion that you were referring to friends that you play with regularly, that you would likely be in Skype/TS with. So let me reiterate I guess -- You're suggesting that we should have an I.D. system that is used to identify friendlies. So what predetermines them as friendlies? Do we need to have an in-game mechanic to put them on the "friendly list" to make it work? You gave the example of establishing a community in game. So what sets these people in said community apart from any other randoms that you happen to meet in game? You're suggesting that the community would have no form of 3rd party communication other than logging in & hoping to find the rest of the community at the camp site? Not saying that that in itself wouldn't work, I just mean that 99% of established groups/squads have some other form of communication other than direct chat in-game. So, that being said, anybody that you encounter in game, you likely haven't encountered before. So your character wouldn't know who were approaching regardless if the system you suggested were in place. I just feel that overall, effective communication & maybe disciplining your group to wear similar clothing would yield far better results than what you're suggesting. I agree. Although, the vast majority of groups communicate using a 3rd party program. Such a system that you suggested would be catering to an extreme minority in my opinion. Say you do establish your group without any 3rd party communication. Whether you set up a camp or barricade, have everyone in your group approach the base in the same way. Whether it be unarmed, by making a hand signal before entering, entering from a certain direction, or giving a verbal password upon arriving, or any combination of the 4. Just like real life, you would ask yourself who you see in the distance. There's no point in receiving status messages of what your brain can do by itself.
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My character is reset on every server except the one i was on.
blunce replied to Apocrypha8's topic in Troubleshooting
You both likely joined a private server, which is linked to it's own hive. Your character will remain the same in that specific server, whereas your regular characters (stable/experimental) would remain the same on their respective hives. -
I'm more for unique clothing artifacts such as armbands, legbands, etc. I think providing players with the necessary tools to better identify eachother would be the better route opposed to an in-game mechanic dedicated specifically to identification such as player feedback messages. We do already have the necessary mechanics. Groups can decide to all wear a certain hat, face mask, certain color overall, or any combination of clothing. It's just a matter of your entire group being in compliance & communicating effectively. There are things such as body language as well, a lot of people will do the "friendly dance" (Q & E) at long distances. Then there are such methods as using code words. Discuss it with your group beforehand. Have 2 code words, one for when engaging, & one for responding, such as "Apple" & "Seed". When you encounter a player in close quarters, engage in direct chat & simply say "Apple" & nothing more. If it's your squad mate, he'll know to respond with "Seed". You've now identified each other quickly, concisely, calmly, & effectively instead of trying to identify friendlies in a manner such as "Who is in the red building on the left side?", "Which way is left?", "Single or multistory red building?", "Where are you guys?", or in what is better known as a "clusterfuck", if you will. If your squad mate fails to respond, it's simply a matter of poor communication regardless of who is at fault. But you learn from it & can easily correct it with a little trial & error.
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I think it's very wise of them to expand the map in the manner that they're doing so now. We've got both barricading & vehicles right around the corner. A larger map simply justifies the need for a vehicle even more, especially considering that once they're implemented, running speed will be drastically reduced. No sense in providing us with vehicles if there's very minimal land for us to drive them to. Same goes for barricading. It'll be more difficult to reach the more Northern parts of the map upon spawning, so when choosing a location to barricade yourself in, the North would be more ideal than the high-traffic coast. If you've been keeping yourself up to date with recent dev feedback, you'll see that they're working on more unique structures & locations. Namely the prison & the underground military bunker just North of Severograd that's currently in experimental. Supposedly the bunker is "not suppose to be there". But regardless of whether it is or not, you can see how it sets itself apart from any other military base in game. Furthermore, most building models that are currently in-game aren't finished. The devs intention is to rework the look & atmosphere of every town to better suit a post-apocalyptic setting. For what it's worth.
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Agreed. If we were to make it happen, we'd need to make a committed thread like the last one & keep it up to date for a week or so in advance. Definitely very easy to avoid casualties, but in the unlikelyhood that shit were to hit the fan, people need not get discouraged. Just like here on the forums, people like to troll in the game itself, as I'm sure many of you know. Just expect the unexpected, & don't get attached to your gear. Let's make it happen! :D
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I'm down. As Irish said, we've done this before. :)
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I knew the UN would recognize me, so I figured I'd go say hello. 5:50 if you want to skip forward.
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Aspect ratio is now at 16:9, haven't exported in 4:3. It was my in-game settings. B)
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Well in all fairness, the amount of food that you 'spill' when opening cans improperly is percentage based. So such a system that I suggested wouldn't be unfamiliar to DayZ. ;) I love those dice pieces<3
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I think the actual "picking" animation should be prolonged to ~15 seconds. & it should be possible to "fail" to pick the lock. It would generally be the same concept of failing to light a fire because of the wind. The success rate should be determined by the condition of the lock-picking tool itself: Pristine - 85% chance of success Worn - 70% chance of success Damaged - 50% chance of success Badly Damaged - 25% chance of success Ruined - Nope. But in reality, during an apocalypse, people would likely just break locks using force to make their way in if they really want to. Takes about a fraction of a second to fire a shotgun shell, but you won't be locking the door anymore after that. :)
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lol why would I get offended by someone offering insight? The funny thing is, a couple of patches ago, I think .46, maybe .47? There was a common bug that upon DayZ crashing, one's configuration setting's would get reset. This made me have to readjust my UI on multiple occasions. On one particular occasion, after correcting my settings after a crash, things just seemed slightly "off", or more specifically, the aspect ratio didn't seem right although everything was back to my preferences. I dismissed it assuming that I was giving myself a placebo effect by over-analyzing, & I've since gotten use to it. I do know that the video was exported at 16:9 (Widescreen) which is default, but the final product still reflects my in-game aspect ratio. I know that may sound confusing. Ultimately, I'm going to reexport at 4:3 (Normal) & see what happens.
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I stand corrected -- In-game settings are at 4:3 (Normal), but the video was exported at 16:9 which are the default settings in WMM. Though I didn't really notice a "stretch" personally, regardless. Looks fine to me. :huh:
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It's definitely a piece of notebook paper taped to the =UN= Commander's wall that says "FOG" written in crayon with a backwards F. =UN= Commander: "Just a moment, let me check our database" =UN= Commander: *scratches nutsack* =UN= Commander: "Yup, looks like you killed at least 2 of my guys, with evidence..."
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Okay I see. Thanks for clarifying.
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I believe that those servers have minimal restarts, & loot respawning is implemented at the moment. Say for example a server resets only once every 24 hours. After the server resets, by the 23rd hour, there will appear to be more loot than usually because loot just keeps respawning without frequent server resets.
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Only insight I can offer is that, if you really want to rent a server, & thinking long term, I would just wait until private shards are available & persistence is working. The only pros to having a server at the moment really is that you can choose server location for ideal ping, & you have the ability to restart the server & kick players. Though you can't abuse that power. The cons: You need to pay for the server, persistence is broken, you can't lock your server or keep it password protected, you can't ban people, & you can't enforce certain rules. With the implementation of private shards, all of that will change. This is why I say it's likely in your best interest to just wait. & really, private shards are right around the corner, I don't think you'll be waiting too long. I believe that you pay monthly for a server (not entirely sure as I don't personally run our clan server). Considering that you mentioned you have a few weeks off, I would suggest just finding a reliable server for the time being. Renting a server is more long term, & will be much more practical with private shards.
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It may be a good idea to categorize things. Such as FoodFirearmsExplosivesBladesToolsBackpacksClothingMisc.Etc. Just my input. Very good job nonetheless. :)
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My in-game settings or the video itself? Both are at 16:9.
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Given that you're playing on stables servers.. Search houses for canned food. Trees & bushes for apples & berries.Find a sharp object to open cans. Preferably a can opener, but most blades will work.Find warmer/heavy clothing in the best condition that you can. Raincoats work wonders.Avoid rain if you do not have weather-resistant clothing. & avoid treading through water.If necessary, build a fire to stay warm & dry. Combine sticks & a rag to make a fireplace. Cut down a tree to get a log to go on top of it. Ignite with matches.You can drink from any water source that gives you the option. All water is clean at the moment.
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LRS? I'm sure you mean bipod, no?
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Most heli crash sites are in the Western part of the map. Namely the Northwest. Make sure your character isn't suffering from an injured limb. You can even if there's no indicator. Splint will fix this & make sure your character holds his weapon as steady as possible. There's a hold breathe button as Axezeroone said, which by default is on your right-mouse click. There may be a secondary key? I'm not sure. Either way, you can remap it. The bipod was removed from the Mosin, & I'm fairly certain that it's permanent, not temporary.