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14 NeutralAbout kalev (DayZ)
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Rank
Helicopter Hunter
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The one thing that stops me from playing atm...
kalev (DayZ) replied to Cyborg Ninja's topic in DayZ Mod General Discussion
Long distances and all the travelling wouldn't be a problem if all of the villages would have something to offer, but since most of the buildings in this mod are non-accessible it gets dull really fast. -
Still running across the map ?
kalev (DayZ) replied to gambla's topic in DayZ Mod General Discussion
Wouldn't be boring running around if most of the buildings would be accessible. Kinda pisses me off to pass through a village with 10 buildings non accessible. -
Killed by a hacker on US 1329 :(
kalev (DayZ) replied to viiet's topic in DayZ Mod General Discussion
Yeah. Same exact thing has happened to me couple of times. Sux. Don't really feel like playing anymore, mainly because of hacking. -
Have you guys noticed that there are plenty of deerstands but no deers around O_O
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Same
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Battlefield < that way. In all seriousness though I wouldn't want that shit in this mod. Maybe in 1000 years when the engine would work nice and dandy.. maybe then...
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Hostile animals in the woods/forest?
kalev (DayZ) replied to Tyler_Sharp's topic in DayZ Mod Suggestions
If not animals then something in the forest atleat. They are boring as hell. -
I'd like to see save outposts with FF:OFF added to DayZ
kalev (DayZ) replied to Gr33n (DayZ)'s topic in DayZ Mod Suggestions
What if the outpost would be in the center of cherno or electro? There are people wanting to kill everyone camping nearby all the time anyway. -
Well the thing is that you'll get used to anything. No matter how scary something is at first, when you experience it again and again it just gets less scary. But yeah I agree that this mod needs more spice. And you know what would work? A slender man type of a creature that would spawn in big forests. Something that you know it's there and you most likely die if you get it after you.
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I like this idea. There should be conditions for weapons in this game. Worse the condition, easier it jams.
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Maybe in few safe-heavens around Chernarus, but not all over the place. Shooting bandits on sight and keeping survivors for killing eachother? I'm in.
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Just an idea that came to my head watching DayZ: IRL. I think the reason for some people to kill other players without any purpose is to collect kills just to show off to their friends or post a screenshot to a forum etc. to brag about it. The counter doesn't serve any real purpose IMO and only feels doing more harm than good but then again I don't have any idea where the devs are going with that either. Peace! B)
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Death needs penalties. Suggestions welcome
kalev (DayZ) replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
If you die you can't play ever again. The game should have some DNA based identification method. -
Dogs are in next patch !!!!!!
kalev (DayZ) replied to dgeesio's topic in DayZ Mod General Discussion
Glitchdogs.. can't wait.