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Malabyte

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About Malabyte

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    On the Coast
  1. Malabyte

    Tighter inventory (w/ picture)

    That does indeed look rather nice, I like those collapsibles too. B)
  2. Malabyte

    DayZ is dead to me..

    Uhm, how can anyone judge a game's success when it's only in Alpha? Seriously...
  3. Malabyte

    LOL at those who think

    Would be cool if the game could have some sort of PvE setting though, but I'm guessing that's useless atm when there's not enough types of zombies around or other PvE challenges. But I'd love to see some kind of function that allows you to start the game as PvE and then, once you've gotten up to a certain point, you can choose to go PvP. Once you choose PvP, you won't be able to go back to PvE unless you go to some safehouse or whatever and also while being in PvE, going into PvP should make you vulnerable for 5 minutes or so, to prevent exploits.
  4. Malabyte

    Tighter inventory (w/ picture)

    Here's my suggestion on how you could improve the inventory system in Day Z. With such a powerful inventory management that the game has, this new layout could reduce the amount of scrolling needed. In other words, it'd be easier to go quick in-and-out of inventory. As for the pants, perhaps you could even move that inventory next to the shirt inventory (see arrow), if both inventories have a maximum of 3x2 slots. People are smart, they'll quickly figure out which inventory corresponds to which clothing type anyways, because of how the various inventories become available and visible as you get new gear. Also, I've removed the name of the inventory parents because showing names is redundant, imo, when you should just be able to mouse-over to see the name. Notice also how I've reduced the "Player" frame width, because I feel there's a lot of wasted space in the pane.
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