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kylesaysthings

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Everything posted by kylesaysthings

  1. kylesaysthings

    Massivly unplayable

    Of course they can't. They're too busy being apologists and white knights. They don't even recognize the fact that DayZ being an "alpha" is more of a business strategy to avoid accountability than anything else. Early Access Alpha is just the new version of f2p, all profit, zero obligation towards customers.
  2. kylesaysthings

    0.51 Ghillie Showcase

    You misunderstood, it doesn't look horrible in a fashionable sense, it looks horrible in a realistic sense, and just horrible in general. Though your graphics settings aren't doing it any favors.
  3. kylesaysthings

    0.51 Ghillie Showcase

    Looks horrible imo, especially the gun.
  4. Two double heli crash sites at NWAF, both on the same non-persistent .50 private hive. So these ones still do exist at least. Just a 40 round m4 mag, a few CBQ stocks, and a rail optic between the first two. RDS and ACOG from the second two, plus some flashbangs that didn't work. No luck with an m4.
  5. kylesaysthings

    Hoping for character resets!

    I'd be completely alright with a wipe every time an experimental version was pushed to stable. There definitely should be a wipe accompanying any update that resolves a duping exploit.
  6. kylesaysthings

    Opened doors are not random!

    From my experience it's not at all random. Each location simply has a different 'start' point, with certain doors open, and others closed. For that building, in that location, the doors will always start the same. So while it's certainly an improvement over the 'all doors start closed' days, it still isn't as random as I hope it one day will be. As for now, you simply have to learn the default door positions for various locations if you want to know whether or not someone has already been through the area.
  7. kylesaysthings

    Favorite things about .49 so far

    Easily my favorite thing in .49 is that the game actually responds when you try to switch whatever is in your hands now. Having to press the number of whatever you want 15 times in varying intensities before you were able to take whatever it is out was sooooo frustrating.
  8. kylesaysthings

    Cant open doors

    I noticed on one of the servers I played yesterday, after the update rolled out, that I was unable to open any doors, and there seemed to be some sync issues as everyone was warping all over the place. On top of that the weather impacts seemed to be broken, as I was instantly hypothermic when I logged on, and after a couple moments of trying various pieces of clothing I found, my character just out-right died. No unconsciousness or anything, just straight to "You are dead". After that I attempted to respawn, but the second the respawn timer counted down to 0, I instantly got another "You are dead". Tried respawning 3 times with the same results before I moved on to a different server, where I found none of these glitches. So I guess my question is: Did you try other servers and are you having the same issues with doors?
  9. kylesaysthings

    Where're them doggone hacksaws?

    Not sure if you're on Stable of Experimental. If the latter, then I've seen tons of them in the buildings at NEAF, along with hundreds of other items scattered across the floor and shelves. : P
  10. kylesaysthings

    Reinvent the Alpha

    Reread my posts. If you still think it's 'bitching' then you should probably brush up on your reading comprehension. Any opinion that doesn't fall completely in line with yours is not automatically 'bitching'. Also people are entirely capable of both posting detailed bug reports, AND contributing their feedback to the General Discussion forums. @Ram-bo(since you made your post far more difficult to quote than it needed to be) :P - I have to say that I disagree with the 'beating people over the head' part. The more pressure, the less opportunity workers have to squander time on things that simply aren't immediately relevant(not always, sure). I understand things take time, but some of the issues we're looking at are simply taking too long, to where we, as 'testers' are unable to properly test new features since we're stonewalled by unfixed old ones. Most of us aren't new to games. Hell, many of us have experience in closed beta testing on previous titles. When you have people like this speaking out against the pace of the development cycle, then it's at least worth making note of, rather than labeling them impatient whiners. As for the rudeness, that goes both ways. People post completely reasonable things about their disappointment in aspects of the game, and the white knight community storms in, insults the poster, and tells them to quit the game. There are definitely jackasses on both sides. However I'll always feel that at this point in a games life-cycle, meaningful criticism is usually going to be more valuable than nut-hugging. And there's a few moderators who are extremely lucky that they're still moderating. In a lot of other communities they would have had their title and privileges stripped, as they frequently detract from potentially meaningful discussions, or post off-topic standardized responses(like the on in this very thread) rather than actually doing what their position was intended to do. They're certainly lucky I'm not an admin.
  11. kylesaysthings

    Reinvent the Alpha

    So how do players voicing dissatisfaction in the rate of which current bugs are fixed, and the quality of these fixes, not have the games best interest in mind? Sitting around acting like everything is perfect and the game is moving along without a hitch is actually detracting from the development process. After all, as all the "this is alpha!" heroes say, we're here to assist in testing the game. More often than not that's going to come down to pointing out flaws in the current build. Frequently these flaws are bugs that we've seen fixed in past builds, only to show up with the next experimental update, and then get pushed to stable without even being fixed. Sometimes I feel like folks from this community take any criticism towards this game as a personal insult.
  12. kylesaysthings

    When the character wipe comes...

    Entitled to what? DEVs meeting their own deadlines? Yeah.. how dare us.
  13. kylesaysthings

    Reinvent the Alpha

    At least someone out there understands that the current branding is inaccurate. In my book, once you start selling a product, you can't really use "It's just alpha" as an excuse for slow development. Especially when you've seen >$50,000,000 in revenue from those sales. However, just like with all the f2p models you see these days, it creates a situation where white-knights spit out the same old tired, repetitive rhetoric in response to legitimate concerns coming from the customer base. Saves the DEVs from having to defend their own actions, and attempts to discredit the the people who usually have the games best interest in mind.
  14. kylesaysthings

    Can somebody please explain;

    Honestly, what it sounds like to me is you're upset with a group of people that really hasn't come into existence yet. I don't doubt there will be people who are just playing the wrong game, and will end up complaining about zombies(assuming they're in a finished, acceptable state) because they simply interrupted a gun battle. However I doubt it'll be as big of a nuisance as you're making it out to be once/if there are other threats to survival besides fellow players.
  15. kylesaysthings

    Can somebody please explain;

    Probably because simply surviving in the game is incredibly easy to do. Until there is an actual threat besides other players, then people will treat the game as a standard shooter with the slightly elevated risk factor of losing your gear when you die. Funny, because I always get the impression that the community comes down a lot harder on users who voice the fact that they kill other players for enjoyment.
  16. kylesaysthings

    Crossbows being ignored?

    I agree that if you're going to have the crossbow in the game, it should have some functional purpose. However, I don't think that giving it gimmick features, or trying to make it on-par with firearms is the way to go. The viability of the crossbow should be in it's availability, use of craftable ammunition(maybe, or at least making the bolts far more common), and obviously the fact that it doesn't produce an easily audible noise. So that all being said, I believe balancing this weapon should be done more through loot-spawns, rather than trying to make it perform comparably to weapons that(hopefully) will be substantially hard to find, and collect ammo for.
  17. kylesaysthings

    Crossbows being ignored?

    https://www.youtube.com/watch?v=IIFkLAgGy6w https://www.youtube.com/watch?v=sGYF8DTLcj4 Watch those, and you'll understand just why bullet wounds are so much more complicated to treat, and thus more lethal. The entire "arrows and bolt wounds are harder to treat than bullet wounds" thing is a myth created by peoples lack of understanding that bullets dump energy and don't just punch small holes like Swiss cheese.
  18. kylesaysthings

    Crossbows being ignored?

    So... why would this exist for a crossbow/bow wound, but not a bullet wound? Please don't try and tell me that arrow/bolt wounds cause more trauma, larger wounds/wound cavities, a higher risk of infection, or any of the other bullshit that all the Bow/Xbow fans love to spit.
  19. kylesaysthings

    Game is unplayable since the last update ?

    This is the mindset that all the Early Access "Alpha" game DEVs are thriving off of. Users pay them so that they can do part of their job for them, and then when anybody questions the rate of development, or the real intentions of the DEVs, they don't even have to bother defending themselves. Instead there's just a shitstorm of white-knights desperately trying to convince everyone that it's all hunky-dory, despite the fact that things are progressing in a manner that wouldn't have flown in the mid 2000's. Why? I don't know. Maybe deep down they're trying to convince themselves they don't feel cheated, or maybe they're lookin' for brownie points, or maybe they truly believe what they say. The latter seems the least likely though. None of this is to say the game is without merit. If it were, then many of the people posting criticism wouldn't even bother. We all see the potential of DayZ, and once in a while it shines through while you're playing. However the amount we have to wade through in pursuit of those moments leaves a bad taste in the mouth of many players. In the end, the reality of it is that Early Access Alpha is more of a business model than a development model. Edit: just saw thread post date, woops.
  20. kylesaysthings

    Berezino is empty (experimental)

    The frame rates are the reason I haven't gone to check it out yet. Runs smoother than Svetlo for example?
  21. kylesaysthings

    Will the new AKM suck ?

    Here's to hoping that the new experimental patch they will be pushing later this month will include more realistic dispersion values for all current fire arms as well as the akm.
  22. kylesaysthings

    Why does the cross bow do more damage than the m4?

    This is the smartest thing you've written here.
  23. kylesaysthings

    Broken Arm. Should I Care?

    It greatly increases the weapon sway. Guess the severity of the impact on your game-play would be pretty dependent on what kind of weapons you generally use. As someone who gravitates towards a Mosin with an LRS and PU, as soon as my character gets injured (never actually had the 'fracture' status effect from a broken arm) I use a splint or morphine. It's MUCH more difficult to land shots at range with an injury, I imagine a fully fractured arm would be no different.
  24. This does not align with the implementation of zombies in DayZ. As it's been said a billion times before, they are not undead. They are infected, living people. It makes perfect sense that in the absence of subconscious inhibitors, they would be able to run faster, and jump higher. I too would like to see zombies be a bit more resilient though. Once in groups, zombies are actually a greater hazard to eachother, than they are to a survivor.
  25. kylesaysthings

    What are the cons of having higher Field of View

    Precisely. I'd rather have a smaller frame of view, than have everything stretch and contort constantly. Plus, at 75, I don't feel 'boxed in', or constricted at all. Just gotta keep your head on a swivel, I guess.
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