kylesaysthings
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44 GoodAbout kylesaysthings
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Helicopter Hunter
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Of course they can't. They're too busy being apologists and white knights. They don't even recognize the fact that DayZ being an "alpha" is more of a business strategy to avoid accountability than anything else. Early Access Alpha is just the new version of f2p, all profit, zero obligation towards customers.
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You misunderstood, it doesn't look horrible in a fashionable sense, it looks horrible in a realistic sense, and just horrible in general. Though your graphics settings aren't doing it any favors.
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Looks horrible imo, especially the gun.
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the case of items that are in the game but dont spawn
kylesaysthings replied to brumey's topic in General Discussion
Two double heli crash sites at NWAF, both on the same non-persistent .50 private hive. So these ones still do exist at least. Just a 40 round m4 mag, a few CBQ stocks, and a rail optic between the first two. RDS and ACOG from the second two, plus some flashbangs that didn't work. No luck with an m4. -
I'd be completely alright with a wipe every time an experimental version was pushed to stable. There definitely should be a wipe accompanying any update that resolves a duping exploit.
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Opened doors are not random!
kylesaysthings replied to captain_finnish's topic in General Discussion
From my experience it's not at all random. Each location simply has a different 'start' point, with certain doors open, and others closed. For that building, in that location, the doors will always start the same. So while it's certainly an improvement over the 'all doors start closed' days, it still isn't as random as I hope it one day will be. As for now, you simply have to learn the default door positions for various locations if you want to know whether or not someone has already been through the area. -
Favorite things about .49 so far
kylesaysthings replied to Death By Crowbar's topic in General Discussion
Easily my favorite thing in .49 is that the game actually responds when you try to switch whatever is in your hands now. Having to press the number of whatever you want 15 times in varying intensities before you were able to take whatever it is out was sooooo frustrating. -
I noticed on one of the servers I played yesterday, after the update rolled out, that I was unable to open any doors, and there seemed to be some sync issues as everyone was warping all over the place. On top of that the weather impacts seemed to be broken, as I was instantly hypothermic when I logged on, and after a couple moments of trying various pieces of clothing I found, my character just out-right died. No unconsciousness or anything, just straight to "You are dead". After that I attempted to respawn, but the second the respawn timer counted down to 0, I instantly got another "You are dead". Tried respawning 3 times with the same results before I moved on to a different server, where I found none of these glitches. So I guess my question is: Did you try other servers and are you having the same issues with doors?
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Not sure if you're on Stable of Experimental. If the latter, then I've seen tons of them in the buildings at NEAF, along with hundreds of other items scattered across the floor and shelves. : P
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Reread my posts. If you still think it's 'bitching' then you should probably brush up on your reading comprehension. Any opinion that doesn't fall completely in line with yours is not automatically 'bitching'. Also people are entirely capable of both posting detailed bug reports, AND contributing their feedback to the General Discussion forums. @Ram-bo(since you made your post far more difficult to quote than it needed to be) :P - I have to say that I disagree with the 'beating people over the head' part. The more pressure, the less opportunity workers have to squander time on things that simply aren't immediately relevant(not always, sure). I understand things take time, but some of the issues we're looking at are simply taking too long, to where we, as 'testers' are unable to properly test new features since we're stonewalled by unfixed old ones. Most of us aren't new to games. Hell, many of us have experience in closed beta testing on previous titles. When you have people like this speaking out against the pace of the development cycle, then it's at least worth making note of, rather than labeling them impatient whiners. As for the rudeness, that goes both ways. People post completely reasonable things about their disappointment in aspects of the game, and the white knight community storms in, insults the poster, and tells them to quit the game. There are definitely jackasses on both sides. However I'll always feel that at this point in a games life-cycle, meaningful criticism is usually going to be more valuable than nut-hugging. And there's a few moderators who are extremely lucky that they're still moderating. In a lot of other communities they would have had their title and privileges stripped, as they frequently detract from potentially meaningful discussions, or post off-topic standardized responses(like the on in this very thread) rather than actually doing what their position was intended to do. They're certainly lucky I'm not an admin.
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So how do players voicing dissatisfaction in the rate of which current bugs are fixed, and the quality of these fixes, not have the games best interest in mind? Sitting around acting like everything is perfect and the game is moving along without a hitch is actually detracting from the development process. After all, as all the "this is alpha!" heroes say, we're here to assist in testing the game. More often than not that's going to come down to pointing out flaws in the current build. Frequently these flaws are bugs that we've seen fixed in past builds, only to show up with the next experimental update, and then get pushed to stable without even being fixed. Sometimes I feel like folks from this community take any criticism towards this game as a personal insult.
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Entitled to what? DEVs meeting their own deadlines? Yeah.. how dare us.
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At least someone out there understands that the current branding is inaccurate. In my book, once you start selling a product, you can't really use "It's just alpha" as an excuse for slow development. Especially when you've seen >$50,000,000 in revenue from those sales. However, just like with all the f2p models you see these days, it creates a situation where white-knights spit out the same old tired, repetitive rhetoric in response to legitimate concerns coming from the customer base. Saves the DEVs from having to defend their own actions, and attempts to discredit the the people who usually have the games best interest in mind.
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Honestly, what it sounds like to me is you're upset with a group of people that really hasn't come into existence yet. I don't doubt there will be people who are just playing the wrong game, and will end up complaining about zombies(assuming they're in a finished, acceptable state) because they simply interrupted a gun battle. However I doubt it'll be as big of a nuisance as you're making it out to be once/if there are other threats to survival besides fellow players.
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Probably because simply surviving in the game is incredibly easy to do. Until there is an actual threat besides other players, then people will treat the game as a standard shooter with the slightly elevated risk factor of losing your gear when you die. Funny, because I always get the impression that the community comes down a lot harder on users who voice the fact that they kill other players for enjoyment.