defaye
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Everything posted by defaye
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I personally like either style of zombie but with how annoying they currently are to kill and the fact that we have a pvp system as well, I think the "original romero concept" with walking(?) zombies would be much more appropriate and that is something they can implement on a whim, with a little programming.. I think that would be the current perfect balance between annoyance, immersion and contribute to pvp as well. When a walking zombie is aggroed, that player may not be aware until too late - as another player has seen from a distance that it is walking somewhere. not knowing exactly where it is going without some longer observation is much better than the current in which they run straight to the player within a matter of seconds and spoil (in many cases) a player's good use of concealment (due to the zombies being so laser-eyed in their acquisition)...
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Me and my entire clan are all in agreement that the current zombie respawn mechanic is utter shite and we naively assumed that it would be recognised as shite community-wide. Why oh why are you making zombies more difficult to kill when they respawn instantly and run back to you immediately? Some have said that they are no longer running back to you instantly if you melee them down silently but I am not 100% sure. And if this was fixed then why the eff is it not in the patch notes? That's what patch notes are for. The zombies as they are currently are destroying the entire PVP system. The number of times I was sneaking through a town stalking someone and having to change to my axe - bayonets need to be implemented asap - retarded pointless risk of having to switch all the time - to take them down. Only to realise that no sooner had I killed that zombie is the respawn running at me + another random zombie as well. How the eff are we supposed to play stealthily when this kind of shit is going on with the zombies? The game is better without zombies in it as it stands right now. Zombies need to stay dead when they are killed as it was in previous patches. The head-shot nonsense is wank because aiming with melee weapons is an acquired feel for the weapon which has nothing to do with where the centre dot is aimed. There is no point in adding complication if you're not going to provide fixes to other mechanics of the game that helps balance out that complication. Chernaya Polana was a nice town without zombies. Now it's going to be one of the annoying towns again. And where is this new town we all speak of? I haven't yet looked for it but others have been failing to find it or it's just not there. If it's true that a dev forgot to commit the town to the patch then I admire the team's honesty but at the same time this is a massive embarrassment for the team. How can you forget to commit an entire town when it has been advertised in the upcoming patch features? Ridiculous.
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