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taco86
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Everything posted by taco86
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It really depends on specifically what round, what barrel length, and what the bullet hits prior to it entering the body. It's commonly stated that the m855 loses it's capacity to consistantly yaw and disintegrate below 2,500 ft/s. This means about 100m for the m4, and about 200m for the m16. Beyond these ranges the forces exerted on the bullet as it's yaws and tumbles through the body do not exceed the bullets structural integrity meaning that the bullet will pass through withough dumping much of it's energy. There are particular rounds that significantly increase the effective lethality range of 5.56 rifles. Some of these include heavier match grate boat tail hollow point ammo, as well as the supossedly improved copper cored m855a1. Match grade 77gr ammo has significantly improved ballistic stability as well as more consistant effect on target, a result of not being specifically yaw dependant for energy transfer. they are capable of dropping at deer dead at 600m with a shoulder/chest shot. The m855a1 is supossedly slightly faster and more stable than standard m855 while also not relying on excesive yaw forces on the projectile to dump energy. "Effective" ranges are stated to be increased to the 300m range, however I'm sure there is a trade off in terms of close range stopping power. The copper cored m855a1 is also known to have better terminal ballistic performance against cover than 7.62 m80 at medium ranges which is certainly significant. Regardless of which type of 5.56 ammo you use, it is extremely deadly at close ranges. The bullets almost explode after they have penetrated a couple inchest resulting in the majority of the 1,300 ft/lbs of energy being rapidly transfered to the surounding tissue. If the projectile disintegrates, it's ability to dump energy can easily be 5 times greater than a .45acp.
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Bolts are needed.
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Just found one aswell, gave it to some bambie then handcuffed him and locked him in a shed near the NE pier in Barazino.
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The bug I'm talking about is when you have enough blood, are light green energized, and dark green+ hydrated and not entering "healing" status while not being healthy. The solution I've found is to take some form of damage, my character has always started entering the "healing" status right afterwards. It seems that the mechanic gets stuck from time to time, taking some damage seems to jostle it back into working order.
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So did taking a hit from a zombie solve the problem maninthewall?
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I'd like to see a variant of the AWM be the "final" sniper rifle in this game. CZ, GB, Germany, Russia, Poland, and several other Euro nations use this rifle within special operations groups...
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It's a bug, you need to take some damage for it to start healing. This has happened to me numerous times.
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What clothing set/weapons would you add if you could?
taco86 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
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7.92x94... Very ver rare, was even rare during ww2... The round was also not very effective... If we must go bigger than 7.62x54R, then I'd think the .338 should be the absolute limit.
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Allow players to choose approximate spawning area.
taco86 replied to RavenousSix's topic in Suggestions
People can already choose their spawn area via endless suicides... Put some real penalties in the game for mindless bambi self killing and I'd agree to some very limited spawn choices that of course have the chance of dropping you across multiple square km. -
Moving control away from the player via random dispersion is never good for game design/balance... The best solution is always to move mechanics towards rewarding player skill, not dice rolls. Sway, wind, and recoil should be the deciding factors if you miss or hit a target... IMO the CQB stock (wish it was not the crappy Troy Battle Axe) should allow for the weapon to be shouldered slightly faster, while also reducing the period of time it takes to steady your weapon, very modestly reducing recoil, and slightly increasing sway. In contrast the precision stock (magpul) should be slower to shoulder, and take a little bit longer to steady however sway (steady state as well) should be noticeably less. Accuracy, in terms of your actual aim point should be identical regardless of attachments though.
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"I tell you what"
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In terms of gameplay, I agree... m4a1 should certainly not be a 1 shot kill to the torso, 2 should be the norm at sub 150m, at 300m+ I think 3 would be reasonable. As far as "real life" goes though... Take a look at what a m193 fired from a 20 inch barrel (m16) does... At a depth of 5 inches it has dumped around 700 ft/lbs of energy... That's almost 10x more energy transferred at that depth than a .45 acp. At close ranges, small very high velocity cartridges such as the 5.56x45 and 5.45x39 are fucking meat grinders... Realistically the lethality of these rounds is only "questionable" beyond 200m where the probability of rapid yaw and subsequent bullet fragmentation resulting in very rapid energy dump is not guaranteed... At 400-500m a typical 5.56 round has a bit more energy than a .45 acp at point blank range. The more specialized heavier (75-77gr) open tip match rounds are capable of retaining more than 400 ft/lbs of energy beyond 600m, that's also more than your typical .45 acp load. https://www.youtube.com/watch?v=dOYPxiRldaE Edit: I just wanted to add that seeing a more realistic representation of what a 5.56 round can do could very possibly be showcased in the "semi confirmed" mid to full length ar-15 that chris tweeted about a few days back. In terms of muzzle energy, a full length ar15 can produce in excess of 20% more muzzle energy than a carbine depending on load. Here's to hoping we get a mk12 or some other very similar civie SPR.
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Nope, mosin is still more accurate... If both have bipods they have near perfect accuracy though. FYI, last time I tested the m4a1 with MP stuff and crouched I got about 8moa, which is between 3 and 4 times less accurate than a real word mil spec m4a1
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What I find amusing is that the Troy CQB stock that is in game is actually by far the heaviest of the current 3. The stock m4 one is in the 200g range, magpul CTR around 250, and the Troy "Battle Axe" CQB "light weight" is over 450g... Oh yeah, Troy Battle Axe is also a POS and is only mildly more durable than the stock m4, and quite a bit less durable than the magpul CTR... So why is the heaviest of the stocks somehow the most wieldy?
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Not an smg... Ak74u sure would be a great addition though. Imo it, along with small smgs and other very compact carbines with fully collapsible stocks should fit in your backpack so long as mags are not in the gun.
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When there are only 2 players on the server...
taco86 replied to Irish.'s topic in General Discussion
kill the dude, don't loot him, and hide his body. -
My hope is that this "quadrant" system is just a prototype. Hopefully each town will be treated as a "quadrant" ones this feature is fully realized.
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mk12 spr for the win
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Not true... At close range 5.56 is at it's deadliest... At these ranges, m855 is moving at 2,500 ft/s+ which is more or less the required muzzle velocity for the round to yaw and disintegrate correctly. m855 and m193 dump their energy extremely fast so long as it's above said velocity, which in the case of the m4a1 is probably 130m and under, or in the case of an m16 closer to 200m and under. At velocities under 2,500 ft/s, the probability of "swiss cheesing" a target becomes drastically more probable... It all has to do with the forces the bullet is under when it impacts soft tissue. If the forces are great enough to cause the bullet to violently yaw and disintegrate, the round will transfer it's energy extremely fast, if the forces are not great enough, the bullet will sail right through. Here is m855 (62gr) out of a 16 inch 1/9 barrel. https://www.youtube.com/watch?v=55CkeT7qdtM Now check out 230gr fmj .45acp https://www.youtube.com/watch?v=3G-txVKnVjY Now compare them both to the m80 ball... When directly compared to the m855, the m80 clearly transfers more energy, however the depth at which it starts to drastically transfer energy is several inches deeper than the m855. This different of depth could be the difference between the m855 transferring almost all of it's 1,300 ft/lb of energy and the m80 sailing through. Now when you get beyond the relatively small effective disintegration window of the m855, the m80 looks exponentially more effective. Longer range effects are obviously not included in any of these videos though. https://www.youtube.com/watch?v=sGYF8DTLcj4
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I'd say that the motive for wanting shadows (or really any camouflage aiding graphics setting) is completely genuine here... The goal of such a change suggested by the OP is to try and level the playing field for everyone in regards to how players see other players. In principle this notion is correct imo, however the reality of the current state of the game certainly favors the availability of a client side shadow option... When the client gets heavily optimized in beta, I'd think pushing a server side setting forcing player clients to render shadows at a minimum setting would be perfect...
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Pretty much exactly this...
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Where is the "all of the above" option?
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I'd say the magnum is probably the best pistol, however that terrible static sound when logging in has just killed it for me... Due to this, my favorite is the fnx... Compared to the other pistols, it just seems better in almost every way, mags are also super common as well.
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Caught a whole clan of people cheating(site mods, there's proof).
taco86 replied to FalloutPrime's topic in General Discussion
imo cheating in an alpha test = GTFO. Just ban them until full release... They are clearly not capable of handling an alpha or beta test w/o resorting to ego driven cheating.