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John Doe (DayZ)

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About John Doe (DayZ)

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    On the Coast
  1. John Doe (DayZ)

    Near impossible for new players now

    While I appreciate the fact that people quickly fall back on the 'it's an alpha' argument but to a developer such as myself I fully understand that even being an alpha isn't always a valid argument. The only reason this hasn't been called a beta is to allow this fallback to protect slander. I understand what Dean is trying to do with this mod and at it's current non-linear development path, it will never reach a finished stage. This is an experiment more than anything and will remain as such until ported to a new engine and released as a real commercial product or an official mod for a product. This community is the testing waters for what Dean and group will do in the future. Right now they have the ability to test anything to their hearts content without worry and will continue to do so in order to refine the formula. So if anything 'it's an alpha' isn't a good argument. The argument should be 'you're paying nothing to the developers to play their creation', now that is a VALID argument. If you really want to be helpful and push this social test in the right direction, provide structured feedback and not rants. That in the end is going to benefit everyone.
  2. Please stop claiming in the server description that you are running a version you're not. If you say you're running 1.7.1.1, then run it. Don't run 1.7.1. I know the proper thing to do it just server hop but when it happens 3 to 5 times in a row, it's a bit ridiculous. Not that having servers running tens of different versions and not having a proper version filter isn't bad enough... this just compacts the problem 10 fold and is infuriating. For the sake of this mod and the players, please be consistent with the versions in server descriptions. And please educate yourself on the install process so that you are sure you are running the right files. The success of this mod depends on the servers because without you guys hosting, no one plays.
  3. John Doe (DayZ)

    Frustrations as a new player in Day Z 1.7.1.1

    Well said. (I think) There just needs to be a disclaimer when the game loads to let all the tards know it isn't even close to a finished product. But being retarded, the chances of them actually reading it are low.
  4. John Doe (DayZ)

    Near impossible for new players now

    It wouldn't take a lot to implement a melee weapon. There is an obvious and easy way to do this with any FPS that has been done countless times before. It's as simple as having a model, animation and script. You simply treat the melee weapon as a gun that has a very limited range for the projectile. The rate of fire depends on the speed of the animation ect. It's a very simple solution and yes, the arma engine would handle this with ease.
  5. John Doe (DayZ)

    DayZ Stories

    ---Chapter 1--- Blood is gushing from John Doe’s torso as he frantically scrambles to open his pack to obtain his last bandage that he nearly died getting. It’s a pitch black night as the moon has yet to arrive. The sound of grunts and groans cut through the dark night as if straight out of a horror movie. All bandaged he manages to push away from the unknown forsaken town he almost got devoured in - being extra careful to walk with a soft step as not to attract any flesh eaters. This careless adventure for loot has been costly and has taken its toll. Down on blood and supplies he is in the worst shape that he has been in for days. John finds a cozy spot in a nearby forest to have a rest and recoup some of his lost vitals. He is quite the outdoors type, he always makes sure to carry the essentials in order to be self-sufficient. Relying on strangers has proven to be a gamble lost many times over. John sparks up a fire and pulls out some steaks that he acquired earlier in the day from the unfortunate demise of a sheep that he happened to come across. Back from halfway dead he decides to do an inventory check. Looking through his pack he realizes he is down to one magazine for his pistol and nil rifle ammo. This is worse than expected but it’s easy to lose track of ammo spent in the thick of it. John knows he must venture on to find more provisions as they will be critical to survive. Putting out the fire brings John back to the reality of his surroundings from what little comfort the warmth of the fire provided. He has no map or compass, so direction isn’t always easy to grasp. He knows that the sound of waves echo loud in one direction and there are known cities close to the coast. Without a moments hesitation John makes his way toward the sounds of waves capping in hopes of better lands. After a quite long hike the moon decides to awaken from its slumber and light the path ahead. He has been walking for what seems like ages, avoiding every town along the way to help hasten the voyage to the coast. The sound of waves are getting louder and John feels he as almost reached his destination when out of the desolate night he hears the cracking of gunfire ring out like glass shattering in a library. John hits the ground in fear that he’s been spotted. Luckily John has positioned himself in a rather good location atop a large hill overlooking a midsized town. As john lies on the ground he looks in the direction the gun fire rang out, which happens to be the direction of the town below. Observing for a few minutes with no sign of life other than the flesh eaters, he assumes the would-be survivor had died or moved on. Against better judgment, John decides to make his way into the town - lured by a grocery store which he knows always tends to yield good loot. Halfway down the hill John suddenly notices a glimmering red light emerges in front of the grocery store he had his mind set on visiting. John’s heart starts pounding rapidly at the prospect of death and the unknown. It’s times like these that rational thinking doesn’t always work in the favor of staying alive. Despite better judgment John pushes forward as if he were cursed with a death wish. Inching up to the back of the store, John finds a back door and proceeds to cautiously enter. Slowly making his way through the labyrinth of disorganized shelving, johns comes to an opening that leads to the front of store. Leaning around the corner as not to expose oneself, John sees a flashlight light up the right interior wall through the door. ---Chapter 2--- Like a deer in headlights, John is stunned to see the light searching the room like if a spotlight clearing a prison field in the dead of night. At this point John is unnoticed and backpedals contemplating his next move. He struggles with knowing that he has cards stacked in his favor for he has the element of surprise. John comes to the conclusion that he is not a murderer and doesn’t wish to become one. In this decision he calls out the words “Friendly in store?!”. There is no response… Once again John attempts to contact the unknown person in the front of store. To John’s disappointment, various attempts of contact fail. It is at this time John knows what he must do. Backing out the way he came would be too big a risk and he doesn’t want to shoot the person without knowing if he is hostile. John decides to reveal himself with a high amount of caution so that if it came down to it, business would be done in his favor. Slowing stepping back to the entrance to the front of store to meet Mr. Unknown, John hears a thud followed by a distant crack. As if his heart wasn’t beating fast enough, this set John into overdrive. Those two noises combined can only mean one thing, John thought. “SNIPER!” It must’ve been the red flare lighting up the city interior like a lighthouse navigating sailors in the dead of night. In this case, the sailors had high powered long-range rifles. John noticed that the once visible light casting from Mr. Unknown’s flashlight had stopped. Either he was dead or turned it off in the wake of sniper sound, John thought. Knowing the front of store was full of windows and being the city was surrounded by hills, it was pretty easy for John to deduce the fate of Mr. Unknown. Now there was quite a dilemma for John. On one hand Mr. Unknown was no longer going to be a problem; instead, he was traded for a 100% chance of hostile confrontation. John knew there were two outcomes with this sticky situation that he backed himself into. Knowing he couldn’t flee, John contemplated the best location in the back of store to give him an upper hand when the sniper came to claim his prize. Essentially the back of store consists of three rooms with the main and middle room housing the entry to the store. It was unknown to john if the sniper would enter the front or back but given combat logic, John thought there was a good chance he would cautiously enter from the rear to ensure there were no surprises. Only having a short period of time to situate in the best thought out location, John hunkered down in a room to the back left of the store. This gave John a view of both the door leading to the front of store and a door to the back exit. Not only were both doors covered, John had a maze of shelving partially blocking his person which could be beneficial to him when the sniper entered. Now it was a waiting game. A few minutes passed without a sign of movement and just as John was about to move about, he heard footsteps pacing outside of the store from the concrete road. John thought about the possibilities of it being a flesh eater but soon realized there was no horrid groaning and grunting that was signature of these creatures. Keeping a keen ear to the ground, the footsteps ever so slightly made their way around the building and stopped near the back exit. Heart pounding and palms sweating, John gripped his pistol knowing that he only had one magazine to protect himself from his possible forthcoming death. Raising his pistol and focusing near the mid-range of the door in hopes that the sniper would be entering crouched and his head would be near that position, he waited nervously. Within seconds the tip of a pistol and the hands of the assailant were visible. John didn’t want to prematurely fire, knowing that if he only wounded the sniper there would be a chance he would back away and out flank him. Waiting until his body was fully visible, John’s estimate was spot on and nearly no adjustment need be made to position the crosshair to the sniper’s head. John clutching the gun tightly squeezed the trigger five times as fast as the gun’s mechanics allowed. And without a blink of the eye, the heart wrenching ordeal was over. John killed the sniper almost instantly. “This is for you, Mr. Unknown!” John thought to himself. To be continued…
  6. John Doe (DayZ)

    DayZ Stories

  7. John Doe (DayZ)

    DayZ Stories

    added chapter 2 next page...
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