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Everything posted by kroms001
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TIP: Have the game closed (fully exited while doing this or the menu will not drop down)
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Yes, but even in Somalia whilst being a very unstable region of the world - you don't see every single person trying to kill each other. You pretty much just won this debate for me. Somalia is a very good example - warlords, government breakdown, and people fighting each other over resources. Even in such a crazy environment where anarchy reigns supreme - you don't see tens of thousands of bodies piling up everywhere because people are killing each other with no remorse. Rather, if you go against a faction/warlord etc - he exacts his own justice upon you/your village. So, yeah - there is still a sense of "living." Let us put all of that into the context of a zombie apocalypse - the survivors want to live, they are scared, they want to eat and be protected and find some sense of normalcy. If someone woke up on some distant shore, yes - the first things they would look for are food and shelter, and if zombies were attacking them, their priority would also be to find a weapon. I was just in game and saved two new spawns from getting eaten because they were being chased relentlessly by 3 zombies. They had no weapons, no equipment - yet there are a bunch of players that would have not only shot the zombies; but also the players. Seriously, where is the fun in that? The thing that a lot of people seem to unfortunately not understand about the zombie apocalypse is that it is a play on humans retaining their humanity. The game lacks that because of the people who play KOS. In the zombie apocalypse - every story, every movie you see it is never about being "every man for himself," it is about surviving and the human condition adjusting to the event. Yes, some will not be able to handle it - rob, loot, kill - but the majority would not kill everything in their sight; even in a complete breakdown - humans have been conditioned for thousands of years in maintaining order. All the way back, deep within all of our ancestry, there is a gene that screams "I don't like this, let's make some rules about certain issues." Hell, even cavemen had rules and order: hunting, gathering. So basically what everyone that is against the idea of putting some humanity in this game is saying is "this is just another PVP game with a few zombies in it." Which is sad, because as a previous poster already stated: there are plenty of PVP games that are way better than this - where you don't have to rummage around and survive. This game, IMO isn't supposed to be completely 100% PVP, it is supposed to be a survival simulation with PVP aspects. Eventually; if they don't change the PVP aspect and make it a bit more interesting, people are going to leave in droves. Who wants to play the same scenario over and over and over? You find yourself at the beach, you find food, water, weapons, fight zombies, kill a few people and eventually get killed by a sniper. It will get old, really quick. I am already seeing servers pop up "No KOS" and "No Bandits." Anyhow, thanks for the Somalia reference - it does prove my point completely. Even in a broken down environment; humanity still exists. You can have humanity without civilization.
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Sounded Russian, and - yeah, you acted like a racist dickhead.
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This is one of my all time favorites, I am still tearing with laughter!
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I dont understand why there is no AUTO RUN KEY!!!
kroms001 replied to Bohannan (DayZ)'s topic in Suggestions
There always has to be a few bad apples to spoil a completely awesome idea. I like it; us old folks who play don't agree with the 10-15 year old crowd about holding down the W key for long extended periods. The people who are against this idea would be most likely against any type of major improvement from Alpha stage anyway. Good topic! :beans: :beans: :beans: :beans: :beans: -
Can you not climb up stairs with a broken leg?
kroms001 replied to thequantum's topic in New Player Discussion
Crawl up sideways, backwards, and if all else fails try to roll up the stairs. -
Which is why we as players in a game that is an Alpha have to get the developers to make something so much more than a pvp game - make it count. If I wanted PVP - I wouldn't go the zombie route, that is just kinda... stupid to be honest. Think about it: Dead people vs. the living, yet the living are killing themselves quicker than the zombies can? There would really have to be a backstory to that - like some crazed country developed a weapon that created flesh eating zombies and you are the invading force and all of the other players (who are also attacking each other) are the enemy (LOL - it still doesn't make sense). I do love all of the KOS people defending KOS illogically. Kinda funny tbh. "but.... but.... Hurricane Katrina" <--- lulz there were more people helping each other than harming each other, like 99.9% of the people - that .1% is what these KOS peeps are focused on, and it isn't justified at all.
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Actually, you don't know that it would be a complete breakdown. Military and some leadership could still be in tact in some areas, as also militia groups would arise to "maintain order." There would always be order out of the chaos no matter how we perceive this scenario. Some areas would be under "bandit/warlord" control and others under "Zombie horde" and yet others under a barely functioning government/militia/ - Structure is needed to give people an "end in sight" and closure. There is no end in site for survivors running around the wilderness by themselves shooting at others and killing indescriminantly. It makes no sense in real world applications, and shows how still this game is very much into the Alpha stage. People are social animals for the most part, they don't like to go at things alone - especially surviving. People want others around them in times of need, and unfortunately much of the online experience is exactly the opposite. Put hordes of hundreds of zombies into the mix, even tens of thousands of zombies wandering from town to town consuming anything in it's wake - and the KOS people will quit out of frustration for not being able to cope with a world where team work is survival.
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Have you looked up any statistics about Hurricane Katrina? Because it really sounds like you are making a lot of things up. LOL. Sure people looted TVs and all kinds of stuff, but how many people were shooting each other in the tens of thousands of people that were trapped? Please, tell me. Where did the people panic and start shooting each other, and - how many died from homocide compaired to how many were sharing fresh water and food? Go ahead, Google is your friend (not Blackwater).
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Actually, compare the darker side to the people who were helping each other out - and I think you'll get my point. How many people died from bullet holes then drowning? Not a lot what, 1 or two? If that? How many people gave a woman and her child water, or formula? How many people helped the elderly get nourishment? You didn't see that? Or are you just focused on the negative smaller aspects of inhumanity? Because, all of those people helping each other completely dwarfed the foolish ones trying to kill each other. Sure, there were small reports here and there about somebody shooting at someone else, but out of the tens of thousands of people caught up in that disaster - did thousands die because of roving bands of bandits or did a couple of people die because they were idiots? What I saw were tens of thousands of people trapped, helping each other out when they could. Don't know what media you tuned into, but it sure is an interesting perspective on that event. and Straight from the Wiki - so I guess it is how you really want to look at the story; and what history you want to actually remember. Remember this though, there are not a lot of valid reports of actual homocides that took place after the hurricane. So, in my opinion... humanity helped each other more than it went against each other. So, yes - all of the people quoting Hurricane Katrina... do a little research and you will find that humanity still prevailed, way above all the negativity that you so ever wish to be present.
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Figure I would ask this instead of posting a thread since it was kind of addressed in here: how do you get on an experimental server? and will your character retain his items once he joins/leaves and goes back to the regular servers? thanks
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So, what both of you are saying is that if this happened IRL , instead of finding people to "help" survive, you would just kill them? What I am trying to make people understand is, while yes this is a video game - there would be consequences for you just indiscriminately shooting whoever you wished. No, we are far from a civilized species when it comes to war, but when it comes to greater threats we band together and help each other out, there are plenty of instances of that: Fires, earth quakes, tornados etc. Also, we are not talking about war; which is where you are both getting your humanity issues messed up. This is a nightmare scenario about dead, flesh eating creatures attacking anything resembling a living human (so there is a direct distinction from being dead or alive). Bring up war all you want - that argument is invalid because of the survival aspects of all humanity being attacked by flesh eaters rather than each other. The "Mad Max" scenario both of you are envisioning about killing everyone/everything on sight simply wouldn't happen with people who are mentally sound. The mentally sound people would obviously band together (because strength in numbers) and kill the mentally challenged people shooting at everything. So logically, the arguments supporting a KOS approach IRL completely fail. Sure, people will war - and towns/villages could raid each other etc, but the KOS just because issue simply wouldn't happen unless everyone left on earth was a complete psychopath. It draws away from the realism aspect - a lot.
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Did you read everything I wrote? :/ lol. Most people play to explore the map, get kills under their belt, find cool equiptment to kill other players with... there needs to be a little humanity.
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We all must learn to not care about our characters. No matter what epic loot you find, he/she is going to die. You can keep hiding, and running around but eventually death will consume you. Until there is some kind of reward system in place for not killing each other it is best to stay away from people you do not know. It would be really cool if there was some kind of reward system like leveling up to a certain status if your player has been alive for a long time, and putting a mark on people who out right murder just for the fun of it. This would encourage people to not shoot on sight a bit more. Let's say a bandit who is a KOS kinda guy shoots a survivor that has been alive in game for 100 hours, that player loses ingame hour reward points and doesn't "level up" as quickly. Not saying that people can physically see a change in another player but it would be nice to see a game where you can get attached to your character instead of just running around waiting to die. Sure, this is the zombie apocalypse and a game, but all of the people involved came from the same civilization that has been ravaged by flesh eating Zeds... so, rewarding humanity would be a pretty epic thing to do. Unless something like that happens, watch your back and trust no one. Ever. The Z apocalypse is about the trials and tribulations of humanity, becoming primal and resorting to trying to survive a harsh environment without any of civilizations comforts... not becoming a mass murderer. In the world's toughest situations we can note from history that people team up together to fight against all odds, so if a bunch of undead flesh eating zombies were attacking a city, in a real life scenario people would most likely band together and try their damnedest to survive. While this is just a video game (and a damned good one), it reflects humanity becoming insane uncaring killers - just like the Zeds. Sure, if this happened in the real world there would be some of those people - but they wouldn't last very long at all because of mob justice.
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Funny, but the screaming and "oh shittza" were kinda... meh. *Don't wear headphones when playing this video*
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The most underrated City on the Map
kroms001 replied to Gandalf the White (DayZ)'s topic in General Discussion
http://dayz.gamepedia.com/Tulga Absolutely - nothing -
I read the rules/guidelines for posting on the forums and didn't notice anything about swearing, yet I do see plenty of posts getting edited by moderators/ or OPs that starred (*) out swear words which - to me at least is quite perplexing given that this is obviously a MA game. Go on any server, anywhere on planet earth for DayZ, the four the letter word population is greater than that of Zeds in Chernarus. Why moderate a mature audiences game on a forum when everyone and their mother/father/daughter/brother is swearing up a storm in game? Kinda defeats the purpose of the grittiness of the game/world and artistic representation of some points that you are trying to get across to forum audiences as well. This isn't a game for children, and the forums shouldn't be a place for them either. This is a game that draws on the dynamics of a collapsed civilized people being driven by instinct and a need to survive. If swearing offends someone who is shooting, looting, stealing, backstabbing, and killing - well that is just: stupid.
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Thanks, and maybe I saw a little over moderation - but it is good that you can swear tho ;)
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Fucking thread about swearing is swearing B)
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:D I was just fucking curious :lol: cause mods seemed to be moderating swear words (non-directed at forum users)
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Well, it is good to see everyone is fucking swearing. But how long with this shit last?
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I can understand that; but I have seen issues where someone was talking about an in game experience and it gets moderated. I do believe in moderation of derogatory remarks at other posters, sure.
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Seriously, I have seen a lot of edited posts and mods stating "I changed your content for the better" :o :beans: :emptycan: :beans:
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It would be pretty cool if a DayZ server admin could be like a Game Master (GM) and set up a senario or "survival" server where people can log in and join up with others in a battle where an entire city is entrenched in a zombie horde (hordes spawn at admins command, or even admins can take control of zombies and stalk people). Imagine 40 survivors, tired, hungry, & thirsty trying to push a horde of zombies back. Admin could set Z aggression levels per horde, or run a script for hordes to spawn outside cities and have the script "search for survivors" - I think people would love a "Last Stand" type of senario - or even having a server that was programmed with scripting to spawn hordes to hunt people.