Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Arnoldio
Members-
Content Count
97 -
Joined
-
Last visited
Everything posted by Arnoldio
-
How to balance out the weapons: easy way
Arnoldio replied to SteamTrout's topic in DayZ Mod Suggestions
All weapons spawns need to be severely nerfed. Weapons ned to be a luxury not a waste. -
Would be great if a .png saved somehwere in your arma files. :D
-
I addressed this issue and fixes right here. But at the moment, game is in concept phase more or less, hence the debug screen and common fixes.
-
To The Guy That Shot Me in the South Barracks of the NW AF
Arnoldio replied to i wub pugs's topic in DayZ Mod General Discussion
-
This is not a game. I like to think of it as a simulation of real life scenario. Currently, when you spawn, your goal is probably to get a weapon, maybe a buddy and go kill zombies, get better gear... In real life there would be a lot les guns, and people would hide at home, gather in big groups with some who have courage to defend the bigger groups. Ofcourse some would go bandits aswell... I believe rocket is going into this direction, to see what would potentially happen in a real-life like scenarion.. would groups form, would it be chaos... Now, its just chaos, with groups organized to kill innocent people. IRL, even bandits wouldnt waste precious ammo on people they dont need to, but rather go after big game with epic gear. Since verybody can have epic hgear, nothing is left to do except kill innocents...
-
I would compress into 2x speed, so you play night and day cycles every evening, or 1.5x speed, for more randomness and you might catch a sunset/sunrise aswell.
-
So much win in this thread... i cried when i read it through the first time. :D
-
Yes, there was another thread and... yes. Would be so much win. Some people would draw ASCII stuff, but hey, i would draw something irl aswell, or just write nonsense...
-
I support this, why? With the removal of bandit morphing thing, it will be harder to judge who is to be trusted and who isnt. I see no point in creating a new thread, since its an upgrade to your suggestion. First you would have to meet a player(ID). Scroll menu option "Get ID" or something similar, like "Greet"... After that you could see his nick if pointing at him at max distance of 20-30m. Since there is no skin indicator, his nickname colour would be green for higher humanity, white for neutral humanity and red for negative humanity. To further prevent exploiting, you would have to stare at the player for 5 seconds for the name to pop up, so you dont accidentally look at someone you got to know, while hes trying to ambush you. So, it could be a double edged sword, if you know too much people, another realistic twist AND it enables manmade safezones/checkpoints... another aspect of the game that hasnt been covered yet. If possible, the nickname viewving distance could vary depending on the time of day? 5-10m at night, 20-30 during the day? Not sure if possible really. In short: - "Greet/Get ID" interaction option, adds the player as your "friend" - Name appears 20-30m away, after 5 seconds stare (crosshair on the player) - Color of the name varies from red-white-green, depending on humanity
-
In 1.5.8m it will be possible to create the so called fortresses with zombies unable to spawn in a certain palyer radius... Spread out a few players in a perimeter, so they cover a certain area, clear the inside, of is, hang out in the middle with exchanging "guard duty" to prevent zombie spawning. See, you dont need the game to hand it to you, use your brain.
-
Nice, some remind me of Stalker.
-
Great post, OP. Agre with everything, especially zombie behaviour, it needs to be fixed.
-
Bandit/Survivor Morphing to be removed
Arnoldio replied to rocket's topic in Mod Announcements & Info
With interchangeable chlotes, its good. Though for optimum, id separate player groups in 3 classes. Bandit, Survivor, Militia. More skins for each, for diversity. Different classes have different humanity penalties. (0,+, ++). If you are a Survivor, and kill another survivor, you get + ammount, if you kill militia, you get ++ penalty, but if you kill a bandit, you dont get penalised. Survivor (Neutral) - Bandit(0)|Survivor(+)|Militia(++) Bandit(Bad) - Bandit(+)|Survivor(++)|Militia(++) Militia(Good) - Bandit(0)|Survivor(++)|Militia(++) So Survivors are the ordinary players, Bandits are bandits, mind of their own and Militia are bandit hunters, protectors of Survivors, so to speak. What profit would this bring, i dont really know, but some brainstorming doesn hurt. :D -
[v1.5.6] Zombies / Loot Spawn Issues
Arnoldio replied to goldengears's topic in DayZ Mod Troubleshooting
One day, with this bug,i found 10 mags of M24, SVD and DMR each in the barracks. And that was it. Nothing else. -
I dont like offered groups. I would however like to see the chosing/finding of outfits you can change, to group up with people of similar clothing. PLayers would form their own groups, wich i some to the sould of this mod. If youw ant those groups, stalker is your option. If you want openworld, play DayZ.
-
Agree. More "en mase" zombie groups, not necesarrily walking, that would be easy, but running (matched to players running speed but slower than sprint) towards you like a wall of zombie death. Runners and jumpers must stay ofcourse, but now its only runners... meh.
-
No, the point of the mod is players.
-
I agree, both crosshairs and 3rdp are good, but combined, its just pointless. I am for disabling of both though.
-
If you go down a steep hill, they automatically die... :D
-
There should be a 15-30 second logoff cooldown i believe, your character stay on the server and can be killed/looted.
-
IMPORTANT: Crashed Heli's killing people
Arnoldio replied to rocket's topic in Mod Announcements & Info
I was on the airfield and there was a damaged A-10 and crashed huey... went to check the huey, maybe i can shoot from the gatling guns... NOPE, died... respawned, doubletimed it to the airfield again, looted a bandit who tried to enter the A-10 and experienced the same thing, and then looted my body. So, im good and no problems. -
Most epic idea... Transferrable notepads with main server-side info, so everybody can read them on any server. So much win!
-
Every action should take a bit more. Eating from cans aswell, you have zo open the damn thing and eat it afterall.
-
Draw distance only 500m after 1.5.3?
Arnoldio replied to tkpfin's topic in DayZ Mod General Discussion
Fog visibility is sometimes less than 100m, so yeah... 500 aint that bad, bu 1000-1500 is optimal for clear weather i believe.