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Everything posted by finnpalm
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Operation "Sanctuary" safe zone calling all heroes (Event Ended)
finnpalm replied to thelonewarrior's topic in General Discussion
Interesting. The things people get up to in this game. Good luck. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Yeah, I was rubberbanding like nothing I've seen before, but then after a while it stopped as far as I could tell. -
Ok, if you consider shooting someone interaction, fine. That's a very limited form of interaction however, and if that's the only kind of interaction that exists in the game my point still stands. Preferably would of course be to have a wide variety of interaction.
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I just tried to log in on an experimental server to see if my character would reset, and sure enough it did. I got the red message saying a sysadmin had been contacted and all that, and that I should reconnect to continue. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I get no experimental servers to come up whatsoever. No matter what I set max ping to. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I still think it may be a good idea to lock and prune this thread of irrelevant posts, and have a separate thread for the actual discussion about the updates. One thread where developers can post updates, and another thread where we can discuss them. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Maybe mods should prune this thread of all posts that aren't made by developers, and lock it? -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Good suggestion. One thread with the info, that is read only for regular members, and one thread where the posts are discussed by the members. Exactly what I suggested a couple of pages back. ;) -
Sounds unnecessary. You can just scroll on the mouse and press F (default use action).
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Add an option to equip a pistol/revolver and flashlight like this: It doesn't require two hand slots or anything like that. Just make it a static pose where you have the pistol in your hand you can "add the flashlight" to "hands" and it will show this pose. You should of course be able to raise or lower it.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
finnpalm replied to alexeistukov's topic in Suggestions
Ok, then I'm in the wrong place. The title only said "weapons". :) -
What kind of food recipes do you want in DayZ
finnpalm replied to Pokerguy12's topic in General Discussion
I would like to add to this. When you're in harsh conditions where survival is an important aspect, you want to cook simple food, but you still want to cook it. The latter is because warm food requires less energy from the body because our bodies use energy to warm up things we consume and that goes both for food and water, and even air is warmed up. Fancy dishes with many ingredients are a product of comfort, and is not what you do in such a situation. You wake up in the morning, boil some water and either drink that or make tea or coffee or some similar warm drink, then use some of the water for making porridge or if you're short on water something else. For example just warming a can of beans before eating it makes a huge difference. Especially if you're in cold environments. Warming the body from the inside out is wonderful and a really good "pick me up". -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
finnpalm replied to alexeistukov's topic in Suggestions
I don't get how voting works. I just want to vote for hockey sticks. :( -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
The Dev Tracker is here, on this forum. ;) -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Indeed. There should be an option of how you cut/hack. Like for example pressing forward while attacking creates a vertical stroke, strafing left/right while attacking creates a sideways swing towards the left and right respectively and backing up while attacking creates an uppercut stroke. That way if you're in an enclosed space you can choose to do vertical or uppercut strokes, while outdoors or in larger rooms you have more freedom. You don't even have to turn the axe grip for sidestrokes, since the pike on the fire axe and the "hammer" on the splitting axe can do plenty of damage as well as the edge. Indeed. The pitchfork should have stabbing animations instead of whacking the zombies over the head. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Did my reply sound impolite? If so, I'm sorry. I answered your question. Didn't mean to sound snarky. You don't have to "have twitter" to read tweets online. You don't have to check reddit daily, since the relevant post was linked above as I said. Yes, it would be nice if they posted here too. I think you're overreacting calling my reply a shitstorm. Although I do apologize if it came of as snarky. EDIT: Maybe the last part (that wasn't directed at you personally) was the problem. I can see how that was poorly formulated by me. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
finnpalm replied to alexeistukov's topic in Suggestions
This. Even though it's not a very effective zombie bashing weapon it carries with it an air of attitude. Please get this into the game. -
Do you think it is way too easy to upset someone in this game?
finnpalm replied to crazyandlazy's topic in General Discussion
No, he managed to get out before me and my pal advanced around the rock. We weren't even planning to shoot him to be honest. Just see what he was up to, and make sure he didn't shoot us in the back. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Oooo, Jagged Alliance 2 is one of my favourites. I have a rerelease by Medallion for later Win OS's, which include the only official expansion as well. Always keep coming back to that game. So good. Good point. Maybe if they had an update thread that was locked, where they post the updates, and a separate thread where we could discuss the updates? I think that might be better. Exactly. And they outlined why they had trouble getting it to stable on reddit, which has been linked above. They encountered severe problems that they've been working hard to solve, so that they can get the patch to stable. Would you say it's a good way of showing appreciation of their hard work by claiming they're not working hard enough? Just because we get used to something doesn't mean we're entitled to it, or can demand it. Sometimes stuff just don't work out. Be a little flexible and understanding, people. -
Do you think it is way too easy to upset someone in this game?
finnpalm replied to crazyandlazy's topic in General Discussion
In my opinion the amount of emotion your toon dying stirs up is in direct relation to how much you try to keep it alive. For example if I am extremely careful, peeking around every corner, and so on, I will get more upset if I die. If I simply run around screaming, trying to punch everyone and everything I would probably not even be able to notice any emotion. Compare it to if you have a kitten. You feed it, cuddle it, potty train it, take funny pictures of it, cuddle it, feed it, and so on. You create bonds. You will be sad if/when it dies. If you instead have that same kitten, and the only way you interact with it includes measuring the time it takes before it hits the ground when you drop it from a ten story building, and measure the radius of the impact area with a measuring tape, before getting a new kitten.. I feel ya. Out of the last four encounters I've had, only the second spoke to me. The first was two people whom I initiated conversation with to figure out if they were friendly. They flanked around the house I was by and shot me dead without uttering a single word. The third was a dude that coincidentally logged in only a few meters from where I logged in. I said "Hey man" and he pointed his rifle at me, so I said "Chill out" and ran away. The fourth was a guy coming out of the woods and stumbling right into me and my pal, and when he started fumbling for his gun and hiding in a pine tree I said "don't move", at which time he logged. It's a tough crowd. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I have friends in the video game industry (triple A titles), and from them I've gotten a basic understanding of it. And still it suffers from bad memory leaks. ;) -
So that's how it's done. I couldn't find it scrolling through the controls in the menu. Beans.
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Me neither. If I'm told that there are unexpected bugs delaying the patch I think that is pretty self explanatory. And I agree that delays are best communicated to the community. However, I don't think shouting obscenities at them is a constructive way to get them to speak (not saying you did, but some do). Personally I expect them to make an announcement. But I expect them to do it when they're ready. Not when I am ready. Not when I demand it. I'm not surprised that they don't hang out here and sing Koum-bah-yah. If I was them I'd avoid this forum like the plague. And that's why you can get a Master in Communication. ;) -
Bob Munden is fantastic. Genetically different however? No. He just happens to be a dude who found something that he has a talent for and likes doing. So he's been doing it a lot, and is very good at it. He's got amazing eye-hand coordination, and it's not even sure that he's the best there can possibly be at what he does. There are plenty of people who never do anything with their talents. Make no mistake, I truly enjoy watching skilled people performing, and I've watched videos with Bob before. The problem is that such tv shows try to make something seem more supernatural than it is. It's like stage magic, and Bob is a true performer. What he does looks unreal, but it's pretty simple to explain. So apart from an amazing eye-hand coordination, an extremely high spatial intelligence, well trained reflexes and good eyesight, there is nothing special about Bob Munden. Although I would agree that those attributes I named are special in themselves. We as humans have a tendency to marvel at things we do not understand (and that video doesn't make any effort to make things seem less magical) and dismiss it as cheating or fake. Simply because we can't wrap our heads around something. Raise of hands, how many here have been accused of hacking while playing multiplayer games that you're good at, even though you didn't hack? Why is that? Because people view the world from their own perspective, and if they can't perform a feat it seems unreal at first. We need to take apart and understand it on a fundamental level to accept it as real. Enough of my ranting. Bob Munden is awesome, but not by being genetically different. Why are you quoting me if you're arguing against some point that I haven't brought up?
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Well, maybe you two, who have experience in developing software, might be content with such a simple statement as "hang on, we're not quite done yet". But I guess the majority here wouldn't be. I'm guessing they wouldn't even be satisfied if the game was completed tomorrow and dropped off in their lap. They would probably find some reason to complain. And that's the kind of people community managers are aiming to take care of mostly. Those like yourself that nod your head and accept every tidbit of info you recieve are not the problem crowd. The people who goes "Hey, shitface! Speak ENGLISH ffs" are. And my guess is they're in the majority. Hopefully I'm wrong on that.