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Everything posted by finnpalm
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How the hell did he get up there?
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Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
Fair enough. -
Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
How about.. Instead of posting about things we don't like in the forum we report them on the feedback page? If it has already been posted there, that means they are aware of the glitch/bug and are working on it, so then you can just upvote it. Take your above example with getting aggro'd by two zombies when two people are shooting at you. Report that. Alert them to this so they have something to go on. In my opinion too few people bother to report things like that, and instead come on here and post. And that's when it's interpreted as "whining" or "complaining" instead of "constructive feedback". Well, the only way to stem such behavior is to speak up against it. Staying quiet about something like that only makes you part of the problem. Basically someone misusing a phrase such as being raped to describe losing in a game doesn't understand the real meaning of it, and how utterly horrible it is for someone who is exposed to such abuse irl. There have been plenty of articles written on "rape culture" as it exists in the gaming world, and the first step must always be to explain to a person using that concept to describe something else that they shouldn't do it. Sure a lot of people will do it more just out of spite, but some will get the point and think once or twice before doing it again. So it's baby steps, and no-one really wants to be socially incompetent, and plenty of people just say stuff because they heard others say it, without considering what it means. And that's what we have to work with. Making those people aware that it's not socially acceptable, and remind those that already knows this in the back of their heads. -
Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
I understand. But a lot of people come here assuming it is. And I tried to point out why people might think that. ;) -
The truth about heroes, bandits, survivors, KOS, and friendlies.
finnpalm replied to Etherimp's topic in General Discussion
Of course it can. The game will know there is fog. The game will know if the person shooting had eyes on the person who was shot at. After all, the game decides what is rendered on your screen, and it's the game that creates the fog, so the data is already there. -
Like stated earlier, walk down the stairs. If you run there's a risk you trip and break your leg/s. Apart from that it might just be you experienced a statistical anomaly. Welcome to DayZ. ;)
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Oh I don't mean it could not possibly be used on humans. I'm just saying that it wouldn't be very effective. And considering the recent bunch of threads complaining about the lack of stopping power of the .22 rifle and pistol (duh) I thought I'd just point that out. ;)
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Oh fun - all geared up 12 hours ago, now naked. Fun.
finnpalm replied to Death By Crowbar's topic in General Discussion
Actually, because of the disclaimer they are excused for everything. That's what disclaimers are for. "Hey, we apologise beforehand for any inconveniences you may experience". -
Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
Right you are. It's not your thread. Let me correct that last part: This thread is posing a question with an obvious answer in General Discussion. Can you see how people might think it's a whining thread? -
Because it's not realistic.
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Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
I know. That's what the ;) was for. But you are saying you don't like the zombies as they are currently. The thing is: - They're a placeholder (and I know you said you don't like placeholders as well). - They're a test. If the only thing you don't like about them is that they spawn in thin air (which I have yet to experience) then why not just wait until they fix that? They probably just want to test if this system is going to work before they spend time on fancy "stand up from prone, hidden in the grass" animations or trackers that check where your character is looking to spawn zombies behind you, or spawning them behind terrain so that zombies come stumbling out from behind a bush etc. It's wasted work if the system isn't working at all. The title of the thread is a pretty irrelevant question. "Why do zombies spawn out of thin air?" The obvious answer is "Because they're not finished. They're still being tested". Of course they're not going to leave it as it is. So more constructive feedback would be to name the thread "Suggestions on how to make zombie spawning more immersive" and place it in the Suggestion forum. You're posting a question with an obvious answer in General Discussion. Can you now see how it comes off as "whiny"? -
If you're thinking of having those items for hunting game, fine. If you'd like to have them to attack other players with, I'm gonna go ahead and say no. ;)
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Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
Ok, maybe I should clarify, because I have yet to see a zombie spawn out of thin air. I was in a town, and got hit by a zombie. I saw another one approaching but it was of the slower kind so I thought I would have the time to bandage so I dropped my shotgun on the ground. However other zombies came running from behind houses and from inside a courtyard and attacked me so I had to run and find a different spot. And bandage again, because I started bleeding again. It took me four tries to get back to my shotgun and pick it up. Three of the times I started bleeding from zombie attacks. I eventually decided to try and shoot them with my revolver. That didn't make things any better though. I thought I was going to die several times. I managed to get out of there, with my shotgun. So yes, I had an awesome time. I'm sorry you guys don't like being attacked by zombies in a zombie game. ;) -
Fair enough.
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Thoughts? No. Poisons act far too slowly. Check out a documentary of people hunting monkeys with blowpipe and curare tipped arrows. It takes a while before the monkey actually is paralyzed and fall out of the tree. And curare is a very potent poison. The reason for this is that an arrowhead can only hold a small portion of poison which might work on small animals, but an adult human might actually be able to handle it pretty well.
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Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
The new zombies are awesome, and responsible for my most intense and adrenaline pumping moments in the game yet. -
I'm not so sure about that. It will leave a huge, gaping hole, that's for sure. But take the arm off? It's not like you fire a scythe blade. I have a 7.62 bullet lying around somewhere here, that I found at the range. The way the bullet bloom after hitting something will tear a big exit hole, but the entry hole will still be small. I would guess that it will shatter the joint and rip of the scapulae, but the arm will still hang onto the body, although useless.
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Just wait until hunting is in and someone doesn't cook their meat properly: http://en.wikipedia.org/wiki/Botulinum_toxin
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Yeah, I jokingly call this a forest walk simulator when talking to my friends. Because I mostly walk when getting from point A to point B. I'm not sure if it makes a difference, but I would guess that your food and drink goes down faster when you jog or sprint. Either way, like I've stated before, I enjoy exploring and checking out the scenery so that's my main reason to walk.
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I know they're not dead. That's why I wrote "dead".
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I've always imagined the zombies' bloodflow have started to sort of slow down and turn into a slow running black-red goo (thicker the longer they've been "dead"). So basically no bleeding. But that's just the way I imagine it.
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How Did They Know My Player Name?
finnpalm replied to Nastradamus87's topic in New Player Discussion
I've heard that there is a hack that shows a box around a character and their player name above it, that apparently have been seen in the standalone. If that is true it can be that he was a hacker maybe? EDIT2: Sorry, orlok. Didn't know it was locked. -
That's because your character holds it's breath to steady the aim when aiming with a scope.
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I occasionally eat rotten fruit (haven't tried the berries yet) if I'm hard pressed for food in-game. I however make sure I always carry charcoal tablets with me for such occasions.
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You're welcome. Good luck. Apart from that it's a nice video. Good for all those number crunchers out there. ;)