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Everything posted by finnpalm
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
They have more people in to work on the hunting system. That most likely means more scripters and coders. Not artists. Because they said so. If you don't set a deadline you'll have nothing to work towards trying to achieve when working on a part goal. Setting deadlines are important, but it's not like you actually die if you do not cross the line in time. :) -
It's there alright even though you don't notice it. Compare yourself to a 12 year old and you'll see what I mean (not only FPS's but any game requiring reflexes, hell, even Flappy Bird is a good example). The older you get the more your synapses degenerate. You may be able to counter this to some extent, by constantly training your brain in a certain way, but it does degenerate with age. I'm not saying this is game breaking. I'm just saying it's a factor, and if you're 50+ and meet someone in their mid teens, the younger person will have a clear advantage. Maybe slightly lower if the older player is an experiences FPS player. Gas operated bolt, as opposed to manually operated bolt. The expanding gas from the gunpowder pushes the bolt back and a spring pushes it forward again to chamber a new round. There's some constructive feedback. Couple that with increased fatigue from a heavy load and you'll get plenty of dispersion "naturally" when people run and fight. I'm still not sure how they would be able to implement wind as a factor into the game however. And by wind I mean wind that you as a player can calculate when shooting at long distances.
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Indeed the cone of view in first person is a lot more narrow than what a human can see in reality. And I've heard the "third person perspective being used as a replacement" argument before and I agree with it to some extent. Not only that but in first person you can't see on top of shelves, which in reality you would be able to by simply standing on your toes or hopping up a little. In third person view you can see the top of those shelves so I'd say it's a decent trade off.
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Would you prefer if it was a twitch shooter, or something in between (with a little less dispersion :) )?
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I can see how you see a problem with that. But are they going to the extremes in your opinion? I'm somewhat torn as to whether the gunplay should be based on a person's skill with a mouse. That will make this game favor younger people with better reflexes, and people who are used to playing FPS's. Obviously I don't want it to be taken to the extremes, but in my own experience that's not what they're doing now. All the other factors that you mention are also things that I want to be reflected in-game. Wind, bullet drop and so on. Wind can be highly unpredictable as you surely know and the farther you shoot from the more different directions different winds can blow to affect the bullet. There's hardly ever one single direction the wind is blowing. EDIT: Is it not possible that they're trying to emulate wind and such factors with the dispersion? I mean, can you think of a better way of having wind as a factor, where you as a player can calculate how it's blowing?
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So how do you propose they emulate lack of skill at shooting a firearm? Or am I reading your post wrong?
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The biggest issues with the Alpha currently.
finnpalm replied to Forrelist's topic in General Discussion
I read a post saying that those houses that never spawn loot actually do spawn loot, only it drops through the floor because of some glitch. I haven't been able to confirm this however as I assume it requires yourself to glitch through the foundation of a house to actually see loot underneath it. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
The hayfork take one shot to the head to drop a zombie and two or three to the body. :thumbsup: However, I would prefer if it had a more stabbity animation. -
I'm curious as to why you find it stupid. Care giving a reason for that? I'm not sure I agree with the argument, but I honestly don't see how it's stupid. After all they have stated that the players are supposed to be civilians.
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Why do zombies spawn out of thin air (experimental)
finnpalm replied to infiltrator's topic in General Discussion
Excuse me? What are you "just saying"? I don't get if you're "just saying" the video is good or bad. -
Indeed. Also you can move your head more instinctively to look at a place you identified a sound as coming from instead of having to scan the surroundings. I prefer playing on hardcore for several reasons, but I'm planning on getting one of those face recognition thingies where you can turn your head irl and your toon's head turns as well. Unfortunately there is a bug that occasionally snaps your view back into a different direction when freelooking, so I'm waiting for feedback on my report before going that route.
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Was that in reply to me? :huh:
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I haven't had that problem either. Only lag when I enter a larger city when playing on my laptop, but that's understandable. -
I read what you quoted. Are you saying that you quoted something out of context and now you want me to find the full picture? I replied to what you said about it being easy to hit a target at 300 m with iron sights (which I too have done, both with a 7.62 assault rifle and 5.56). You're talking about a rifle that is about 30 years later than the one described in the OP (ie akin to a "finely tuned hunting rifle") and lying down, not exerting yourself physically (akin to "steady hand"). I'm not sure what argument you were trying to make, because it seems to me you're not saying anything that conflicts with the notion of Mr Jizz. So, what are you on about? Oh, and please enlighten me to how it's ironic that my nick is Strawman in this particular situation. On a sidenote, I was under the impression that the PU-scope is still bugged, or is that just the long range scope?
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Please PM me a link so I can check it out. -
I agree that martial weaponry is more difficult to use, against an equal opponent. But like you say "zombies down shoot back", nor do they dodge or wield axes of their own. They just jog straight at you. To slam an axe at a humanoid running straight towards you is easy and doesn't require any martial arts training (I too have practiced martial arts for many years including weapons so I know what you're talking about). The same goes for firearms, however, both types of weapons become increasingly difficult to use under heavy physical exertion. I can tell you how hard it is to hit the torso of a humanoid at ten meters after running, hitting the dirt, run, hit the dirt, run, fight two unarmed people attacking you for 15-20 minutes, run, fight another person attacking you with a weapon at close range, run, stop and hit the target. And that's when the target isn't moving. I was also sick with some flu at the time. Just because a weapon is easy to point and fire doesn't make it easy to use in all circumstances.
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Funny. I keep getting updates about reports I'm following all the time in my in-box. -
Hitting a still target that doesn't shoot back? Hitting it in a vital area? Or just hitting it at all? Standing, crouching or lying down? Full size target, half-figure or third? Did you run, or do jumping-jacks/push-ups before shooting, or just lying still relaxing before taking the shot?
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
I only wish people would spend more time on the feedback page posting new reports and up-voting ones already posted instead of posting on the forum. One thread here on the forum, linking to a report that you want to alert people to so they can up-vote, and discuss is enough. It's due tomorrow, barring any further delays. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
Same here. I have few issues with .42 that aren't in stable as well, but those are all things they're still working on to improve so I can live with that. And again, people don't seem to get that just because one person stop designing hats, another person working to fix a bug is not going to work faster. But I guess common sense is dying out nowadays. -
There. Fixed it. :)
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Not really. The reason is you can kill without putting yourself in danger as much. If you get in a knife fight with another person you will get cut, no matter how good you are with a knife, and no matter if you eventually win. With a rifle or a bow you can fire at your enemy from cover, or close to cover and negate their chance to fight back effectively. What you're saying about it being easy to fire a gun is only true if you're standing still on a firing range and firing at a still target that doesn't shoot back. But the moment you have to move and shoot, or react to someone else shooting you, or shoot at a moving target it's a whole different thing.
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Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
It's not about what they churn out. It's about what I expect the game to become in the end. Did it ever occur to you that telling someone what they're doing wrong and that they suck isn't a very constructive way of encouraging them to continue working and improving? If that's your idea of being encouraging I hope you never have kids. Fundamental pedagogics teaches that to make someone want to continue and improve you need to put focus on the positive things. That doesn't mean you should leave out things that are wrong completely, but instead of just complaining about those things constantly you could say it once, maybe on the feedback page, where the devs look. And then try to encourage them to refine their product by cheering for them. The way some of you go on makes me think you actually want the game to fail. Because to be honest that's all you're accomplishing with your behavior. So no, I'm not a fanboy. I'm just being constructive. Because I really want this game to succeed. And I want the devs to feel that they have my support. If they still fail I will say "too bad. Nice try" and move the fuck on with my life. Why don't you guys just leave now and spare yourself the pain that you're obviously experiencing, and us your incessant whining? No-one's gonna miss you. Don't let the door hit you and all that. Toodles. EDIT: I pride myself with having a great deal of patience with things, but seriously your unconstructive complaining is wearing it thin. -
Pending Changelog: Experimental Branch: 0.42.116002
finnpalm replied to rocket's topic in News & Announcements
As I see it, a mod can get away with being buggy and glitchy. But a proper game, created by a real studio aiming to sell their product for money, cannot. That's why it's going slow. If this can be called slow. In my personal opinion it's moving forward pretty fast. And delays are pretty commonplace in this business, so I don't really mind that. I've got more important things to do than play games, so a delay really just force me to do the things I must do instead of procrastinating and playing instead. :lol: -
Doesn't the AKM have pretty lousy accuracy irl, or am I mixing it up with the AKSU?