fartfairy
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Everything posted by fartfairy
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Players need to make a sound when combat logging
fartfairy replied to infiltrator's topic in Suggestions
What about just displaying: Player XY has left the server. When you don't see this, he is still there. When you see this and you search him, realizing it was this guy, you at least know the name of a combat logger. -
Please implement Movement Speed / Energy At the moment you are running at same speed when your start "empty", when you fix (!!???) your broken leg with a wooden stick and at the same speed when you have a mountain bag full of Weapons, mods, food and ammo. e.g. 5 different movement speed rates like: red - unconcious, starving, broken leg without a Splint - 0 % speed orange - bleeding, fixed broken leg, overloaded, carrying two weapons - 20% speed yellow - sick, low blood, Food /drink, recenty bandaged, or high overload - 50% speed dark green - healthy but moderate overload - 75% speed light green - healthy and carrying light stuff (one weapon only) - 100% speed With a high Regeneration / drop rate (besides of untreated medical issues or starving) from orange to green maybe this can - implement some tactical flexibility (having "runners / Scouts / looters", "Tanks" like snipers with slow speed - bring combat Fairness for fresh spawns being much faster than Zombies / faster than geared bandits - bring a Little bit of "loot Fairness", when not stuffing your bag with every Piece of loot at the spawn cities - speed up the "running to my corpes while my mates are still in combat" or "lets meet a fresh spawn at coords" situations ----------------------------------------------------- Alternative concept: Energy ----------------------------------------------------- Sprinting, fighting, carrying overload, running consumes energy Can be refilled during brakes, with Food or pills Energy has serious Impact on fights (you need more melee hits or your accuracy sinks at low energy)
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I don't understand your point. You know that eg. if you die in a battle at the airfield, some comrades still fight and watch your stuff (can be only your favourite gun, when everything else is damaged) you at the moment spawn anywhere.. If you spawn on east coast, or worse north, you have to run for 10-20 minutes to maybe find your body / stuff. This is not at all like other FPS Shooters, and thats ok! I only want more variety. Weight could be easy to do, understandable for all and something you always have to think of => more immersion.
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Hi DemonGroover, thanx for your video link, I did not see this vid yet, yes! But as far as I unterstood, the only relevant point in there is, that toons can get crippled. Thats fine, but not all I was thinking about. This is just a medical issue, a result of fights or accidents I guess. I would love to have "weight" as a stat on items and movement speed differences at certain weight levels, in addition to the health status. At the moment, there is fighting and looting (lets call it surviving). To team up is a fighting decision, becaue, when you got an axe or even weapon, you will survive, if there is loot around. Maybe without big development work, in giving every item a realistic weight, and bind movement speed to weight you create new aspects of survival. eg. 1)one comrade is wounded, this lowers the weight he can carry by 50%. So he can treat himself, wait for healing, or move slow... or he has to throw away some items, maybe his second weapon, his axe... Can be interesting, when not only damaged items and ammo are the remains of a battle, but maybe some stuff, players have to leave. 2) even when noone is wounded, it can be interesting, that you form battle groups, where some players can run around at max speed (with pistols or just a weapon), others are slower, becaue the carry 2 guns or a lot of ammo / food / medical stuff... maybe this will force some lone survivors to team up. It's a social game and thats by far the most interesting aspect and long time motivation.