Hi DemonGroover, thanx for your video link, I did not see this vid yet, yes! But as far as I unterstood, the only relevant point in there is, that toons can get crippled. Thats fine, but not all I was thinking about. This is just a medical issue, a result of fights or accidents I guess. I would love to have "weight" as a stat on items and movement speed differences at certain weight levels, in addition to the health status. At the moment, there is fighting and looting (lets call it surviving). To team up is a fighting decision, becaue, when you got an axe or even weapon, you will survive, if there is loot around. Maybe without big development work, in giving every item a realistic weight, and bind movement speed to weight you create new aspects of survival. eg. 1)one comrade is wounded, this lowers the weight he can carry by 50%. So he can treat himself, wait for healing, or move slow... or he has to throw away some items, maybe his second weapon, his axe... Can be interesting, when not only damaged items and ammo are the remains of a battle, but maybe some stuff, players have to leave. 2) even when noone is wounded, it can be interesting, that you form battle groups, where some players can run around at max speed (with pistols or just a weapon), others are slower, becaue the carry 2 guns or a lot of ammo / food / medical stuff... maybe this will force some lone survivors to team up. It's a social game and thats by far the most interesting aspect and long time motivation.