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3 NeutralAbout V4ReVolution
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It's an entirely irrelevant point of argument to debate the KoS issue from a moralistic or human nature angle in the context of a digital, virtual interactive representation of a hypothetical zombie apocalypse scenario. A Video Game. No matter how realistic, authentic or immersive that game feels, you play an Avatar that has hunger, but you yourself the player do not feel hunger. Your avatar can feel pain, you yourself the player do not feel pain. Your avatar kills, you yourself the player does not kill and as a result do not feel the potent cocktail of intense emotions that such an act would undoubtedly give you. Whether it is right or wrong, whether you enjoy it or not. So it's a pointless debate, arguing the KoS issue from these stances is the wrong way of looking at it. "If the apocalypse was real, everyone would shoot every god damned mutha fukka because XYZ, blah blah beans" "You have to protect yourself and your chances of survival and the best form of defence is offence" "Killing people increases my chance of survival" But I will humour the argument anyway. Why do you think we want to survive? Is it a choice? Or is it something inherent that we share with all of the animal kingdom from germs & amoebas to plants and complex lifeforms. I would suggest that the instinctive motivation for survival is not a choice. I would also go one more and say that all life forms have an instinctive motivation to assist in the survival of the entire species and not just themselves individually (This is not a ground breaking new theory of mine) actually this is a theory that has been tested, observed and validated. It is widely accepted that all life forms have two main motivations, survival of the individual and reproduction (passing on ones genes to future generations) it makes no difference that we as humans can cheat this by using contraception. The overwhelming majority of individuals desire sex when they come of age. This is evolution (or God if you like) telling you to go fuck someone so that the species does not die out. Now there are of course exceptions to most rules and they are of course just that, exceptions, not the rules, not typical and not average. Some individuals are asexual, that is, they have no desire to reproduce, I don't know of any myself, but I do not doubt that they exist. Other individuals desire to kill other people and feel an intense hatred for other people or an empty indifference, I do not know any personally, but I do not doubt their existence.They are exceptions to the rule. The rule being; Every living individual has an intrinsic desire to survive (as an individual) & reproduce (survival of the species) Extreme conditions will undoubtedly give rise to extreme behaviours. Competition for scarce resources or breeding opportunities will be ripe conditions for violent conflict between individuals of the same species. However, we observe in nature that these conflicts rarely result in the intended death of another individual. (for the benefit of those finding this hard to follow, I of course refer to same species) You often get people who cry "BULLSHIT! Animals Kill each other all the time!" yes they do, they hunt other species, I am talking about competition between two individuals of the same species, these conflicts rarely result in the intended death of the other. For those talking about Human Nature of which we are all experts and none of us know a damn thing about it. It's a loaded term that actually means nothing and should be relabelled "The Nature of organisms" because there is no definite "Human Nature" for a start X% of people claim they only DO good because of fear of GOD another Y% of people believe that we evolved altruism. Who is right and who is wrong? Who WANTs to be right? What does it even matter? My own personal belief is that competition for resources and breeding opportunities is a very real and tangible thing that we as higher thinking lifeforms are not excluded from, all we do is complicate the basic principles and make it abstract, but it really isn't. I believe that MOST people have to feel like their own survival or that of their group is under direct threat to be able to kill easily and feel that we did so justifiably. It's not a natural desire to kill other people. My assertion, theory, prediction (not my own known fact) is that in an extreme hypothetical situation of an apocalypse, people would not kill as easily and readily as they do in this game. Of course not, it's a game, I have "Killed" literally THOUSANDS more "people" in games than I have in real life, and none of those killings made me feel anything long term. It's a game and "Human Nature" has nothing to do with it, even if you could assign a proper meaning to human nature, everyone has their own opinion on what that is. It's a game, tackle the KoS issue from that starting point, don't make it abstract or over complicate it. Also the invention of firearms changed everything, it's way too easy to make "Bad people" go away.
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I hope that they never ever make zombies less of a challenge. Make them harder and increase their number.
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Can we get an option to turn off the heavy breathing?
V4ReVolution replied to Wiggin Miller's topic in General Discussion
Bachs rescue remedy. -
yes, Yes, YES!!! You shot that god damned mutha fukka in da face, this, my friends is the essence of DayZ. I almost came.
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The sun does not take no prisoners.
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Yeah I am down for a system of trade. Let's base it on two things. 1. Resources ( Items, loot) 2. Negotiation ( Interaction with other players, in game, forums etc) And nothing else. No monetary system. No currency. No semblance of a prior existing civilisation. Also, I really like the idea of the blackboard. In concept, an expansion of the pen and paper we currently have would facilitate much more creative ways for players to interact, with trade being chief amongst them.
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Looks more like a straight than a flush.
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How does a "rotten" apple become "pristine"?
V4ReVolution replied to Death By Crowbar's topic in General Discussion
It has no scars, worm holes, pits or any other blemishes. It has however been left to go from ripe, to fresh and eventually to degrade and rot. -
It's not a "clip"! Stop pretending like you've actually held a gun before!
V4ReVolution replied to PoppinHeads's topic in General Discussion
Want me to give 'em a 'Clip' round the ear? -
Need Medical Assistance in DayZ SA ? Find Your medic here!
V4ReVolution replied to TMWMarijke's topic in General Discussion
A. Ukuntz B. Bandages, Blood and something to regain consciousness C. Balota - Regular D. Black Pants, Green Coat, Black beanie, Blue Mountain Backpack Dead - Unconscious in Balota -
Need Medical Assistance in DayZ SA ? Find Your medic here!
V4ReVolution replied to TMWMarijke's topic in General Discussion
A. Ukuntz. B. FOOOOOD, blood and something to wake me up C. South Border of Zeleno D. Black Chick, Black Tactical shirt, Olive Cargo Pants, Cowboy Hat Died -
I would just like to write an official appology
V4ReVolution replied to P3Nn's topic in General Discussion
Conscience* -
Master List of Equipable Items the Community Wants in the Game
V4ReVolution replied to - Karma -'s topic in Suggestions
I want a huge variety of clothing with particular emphasis on common civilian clothing. I woukd like each and every character avatar to be unique through having access to a mass range of civilian clothing and for any military clothing or armour to be much rarer. I prefer dressing my character in non camouflage clothing. As a result I go for black or tan military shirts to complete the look. I lose 2 inventory slots through opting out of wearing the camoflage jackets. Those of us who would prefer to role play wearing civilian clothing should also have larger slot clothing available to us. Off the top of my head, Sheepskin coat Rain mac Leather jackets Business suits Flat cap Trilbys, pork pie and bowler hats Top hat Panama and fedora hats Goggles Fleeces Waist coats Crocodile dundee hats Bowling shirts Sports amd lesiure wear Muscle vests Religious clothing Police/ fire and ambulance uniforms Work gear High vis clothing Jumpsuits and boiler suits Bandanas, scalves and caps worn in different manners. I.e scalf or bandana tied as dust mask. Band t shirts (or fake ones if copyright issues) Christmas and other wooly jumpers Bath robe Baseball jacket Parker coat Some of these suggestions are more practical and sensible than others but practicality of certain apparel in the apocalypse should not be a determining factor in its availability. Perhaps make the more obscure ones rarer. I would very much like to see rarely two characters alike as opposed to now, everyone is special forces. How about a dry cleaners or clothing store dotted across the map. A treasure trove of lootable clothing. -
I was going to respond with a thoughtful argument addressing some of the key issues above. And in particular, this comment; But I fear this thread has gone downhill all too soon and I will be withdrawing my contribution from this thread after this post. I am not interested in debating psychology with anybody in this forum, human nature, god, law, evolution, ethics or altruism. These subjects are a huge bone of contention across a wide variety of people and opinions are based in belief and people attach emotion to faith. So that is why, in a gaming community, I will be avoiding these debates. Although I had prepared to touch on some of those subjects, as I said, a thoughtful case for my opinion that 90% of survivors in a hypothetical zombie apocalypse would not become mindless serial killers would not be met with the same degree of thought from the opposition. I am not going down that road. I will finish up back where we started and I will state the obvious in numbered list fashion. 1. A very large consensus of this community believes the murder levels in Dayz is excessive. 2. An equal or possibly marginally higher proportion believe the murder levels in Dayz is not excessive. 3. Another proportion of the community simply don't care enough about this issue or play enough hours to have an opinion. I think that covers everybody if my maths is correct. So, assuming my maths is correct, there is a huge conflict of interest. A compromise needs to be found or else we risk alienating and driving a huge part of the community away. I don't want a chatroom with zombies, nor do I want a deathmatch with zombies. I want something in between, I want a non linear, non objective based, non team based, open ended, never ending, zombie survival horror RPG based shooter. I want realism from the mod as the engine intended. I want realism or as close to realism from the dynamics of the game play through to the thoughts and the fears. I think that is possible, as we're in alpha now and it almost feels right, but we're not quite there yet, I think that's where the mod is headed anyway so we're bickering over moot points anyway. So thankyou all for your worthy input, apologies to those whom my egregious rehashing of an old topic has severely offended, good night. P.S You can sleep easy tonight with my full assurance that my ambitions are not to work within the gaming industry.
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I agree with the above post, have a read through of my other reply, it outlines a different method. It is a variation of an already existent suggestion. Not sure if It's possible, but it is something that actually adds something to the game as well as reducing excessive murder.