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Tricky_Vic

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Everything posted by Tricky_Vic

  1. Tricky_Vic

    Umbrella's and other curios

    -Staying dry I'm sensing further updates will make a large impact on wet and cold items. I suggest players be able to use umbrellas or craft them in order to stay dry during a rainy season. Or using coverall poncho's to stay dry, the only trade off is they they are very fragile and the poncho will be damaged in one hit and ruined in two. -Teflon Found in high pressure cans, small canisters, and other forms of storage and dispersal, teflon can be used to- +Keep clothing dry +increase bullet efficiency in the barrel. -Bushes harvest sticks from bushes and off the ground. -Area-linked loot(probably been suggested before). Certain types of loot should be more associated with the area where they came from. For example, burlap sacks should be more common in barn areas, spraycans more associated with industrial areas, etc. -Bag setups Maybe tie two couriers bags, only downside is that they act like two separate backpacks.
  2. Tricky_Vic

    Make a status message

    (after running for 30 mins)Wish I had an autokey.
  3. Tricky_Vic

    Another first - did I just witness a zed kill itself?

    soldier zed spawns on top of piano house. Sees me runs after me, splatters on ground.
  4. Tricky_Vic

    Experimental Branch: 0.45 Discussion

    did the exp servers just go down? Got a session lost, figured it wsas just connectivity. On server list though, nobody's up
  5. Tricky_Vic

    Experimental Branch: 0.45 Discussion

    So he's cast a Hicks on the game. Great.
  6. Tricky_Vic

    Sweet baby Jesus.

    Why dayz forums, why'd they have to come here?
  7. Tricky_Vic

    [SA] Realistic Nutrition System

    Lol, spent some time typing up a reply, part of it mentioned a nutritional system. I called for a balanced diet, i.e. eating tactical bacon is actually really unhealthy for you, drinking too much caffeinated beverages should make you a bit twitchy making it harder to shoot, etc.
  8. Tricky_Vic

    Perks/skills/professions/stats

    what would be interesting to see is players "getting used" to certain skills. Say you do a lot of medical stuff, after a large number of bandages in a single life, you get significantly faster and better. Same goes for guns. If you use a mosin' a lot, using an M4 won't be the same. Use an M4 a lot, using a mosin right after that means your time to hold your breath has been reduced, and you have to "grow into" using that gun. It could go for a lot of things, wearing certain clothes, carry more stuff, have more stamina, less likely to have a heart attack. Fighting types, such as one handed combat, 2 handed combat, etc, can be drastically improved with each fight you get into. you don't even have to kill the person, just a simple spar will do(hits must connect). BUT. This is all wiped out and removed upon death/respawning. Another factor would be players lose the "experience" with stuff when they are not online. Off for a month? Consider yourself a newspawn. Off for a week? 1/4th of the stuff you've gone through has disappeared. Also, what you eat should affect you. Eating nothing but tactical bacon isn't going to help you that much, having a balanced nutritional diet should put your character at healthy faster than someone consuming beans and peaches all the time. Certain foods, like spite and other (possible future foods) manufactured foods that aren't good for you could have a negative side as well. Drink spite all the time? That caffeine may make it harder to aim, plus when you crash, running might not be a good idea.... TL;DR-Add "learning and experience" for player characters so everyone doesn't just show up on the shore with the knowledge on how to operate an M4, cut zeds down with ease with a combat knife, and use medical dressing on the fly. The clothes and gear you are wearing on your back all the time are what you will get used to, and changing it requires a "transitional" period, same goes for weapons. Include nutritional supplement as a factor for player health.
  9. Tricky_Vic

    Lumberjacks: confirmed?

    Fixed
  10. Tricky_Vic

    Lumberjacks: confirmed?

    Mmm... Dat axe
  11. Tricky_Vic

    Small, meaningless, yet rare items

    Am I part of the party too then?
  12. might I ask where that's from?
  13. Tricky_Vic

    Gorka-E? What's that?

    That's what I'm talkin' about! After I die or something, I'm gonna rock that like it's nobody's business.
  14. Seriously, havent seen a single one(besides the bugged one i found in a house). Anyone know what's up with that?
  15. Tricky_Vic

    UN helmet

    exploited. Always exploited. Probably gonna turn into a bandit myself soon enough.
  16. Tricky_Vic

    Allow crossbow to be put in backpacks.

    I suggest you should be able to break the crossbow down before you can do that.
  17. Tricky_Vic

    Weird Loot?

    Anyone else been finding loot you wouldn't really expect to be in certain places? Forgot what type of house it was, but it was one of those old plain civie houses where I found a UN helmet.
  18. Pretty much this. "Wow, this book is so good" "Hey, have y'all heard of the story called 7.62?"
  19. Tricky_Vic

    Player Controlled Currency System?

    What about precious metals/valuable objects? Like finding rings, jewelry, a high-grade circuit board, some part of a rare gun, etc.
  20. That's what I thought too. Oh well. Got the mod to pass the time anyway.
  21. My question is where are the servers? I wanna check out the new stuff.
  22. Thanks, was looking for something like that. Might as well stick with experimental while I play other games. Disgunbgud.png
  23. Tricky_Vic

    Pistols should spawn w/Magazines {POLL ADDED}

    22 mags are hard to find as well. FNX, and CR mags even harder. But for some reason, m1911 mags come easily to me, I just never find the pistol.
  24. Tricky_Vic

    Allow Private servers

    Private hive servers are a better idea. A new profile for just that server, and whitelisted, it's its own little world. And the best part is, non exploitable. But, if another server is running part of that hive set (or whatever it's called), you could move back and forth between them
  25. "But they're INFECTE-" Wait. hear me out- There's a 2nd strain of the zed virus/bacteria/whatever pathogen that only affects dead hosts. "But that doesn't make any sense, it's not LOGICA-" We're playing a zed simulator. Does it have to be? I just want a new mechanic, and maybe a couple a new types of zeds. Kinda gives you a reason to keep people alive... ANYWAY- "Player" Zeds/PZs are a bit more resilient than normal zeds, requiring 2 hits with a fire axe, 4 hits with a chopping axe, basically twice the health. ALSO npcs, no you cannot play as infected. Bullets do the same amount of damage, "bleedout"(more like leakout) is possible, but slow. Anything they were wearing can protect them provided it's not ruined. Gives an alternative to despawning players, so instead of going back to get your equipment after ten minutes, you're better off running from that area. Players can disable a body from reanimating though, double tap to the head. Also, these zeds wander MUCH longer distances around, don't expect them to be in the same place. Thoughts?(Hides in bunker)
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