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Your DayZ Team
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Everything posted by Abexuro
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Maybe he lives in England, then it would've been right now :P
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Yes fake, but what's wrong with the date? My PC is currently saying 15:16 16-12-2013
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Quick status update for week 8 November
Abexuro replied to rocket's topic in Mod Announcements & Info
Those items Dean showed are to "improve" survivor-bandit interaction beyond shooting at eachother, they are not grieving tools. A lot of people dislike bandits(for obvious reasons), but they are not griefers. They have their own role to play, and adding these items will make that more fluid. About Utes; I had forgotten they added that to the map, I'm usually a lonely survivor, so I might actually go with that plan. Let's see if all the "nice" people move there or whether it will be used as a giant bandit base. xD -
While elements of Take On Helicopters are considered to be implemented to make flying helicopters harder and more realistic. I think it would also be a good idea to make cars, bikes and the ATV's manuals in order to increase difficulty and realism. Because I believe (correct me if I'm wrong) that the mayority of (eastern) Europe drives manual cars. And almost all bikes are normally manual anyway. Inexperienced drivers could possibly stall the car or even damage the engine when driving wrong. Any thoughts on this?
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Take On Helicopters (DayZ SA) flying adjustments!
Abexuro replied to finkone's topic in DayZ Mod Suggestions
What's your difficulty setting? You shouldn't go above Trainee (2/4) when you're using a keyboard or new to flying in a heli-sim. I can't fly in any higher difficulty, and I consider myself quite good at the Trainee setting. :P I love flying 5 meters above the ground in Chernarus and then raising it just in time to not hit a barn or trees. -
Not everyone runs back to their body, and it's not always possible either. There are some people that do this, and it's even easier when you have a tent or vehicle.(just put all your gear in it and die) But fixing this re-gearing from your own body isn't going to change anything for players that play legit already. It's said a few times before, but dieing just isn't annoying enough yet. And you don't change that by punishing the player even harder, but by making him lose more, more than just items. How close you might be to dieing, it should be more advantageous to keep on trying than to suicide.
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If you want death to have a bigger impact, you need to make being alive for long meaningful.
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You should've made the topic: make zombies harder. A lot of people seem to misread your post, since you never said anything about increasing the damage a zombie does.
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Full 20 liters jerrycan: +- 20KG , good luck kicking that to your car. xD
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I think the standard Bandit skin shouldn't be to different from the standard survivor skin, for practical and cosmetic reasons. It's good the way it is now.
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So wait. Even terrain render distance is handled by the server? I would understand that zombies, players and loot would be server side. But the terrain could just as well be local, doesn't hurt anyone but your own performance. :P
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I don't mind german only servers. It just means they want german in the chat. If you stick to that there should be no problem, no matter where you're actually from. They shouldn't kick people just for that. I don't like however that when you're on an English server, a lot of germans speak their own language. At least make it work both ways. It's like when I go on holiday to France, I should speak french, since I'm there. Understandable. But when some French come on holiday in the Netherlands we also have to go speak their language. It's really annoying. (Of course this doesn't count for all French, it's just the general feeling I get)
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I think you're right about the game needing a goal, or goals. But those shouldn't be forced on the player, or even notified that they exist. The player needs to set their own goals within the free and open environment, and the game needs to offer more of them. For instance, I'd love to see more hard to access areas on the map. Like vaults you need specific gear for to open, or a broken aircraft carrier in the ocean you can only get to by boat or heli. The player doesn't need to know it exists, but when they find out it does, they'll most likely be very curious and make new goals or set new achievements.
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Consider making the title relevant to the topic next time.
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Have Vegetation Options for Low PC
Abexuro replied to HugoDayZ (DayZ)'s topic in DayZ Mod Suggestions
If it would be possible to remove grass and what not, it would be way easier to spot players lying on the ground etc. Same goes for when you're the one in the grass, normally you won't be able to look very far because of the grass blocking your view, that won't matter anymore, easy sniping. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Abexuro replied to ruarz's topic in DayZ Mod Suggestions
Since they're making new interior for a lot of things... I think it would be cool to put a "broken" aircraft carrier somewhere off the shore. With military loot,heli crashsites (crashed jets?) and off course a lot of zombies. It'd be a cool base if you manage to clear all the zombies, or just a good place to find military loot, just like any other airfield. :P It's only accessible by boat or heli, since swimming would be to far away. I think chernarus needs a "hard" to reach area, this or something else. To me it serves as an end game goal, something I would want to explore, but can't get to by just walking there. There are a few missions in ArmA featuring an aircraft carrier, and you can even find one in Take On Helicopters. When you go free fly on the Utes map, there's a carrier in the sea. It's what I got the idea from. -
Take On Helicopters (DayZ SA) flying adjustments!
Abexuro replied to finkone's topic in DayZ Mod Suggestions
Indeed, when auto-trim is off (standard in the higher 2 difficulties out of 4 in TOH) it's basically impossible to fly a helicopter with the keyboard. Everyone that doesn't at least have a joystick won't be able to fly, and I don't think that is a good idea for this game. -
Take On Helicopters (DayZ SA) flying adjustments!
Abexuro replied to finkone's topic in DayZ Mod Suggestions
"This is your pilot speaking: Please keep your arms and legs inside the aircraft at all times. I will be Initiating the startup sequence, and we'll be ready for take off shortly." Oh how annoying it will be for everyone when I talk everyone through the startup over chat every time. -
Yea, needing to use the clutch might become a bit to difficult.
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You shouldn't punish banditry. Instead, you should make being a nice guy more attractive. Without bandits DayZ would be less scary, and for me that means less fun.
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Original idea. Do not steal!
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Boats are usually automatic. So go request some yachts and ships in the standalone, and become a pirate of the mighty seas! yarrr :P Flying a plane might be easy, but when I try to land one you might want to eject before crashdown, ehh touchdown.
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That's a nice tactic that would require some planning, especially if the zombies would slowly start walking back to the buildings. And in a big city, this would probably not be very effective. My oppinion is though, that slow walking zombies could only work if cities had hundreds and buildings had a dozen of them.
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Devblog update: Where is the Standalone?
Abexuro replied to rocket's topic in Mod Announcements & Info
Relax, Take on Helicopters isn't super hard. You might need to know the startup sequence, but the actual flying isn't that much different from ArmA. The only mayor difference is the throttle control. -
Things to do while waiting for Standalone
Abexuro replied to KingRedemax's topic in DayZ Mod General Discussion
Play Take On Helicopters. Practise for when they implement those harder heli controls.