Hi y'all, Zombie uss-enterprise-style-beam-ins break immersion: So this mod - (but lets be realistic, how many of us bought Arma 2 to play Arma 2? and how many of us only care about Day Z? so in my mind it's always "this game" not this mod) - cares a lot about 'realism' to bring us to a heightened state of fear - and it does that very well, but there are a few immersion breaking niggles. One of them is the way Zombies just appear out of nowhere like they've been beamed down to earth by some zombie invasion fleet - which would be fine, but there's no beam-in effects to go with it, and I don't think these are Alien zombies. Also apparently - they spawn in response to a player arriving near spawn points to prevent the pointless server load of tracking all zombies all the time all over the map even when players are not close... Zombies should RISE instead of beaming in. Every dead body can be a zombie spawn point, and when a player arrives in an area it can cause the zombie to "wake up" and rise. Rising should not be an instant event, it would take a few seconds, and there are specific groans/grunts and body twitches to go with it, so that players know new Z's are arriving. That way you don't get Z-pop-in right beside/behind that immediately aggros, breaking the stealth that you've been maintaining for ages. You can see the spawn point and know a few seconds in advance of the Z-rise and still maintain stealth and immersion.