HarrisKevyn
Members-
Content Count
24 -
Joined
-
Last visited
Community Reputation
14 NeutralAbout HarrisKevyn
-
Rank
Scavenger
-
Would love to see trading. Anywhere, at anytime. Anything less would feel hokey. Trading areas? why? To me, it would be like adding a safe zone in DayZ, where you couldnt be killed. And just assuming that people dont want to trade, just because stealing is easier is naive. Theft is as much an option in real life as it is in a game, therefore, so should an honest, and fair trade.
-
{chainsaw motor} +{bicycle}?
-
Using pens to mark blood type on blood bag...
HarrisKevyn replied to Zombology's topic in Suggestions
Hell Yes. Cant believe someone didnt come up with this before. So Obvious now. -
to tors (guy above me): Freaking loved Metro 2033, and loved the feeling the mask gave you. It was a sense of claustrophobia and fear of conflict (due to breakage). Would love to see a similar system for it in DayZ. But at the moment, I Still cant really see a good reason for a gasmask at all. Disease, maybe the small respirators, but a full on mask? Are we Expecting to end up with Chlorine Gas in our face? Whats the deal with it?
-
Agreed. Would be awesome for the sake of immersion.
-
I Was thinking mostly back to the roots of Old School D&D, where you had a backround profession you rolled for that didnt play a huge role unless you wanted it to. Again, not something for everyone, but could be something interesting for the Hardcore servers if they wanted it.
-
Agree that Pistols should mean a little more, especially a wider variety of them. Would love to see a small .22 Revolver, or even a less-than-common M9 Baretta spawning on the Police Zeds.
-
Posted this on another forum, and a few people seemed to generally like the idea, so im creating a discussion on the paticular subject. "What if every single time you respawned, You got a different set of clothing to work with? You know, for the hardcore role players. Say they also added in a perk system that randomized upon death, like blood. You would respawn and say "oh look, i must have been a mechanic/police officer/dockworker/etc." They would then have perks directly tied to that character until it died. Anyway, just a rambling thought. Reguardless, i would love to see more clothes diectly pulled from jobs and workforces, rather than just have the worlds largest hoodiefest." Wondered what any more of you might think. Would you like to see this implemented on a Hardcore Server, or no? And as always, suggestions and imput are welcome.
-
What if every single time you respawned, You got a different set of clothing to work with? You know, for the hardcore role players. Say they also added in a perk system that randomized upon death, like blood. You would respawn and say "oh look, i must have been a mechanic/police officer/dockworker/etc." They would then have perks directly tied to that character until it died. Anyway, just a rambling thought. Reguardless, i would love to see more clothes diectly pulled from jobs and workforces, rather than just have the worlds largest hoodiefest.
-
using spraycans to leave messages on houses/ mark trees and for self defense
HarrisKevyn replied to daisho's topic in Suggestions
Dynamic Shapes are a bit difficult to program in, and with a large server, i cant imagine that there would be enough bandwidth to allow for anything in. It would be possible, however, to create basic shapes like hobo signs, and have them tied to the F keys when the spraycan is in your hand. -
What If when you started a new character (I.E. Died and respawned), you were given a randomized backround profession? Farmer, Carpenter, Mechanic, Etc. Only in certain tasks would you be good at. They already randomize blood types when you respawn, why not perks?
-
Imput: (Nailsx40, Plywood, Car Axel, Scrap metal, Wheelsx2) Output: (Hand-Driven cart) Tools: (Hammer, Saw, Blowtorch) Failchance: 0.25 Enchantments: Additional 15x20 Storage Space Actiontype: Vehicle Imput: (Hand-Driven Cart, Bicycle, Scrap Metal) Output: (Bike-Powered Cart) Tools: (Screwdriver, Blowtorch) Failchance: 0.05 Enchantments: Increased Speed to Cart Actiontype: Vehicle Imput: (Bicycle, Chainsaw, Scrap Metal) Output: (Motorized Bicycle) Tools: (Screwdriver, Blowtorch) Failchance: 0.6 Enchantments: Increased speed to bicycle Actiontype: Vehicle
-
Imput: (Leather/Rags/Cowhide, Rope) Output: (Improvised Fannypack) Tools: (Sewing kit, Hunting Knife) Failchance: 0.08 Enchantments: Additional 2x3 Storage Space Actiontype: Storage
-
Its a possibility they may add folding stocks for only the SMGs. God knows i would love to have an ak74 with a folding stock, but that has some serious game-balancing issues if snipers could carry a 7.62x5.45 in their backpack.
-
Saw another form on here asking for the ability to wear a hoodie with the hood up. Both could be implemented in a similar way.