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Everything posted by thznutz
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Hard Contest - Do you get it? Guess the location.
thznutz replied to kimmaz's topic in General Discussion
hmmm...well there is no town 627m in any direction from the castle Zub, so you must be aiming at a different castle. ROG also has no towns that close. you are at about the same elevation tho, so....the deer stand on top of PopIvan? :P -
Hard Contest - Do you get it? Guess the location.
thznutz replied to kimmaz's topic in General Discussion
vyshonye is the closest town by measuring, i had heard of another .50 cal, but have spent almost all of my time in vanilla, with a small stint in breaking point and epidemic. edit: M107-aiming at Zub from Vyshonye... prolly not :rolleyes: -
Hard Contest - Do you get it? Guess the location.
thznutz replied to kimmaz's topic in General Discussion
AS50 (never had one, just guessing) aiming at Zub -
it does kind of read that way, and that would be cool. it would be nice if...say... a person with a dedi-box in a small data center (i work for an ISP) could host a private shard too, as opposed to renting one from a "provider". the box is overkill from a spec's standpoint, and bandwidth isn't an issue, but unfortunately i don't see that happening--at least not right off..... so i guess i will have to wait for them to allow private hives to get host an SA server. ____ love the weekly reports--truly awesome to be informed and the "up and comings" sound sweet--keep it up :beans:
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any ideas as to why i am able to log on to my server (dedi box) and spawn on the beach, but after about 10 seconds (a few steps...lol) i get "authentication timeout"? server and client are running the same version, 1.63/112555. it does the same thing whether Battleye is enabled or not. server is running pwnzors latest server pack. getting ready to post on opendayz too, but thought i'd ask here as well. any help would be awesome :beans:
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Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
as per the changelog thread, 1.8.2 was sent to BI 6/22 for confirmation before public release. could be anytime really..... -
ya, i saw that in the change log thread...my reply sounds a bit more "smartassish" than intended....its all good, i'm more patient than my comments might indicate :)
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none---i was told to wait for 1.8.2, which should be dropping "soon"....lol
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i've had a "timeout" error for a few weeks now, (ghosting on/off, battleye on/off) basically makes it a dead server. players get about 15 seconds to run and then kicked, rinse...repeat...i was told to wait for 1.8.2 pm me and see if you can get in mine
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Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
well....um, you are still the man for the great quick responses, but still no joy on this front--although it seemed to take longer to get the "authentication timeout" this time...i get this now: 12:50:10 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:50:10 "LOGIN ATTEMPT: "111267014" Brett"12:50:10 "LOGIN LOADED: B 1-1-A:1 (Brett) REMOTE Type: Survivor1_DZ"12:50:10 "1, [[],[]], ["",[],[]], [5769,7092,7092], false, DayZ 1.8.1-4cf6dbd, Survivor2_DZ, true, false"12:50:10 "z\addons\dayz_server\compile\server_playerSetup.sqf DEBUG ["1",B 1-1-B:1 (Brett) REMOTE,"111267014",9]"12:50:10 "ERROR: server_playerSync: Cannot Sync Player Brett [1]. Position in debug! [-18697,25815,0]"12:50:15 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at Wilderness [108:42] (9)"12:50:15 "Infected Camps: Loot spawned at 'Camp3_Small' with total loot '10'"12:50:15 "Infected Camps: Wrecks spawned at 'Camp3_Small' with total Bodys '4'"12:50:19 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at Novy Lug [92:45] (9)"12:50:19 "Infected Camps: Loot spawned at 'Camp2_Small' with total loot '14'"12:50:19 "Infected Camps: Wrecks spawned at 'Camp2_Small' with total Bodys '6'"12:50:19 "z\addons\dayz_server\compile\fn_bases.sqf found a nice spot at airfield [48:45] (9)"12:50:20 "Infected Camps: Loot spawned at 'Camp2_Small' with total loot '17'"12:50:20 "Infected Camps: Wrecks spawned at 'Camp2_Small' with total Bodys '9'"12:50:21 "z\addons\dayz_server\compile\fn_bases.sqf: found 3 camps spots in 32 sec."12:51:09 "get: STRING (111267014), sent: STRING (111267014)"12:51:09 "Player UID#111267014 CID#1 PID#4(Brett) as Survivor2_DZ, logged off at Wilderness [8:134]"12:51:09 Client: Remote object 4:6 not found12:52:19 "CLEANUP:TOTAL 23 LOOT BAGS"12:54:49 "TIME SYNC: Local Time set to [2014,6,18,12,54]"12:54:49 "CLEANUP:TOTAL 23 LOOT BAGS"12:54:49 "CLEANUP: DELETED 3 LOOT BAGS"12:56:08 "DEBUG FPS : 50.3145" hells if i know...lol -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
too sweet...you are officially the man -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
...quick question regarding the "ghosting" thing...i saw in the patch notes that this can be disabled by server admin--that would be me--how do i disabled it and will that allow me to log in to my server and play? -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
awesome....have some beans!! -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
was hoping for a less generalized time frame :lol:, but its all good, plenty other things to do... -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
Thank you....holy shit i was about to drive myself insane...the wait isnt an issue, SA 45 dropped to stable today if i read correctly so will be checking out all that goodness :) any ideas as to when 1.8.2 is gonna drop? more beans for you :beans: :beans: :beans: :beans: :beans: -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
sorry for the wall of text, but maybe....just maybe this will mean something to someone and they will be kind enough to assist...? 12:08:49 "DEBUG FPS : 50"12:10:34 "CLEANUP:TOTAL 471 LOOT BAGS"12:10:34 "TIME SYNC: Local Time set to [2014,6,17,12,10]"12:13:04 "CLEANUP:TOTAL 471 LOOT BAGS"12:14:49 "DEBUG FPS : 50"12:15:10 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:15:10 "LOGIN ATTEMPT: "111267014" Brett"12:15:10 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: -69342.2 before login"12:15:26 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:15:26 "LOGIN ATTEMPT: "111267014" Brett"12:15:26 "LOGIN LOADED: B 1-1-A:1 (Brett) REMOTE Type: Survivor1_DZ"12:15:26 "1, [[],[]], ["",[],[]], [4459,5617,5617], false, DayZ 1.8.1-4cf6dbd, Survivor2_DZ, true, false"12:15:26 "z\addons\dayz_server\compile\server_playerSetup.sqf DEBUG ["1",B 1-1-B:1 (Brett) REMOTE,"111267014",9]"12:15:26 "ERROR: server_playerSync: Cannot Sync Player Brett [1]. Position in debug! [-18709.7,25923.9,0.00167847]"12:15:34 "CLEANUP:TOTAL 471 LOOT BAGS"12:15:34 "TIME SYNC: Local Time set to [2014,6,17,12,15]"12:16:00 "get: STRING (111267014), sent: STRING (111267014)"12:16:00 "Player UID#111267014 CID#1 PID#5(Brett) as Survivor2_DZ, logged off at Wilderness [9:135]"12:16:00 No player found for channel 546037888 - message ignored12:16:00 Client: Remote object 5:0 not found12:16:00 Client: Remote object 5:6 not found12:16:38 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:16:38 "LOGIN ATTEMPT: "111267014" Brett"12:16:38 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: 82.1875 before login"12:16:53 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:16:53 "LOGIN ATTEMPT: "111267014" Brett"12:16:53 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: 67.1563 before login"12:17:08 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:17:08 "LOGIN ATTEMPT: "111267014" Brett"12:17:08 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: 52.125 before login"12:17:23 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:17:23 "LOGIN ATTEMPT: "111267014" Brett"12:17:23 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: 37.125 before login"12:17:38 "STARTING LOGIN: ["111267014",B 1-1-A:1 (Brett) REMOTE]"12:17:38 "LOGIN ATTEMPT: "111267014" Brett"12:17:38 "LOGIN CANCELLED: player: B 1-1-A:1 (Brett) REMOTE is in ghost mode. Time remianing: 22.0313 before login"12:17:50 "get: STRING (111267014), sent: STRING (111267014)"12:17:50 "Player UID#111267014 CID#? PID#6(Brett) as Survivor1_DZ, logged off at Wilderness [-187:-106]"12:17:50 "ERROR: Cannot Sync Character Brett as no characterID"12:17:50 Client: Remote object 2:4440 not found12:17:50 Client: Remote object 2:4441 not found12:17:50 Client: Remote object 6:0 not found -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
so after yet another complete re-install of server and client following kichilron's instructions to the letter, adding the -mod@Dayz results in Addon 'dayz_anim' requires addon 'CA_Dubbing_CounterAttack' and Cannot load 'ca\chernarus\chernarus.wrp i copied the Arma2 folder contents into Arma2OA folder and now no longer get the errors but still get the "authentication timeout". wish i could figure out what authentication its even referring to, because i have already successfully logged onto the server when it happens. i spawn in and can almost make it from the beach to the railroad tracks before i get the "authentication timeout" message. log on again and i start right where i was when i got the message, close to the RR tracks. weird, and i am totally stumped--(copied from my opendayz post) guess i'm just fucked -
Authentication timeout after in game?
thznutz replied to thznutz's topic in DayZ Mod Troubleshooting
guess its only us with this issue... one thing strikes me as quite odd...everytime i verify game cache Arma2 reports 2 files corrupt and reacquiring, ArmaOA always reports one file corrupt and reacquiring....same thing on my server, and other machines. after re-acquisition i will usually start both games to the main menu (have also done it without) and then attempt to get into my server, same authentication timeout shit. verify game cache again and guess what....corrupt files that need to be reacquired...tiring really as i have to do everything on 3 machines, server, main and test machine (yes three different steam accounts and all legit steam copies). was hoping someone might have some insight here...question had 17 views on OpenDayz, but no replies.... :( -
so there are random stairs in the middle of nowhere? lol...ya, thats a tough spot to be in, doing the worm. a few options for you... 1. find morphine (unlikely) 2. remove shirt, tear into rags, find a bundle of sticks--make splint (also unlikely) 3. fall off of the same stairs a few more times and see if it hurts?? (wont work, but would be funny as hell) 4. find some water and drown yourself (should work, but might be a long haul--check map at dayz.db) 5. scream over voice (default is cap-lock i believe) for someone to come and kill you, maybe someone will hear and oblige 6. pick a direction and crawl good luck :thumbsup:
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Isn't "DayZ" quite possibly the dumbest name ever?
thznutz replied to Ozelot (DayZ)'s topic in General Discussion
one vote for deleting this thread.... :thumbsup: -
[FIXED] Bad Version, Server Rejected Connection
thznutz replied to SamKablam's topic in DayZ Mod Troubleshooting
so...any other info on an official patch for the broke ass patch? i have re-installed both server and client apps, tried every thing advised in this thread, all to no avail. was waiting for the next stableSA patch to drop and figured i'd just kick my dedicated box back on, update the to the latest Mod version and run around...awesome idea in theory, but thanks to BI's boneheaded patch and steams willingness to update to it, even when told not to it would seem, its been a clusterfuck of un-install, re-install, try this, regedit that...any idea when BI will fix this snafu? i guess i dont understand how BI would release a patch that could have these consequences, unless of course this was done as an intentional means to drive people to the SA. did they really not know that all of the Dayz Mod servers run 1.62.103718? not tryin to be all "tin foil hat", but wtf? fuck it....havent run a regular Arma2OA dedicated server in a while, and now that BI dropped the free server support for it (due to gamespy shutting down?) might even get some folks on it :P if anyone knows the w/w/w or timetable for the patch to fix the patch....holla!! :beans: -
haha...excellent theory, well explained and documented...very bizarre twist at the end... :thumbsup:
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I recall that, as i had been watching, anxiously awaiting that game. If i remember correctly it may have pushed back release a few months, but even that is unclear as Valve didnt give release dates until they knew the game was ready, always stating "when its done". HalfLife2 isnt DayZ, but the HL2 engine (included in the source code), also called Source, has been used for several very popular games, most of which have had huge online followings, some still to this day--L4D, TeamFortress2, L4D2, Portal1&2, CounterStrike (Source&GO)--so no lasting effects i'm aware of... Now take BI, and their engine, with which they are intimately familiar, and the fact that DayZ will not be "released" for quite some time, and I dont think there will be any real issues. the difference, i suppose, is that DayZ is available as an alpha, so hacking/scripts could increase and there will probably be more readily available private server files, but without there having been any user info compromised, i will save my panic for when/if there is something to panic about....i dont see the sky falling just yet.
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Rolling Update Rev - 0.43.116251
thznutz replied to Hicks_206 (DayZ)'s topic in News & Announcements
words of reason if you can accept the translation...no i'm not lurking -
only log 2-4 hours a week anymore, not really bored with it, just other stuff to play...friggin project zomboid and space engineers. been considering kicking the ole' BP or Epoch server back on...