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lucianpin

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Everything posted by lucianpin

  1. lucianpin

    Gun fire should affect player.

  2. lucianpin

    Gun fire should affect player.

    How much smoke depends on the cartige (manufacture). It depends if the there is wind or not. Also while I was in military service we used both types of rifles 5.56 and 7.62. The guns look identical. As far as we experienced different situations, it's ok, we have different opinions. I still think that your character hearing capability should be affected temporary.
  3. lucianpin

    Gun fire should affect player.

    I would vote that character should go deaf temporary, but the smoke from guns should persist longer.
  4. lucianpin

    Gun fire should affect player.

    I fired AK-47 (7.62) in real life and after the first burst, you can't hear anything and you can't see anything because of the smoke...
  5. lucianpin

    Any one feel sick about the graphics like me?

    Decrease FOV, like zoom-in.... Or just let it default...
  6. lucianpin

    FPS drop with good computer

    Video settings... Although you don't want to play on everything low, something must be done in the video settings...
  7. lucianpin

    FPS drop with good computer

    Post the settings. Full...
  8. I think there should be a setting called Maintain/Keep the apect ratio and Full screen or something. First, can you set your desktop resolution to 1024x768? Then see if your screen has black bars on the left and right. Then choose the setting from video driver that fills the whole screen while keeping the same resolution. Most laptops can do this I think. In DayZ select the same resolution 1024x768 for user interface and rendering and select in game 16:9 aspect ratio.
  9. As a personal preference, I would not use -winxp. I want the game to be stable and for me did not make any difference. Why don't you try removing it and use a lower resolution 1024x768 with my trick. You will have the same number of lines 768 and I am pretty sure you won't see much difference. Lowering resolution makes a huge difference. It has the biggest impact on fps.
  10. Install Fraps, and it will automatically appear when you're in game.
  11. My specs: CPU: i3-4130 (3.4 GHz) GPU: Intel HD 4400 RAM: 8 GB dual-channel (Anyway, it's fine even with 4 GB. A huge difference (tested) is dual-channel vs single-channel memory mode because my GPU is sharing the same RAM with system) OS: Windows 7 64 My settings: (I don't use launch options or in file settings) Rendering resolution: 1280x720 User interface: -> Resolution: 1280x720 -> Aspect ratio: 16:9 Textures: -> Video Memory: Auto (I really had problems when changing to other setting. My video card was not using all the memory) -> Texture Detail: High (On my resolution I did not see any improvement going to Very High) -> Texture Filtering: Very Low (This is anisotropic 2x and it is very important for good performance on my particular video card. Higher setting will need larger video memory bandwidth and it has a huge impact on performance) Quality: -> Objects: Normal (Also this setting is very important for performance. It relies on both CPU and GPU. Lower setting will make players not rendered properly at distance, so keeping this at least to Normal is must for me) -> Terrain: Very Low (But I never see any difference) -> Clouds: Disabled -> Shadows: Disabled Rendering: Everything Disabled except Edge Smoothing to SMAA Very High (it helps with edges). And HDR Quality to Very Low. With this settings I get an average of 30-35 fps almost everywhere. In the worst case (in forests) I get 25 fps, in cities almost 30 fps, in open field 45 fps. Even when zooming in I get almost 30 fps in most cases. (DayZ 0.44) Now comes the tricky part. I don't know for nVidia or AMD, but Intel video driver is doing something strange. If I set my desktop resolution to 1920x1080 (monitor native resolution) and launch DayZ with settings above, even if user interface and rendering resolution is 1280x720, in order to fill the screen the upscale is done internally by the video driver and the monitor receives 1920x1080 frames (tested with "Information" setting on monitor menu). This upscale done by the driver is very sharp and because I don't use anti-aliasing the edges are very annoying. So I set my desktop resolution to 1280x720 before entering the game and now the monitor receive 1280x720 frames, no upscale processing is done by the video card. The upscale is done internally by the monitor in order to fill the screen. And it make a smoother image with smother edges. Even if I post a screenshoot, you can't see the image on my monitor. It really looks great. Another trick which will improve performance 100%: Assuming you have a 16:9 monitor and you can set the aspect ratio from the monitor menu. On the above settings try this and will see a great improvement with almost no visible quality loss: 1. Set your desktop resolution to 1024x768 and configure you video driver not to stretch the image, keep aspect ration (that is 4:3 - 1024x768) 2. In DayZ change User interface -> Resolution to 1024 x 768, Aspect Ration 16:9 (This is the "shape" of the in game filed of view), Rendering resolution 1024x768. Restart the game if needed. Now the image is stretched because the game is rendering a 16:9 scene in a 4:3 resolution. The monitor should display black bars on the left and right. 3. Go to the monitor menu and change the aspect ratio to 16:9. Now the monitor will make the 4:3 image stretch to 16:9 and the image looks normal. This is a great performance improvement since you lowered resolution but keep the same wide 16:9 field of view. In cinematography this is called anamorphic format where a 4:3 image holds information intended to be displayed on 16:9 displays. I hope this will help all those with lower end PCs.
  12. lucianpin

    Turn up option for higher FPS?

    I don't agree with this formulation "graphics load is moving from GPU to CPU". CPU will never do the work that the GPU should do nor the GPU will do the work the CPU should do. I am talking about this game, not video encoding, rendering, etc... I tested my self all possible settings and what is happening is that for higher FPS also a greater processing power is required for CPU too. If a video card is capable to render 60 fps, a CPU must "prepare" 60 frames per second for GPU. If the bottleneck is on the video card, the CPU will enter idle states. If the bottleneck in on the CPU, lowering video settings will make the the GPU capable of rendering let's say 200 fps, but the CPU will not be able to "prepare" so many frames per second to the GPU. So the fps will drop because of the CPU. If you go to higher video settings and give more work to do to video card, the fps is limited by the GPU rendering and CPU is not required to prepare hundreds of frames per second.
  13. lucianpin

    Possible FPS Enhancer

    My specs: CPU: i3-4130 (3.4 GHz) GPU: Intel HD 4400 RAM: 8 GB dual-channel (Anyway, it's fine even with 4 GB. A huge difference (tested) is dual-channel vs single-channel memory mode because my GPU is sharing the same RAM with system) OS: Windows 7 64 My settings: (I don't use launch options or in file settings) Rendering resolution: 1280x720 User interface: -> Resolution: 1280x720 -> Aspect ratio: 16:9 Textures: -> Video Memory: Auto (I really had problems when changing to other setting. My video card was not using all the memory) -> Texture Detail: High (On my resolution I did not see any improvement going to Very High) -> Texture Filtering: Very Low (This is anisotropic 2x and it is very important for good performance on my particular video card. Higher setting will need larger video memory bandwidth and it has a huge impact on performance) Quality: -> Objects: Normal (Also this setting is very important for performance. It relies on both CPU and GPU. Lower setting will make players not rendered properly at distance, so keeping this at least to Normal is must for me) -> Terrain: Very Low (But I never see any difference) -> Clouds: Disabled -> Shadows: Disabled Rendering: Everything Disabled except Edge Smoothing to SMAA Very High (it helps with edges). And HDR Quality to Very Low. With this settings I get an average of 30-35 fps almost everywhere. In the worst case (in forests) I get 25 fps, in cities almost 30 fps, in open field 45 fps. Even when zooming in I get almost 30 fps in most cases. (DayZ 0.44) Now comes the tricky part. I don't know for nVidia or AMD, but Intel video driver is doing something strange. If I set my desktop resolution to 1920x1080 (monitor native resolution) and launch DayZ with settings above, even if user interface and rendering resolution is 1280x720, in order to fill the screen the upscale is done internally by the video driver and the monitor receives 1920x1080 frames (tested with "Information" setting on monitor menu). This upscale done by the driver is very sharp and because I don't use anti-aliasing the edges are very annoying. So I set my desktop resolution to 1280x720 before entering the game and now the monitor receive 1280x720 frames, no upscale processing is done by the video card. The upscale is done internally by the monitor in order to fill the screen. And it make a smoother image with smother edges. Even if I post a screenshoot, you can't see the image on my monitor. It really looks great. Another trick which will improve performance 100%: Assuming you have a 16:9 monitor and you can set the aspect ratio from the monitor menu. On the above settings try this and will see a great improvement with almost no visible quality loss: 1. Set your desktop resolution to 1024x768 and configure you video driver not to stretch the image, keep aspect ration (that is 4:3 - 1024x768) 2. In DayZ change User interface -> Resolution to 1024 x 768, Aspect Ration 16:9 (This is the "shape" of the in game filed of view), Rendering resolution 1024x768. Restart the game if needed. Now the image is stretched because the game is rendering a 16:9 scene in a 4:3 resolution. The monitor should display black bars on the left and right. 3. Go to the monitor menu and change the aspect ratio to 16:9. Now the monitor will make the 4:3 image stretch to 16:9 and the image looks normal. This is a great performance improvement since you lowered resolution but keep the same wide 16:9 field of view. In cinematography this is called anamorphic format where a 4:3 image holds information intended to be displayed on 16:9 displays. I hope this will help all those with lower end PCs.
  14. I have to say only one thing. Ok, it's alpha... Ok, there are bugs. But I am shocked about dev's decisions. So, they have an unfinished game with unfinished zombies that are running through the walls. Ok, I understand that. It requires a lot of work. But meanwhile they decided to make zombies run faster than you do and respawn instantly at a random location (even near you) after you kill them. Also in some cases when you use a gun, they will know your position and will instantly run toward you (ofcourse, through the buildings). Right now in the latest build this is fixed, meaning they are not spawning instantly, but if you understand my point... How could they make such an update? How was this possbile, to make such a decision. There is an experimental brach for respawn testing and all kind of experiments but they decided to make a stable release with even more game breaking bugs. When zombies are running through the walls you just can't make them run faster and you can't make them appear in the back of you. Some of them will attack without making sound. So, your skill, your stealth is nothing. Playing DayZ with actual zombies is like playing with someone who use cheats. If someone can enjoy a game like this... Even if I can handle the zombies, I am not satisfied of the game play. Anyway, I like the game, I am "infected" with DayZ and I will not stop playing it. So buy it too and see.
  15. lucianpin

    Rolling Update Rev - 0.43.116251

    Something I discovered, some glitches are happening when new player enter the server and it is displayed with hourglass symbol in the player list. On full servers, no payers are entering, on near empty servers that are busy - players entering/leaving frequently maybe more glitches are happening. It is just an assumption and something I noticed. If you remember 0.42 on stable, the build with session lost and lag. All lags were happening 100% when a new player was entering the server. Like the whole world was stopped (no door opening) waiting for the player to get spawned.
  16. lucianpin

    Rolling Update Rev - 0.43.116251

    Anyway, in Zelenogorsk, they are coming from all directions through all buildings...
  17. lucianpin

    Rolling Update Rev - 0.43.116251

    For example, when I kill zombies in Nadezhdino which is surrounded by woods and hillls, it often happens to respawn the zombies behind some building, trees or hill. And I loose them very easy. Trust me, I fired magnum many times in that village and sometime even after killing a zombie with that gun, he didn't come back to me. Anyway, respawn is random, can be very close or far away and I understand and agree what you are saying.
  18. lucianpin

    Rolling Update Rev - 0.43.116251

    Yes, we discussed this before and I said same things. But I am sure that this will be changed soon. In open field they will see you immediately and this is annoying indeed.
  19. lucianpin

    Rolling Update Rev - 0.43.116251

    This is about regular mode 3rd person. I know I should not post this here, but I cannot abstain. What you just say is not true. When you say everyone can do it you refer to 3rd person, but two players away from each other and one of them having a wall beside him is in advantage because using 3rd person can see the other. And the other cannot see the player behind a wall that is far at distance even using 3rd person. So this is not a balance, this is not realistic. this can be considered cheat. But I don't blame you all that like this mode. I understand the beauty of this, but don't blame us that preffer hardcore. It's more realistic and balanced.
  20. Hi, I know that a new input method is currently being developed to improve the mouse move and also to take into account dexterity for weapons. I wand to state my opinion and my suggestion also: As Dean says the head moves instantly but what is in hands (weapons) moves slower. My idea is that always let the camera move freely and instantly because human head movements and eyes are very agile. This will give the best experience for all players, they immediately turn and see what they want. No mouse acceleration or lag. Now, about weapon dexterity, let's do it in this way: the head turns instantly, when the mouse is moved, but the body together with the weapon comes after a little bit slower, meaning that after you reacted to something, you are already looking in the good direction, but the white dot of the weapon comes later (msecs later) based on dexterity. After this, small movements and adjustments of the mouse are tied together with the white dot and processed instantly.
  21. lucianpin

    Free look and weapons dexterity suggestion

    Great, that's what I am talking about. About the implementation, I know that it might not be simple. Now, when we press Alt key, the mouse controls head only. I am thinking that when Alt key is not pressed, the mouse should control head accurately and instantly, but also to control in the same time the body turn but with some lag based on weapon. So, no new animation is needed, the body with the gun will come slower. It's just that mouse will be as double input to the game: head instantly (free look) and body a little slower (lag). And as I said before, for small mouse movements or correction such like fixing a target, head and body/gun should be moved instantly. Just for sudden or abrupt mouse movements should mouse input be split to head instantly and gun slower. I am really sure that this is the best solution and the only option for a good experience. I really hope that you dev give us a feedback at least about this particular topic. My apologies if you are already implementing this and if that was your idea first, but I really wanted to get involved right now, when this feature is currently worked on.
  22. lucianpin

    Rolling Update Rev - 0.43.116251

    No mouse fix on experimental yet.
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