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Delta-Dude

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Everything posted by Delta-Dude

  1. Delta-Dude

    Kicking of Players for Clan members

    Rikta - think they don't accept donations, because then they would feel responsible for the work progress, how fast and good it goes, how much of stuff community wants they put in this game.. they would feel dependent and lose their freedom in creating and modifying this mod. The have creative freedom that any developer needs to make a brilliant game, and as long as it's on Alpha only - they don't need much more.
  2. Delta-Dude

    I feel stupid.

    Sucks to be you ;) But yep, I did DC in combat like.. mhm.. 50 times already? Though I've had a Last Stand fight for like 150 times as well. Just with so many cheaters and bug abusers who are immortal or can track and see you through the whole map, have cheated gear and guns.. I don't feel like I'm gonna die and lose my few days progress, because of a fucker who spawned all his gear within 1 minute and has the best of the best while being immortal as well.
  3. At some point it is. On some servers (mostly on those that have tag "test" but even on some without such tag) I had my ghillie and camo disappeared, so I had only survivor suit on me =/ No loot disappeared though.
  4. 90% and mostly those, who are more or less into this game, newcommers prefer "last stand" for their beans, unlike pussy experienced players. Also 6 out of 7 guys today tried to shot me, after I spared there life and helped them. 2 were shouting in direct chat "I have no weapon, I'm unarmed, don't kill me!" and soon after they found a weapon they tried to gun me down or used the one I gave them to shoot me in my back. 2 other tried to shoot me, after I asked if there's a chance we can solve this problem without arms they said "Okey, I'm friendly" those fuckers tried to shoot me as soon as I got out of the cover, luckely they aim really fucking bad so they payed for their treason. 2 more refused to communicate and tried to kill me with any means possible, so they died. And only one.. one guy didn't shoot at me, even though I had ways much better gear, while he had only revolver with few magz and had at least few chances to shoot me in my back without me having a chance to fight back. For that I gave him half of my food, meds and gear. He even asked if I really want to share that and if I don't mind him taking that stuff. His name was "Whatever" Hopefully will see him again (:
  5. Delta-Dude

    The Amazing Hatchet!!!!

    Drop your rifle in your backpack, and remove Hatchet from the toolbelt, to have it as a weapon. (though make sure you have enough space in your backpack for your rifle - else it will vanish)
  6. Delta-Dude

    Kicking of Players for Clan members

    OMFG don't want to follow rules - don't install the mod don't like the game - don't play it broke the agreement - don't cry about being banned So fucking simple! Rocket gives you this mod for FREE and in exchange asks you to follow simple RULES. You just can't say: "Okey I will take this mod fo free, enjoy playing it with my friends, but I don't give a fuck about your rules Rocket. I payed for server - I set my own rules." Fine - you pay for server, but if you don't follow the rules - delete the mode from server and set any you want that doesn't require you to follow such rules - nobody bans you from that. But by setting up this mod on YOUR server you automatically agree with the rules, just like when you install any game, you put a sign that you agree with the license agreement of that game and you HAVE to follow those rules, else Get The Fuck Out. Go make your own mod, set you own rules and be the motherfucking king. Those who still got shit in their heads, bitchy haters, and offended banned server owners - nobody gives a fuck about you. You put yourselves in this situation, you agreed with the rules - you broke the rules, now go cry in your pillow or excuse yourself, act like a man, but not a stupid whining immature noob. Then contact support and you'll have access to it again as long as you respect the rules attached to this mod distribution agreement. If you bought a gun, the fact that you payed for it does not provide you with the right to aim it at everyone just because it's yours and you think you're free to use it any way you want. I'm done, thanks for your attention.
  7. Delta-Dude

    Hotfix Build 1.7.2.3 Rolling Update

    well done, but in changelog would be better to make a list of bugs added rather then bugs fixed.
  8. Delta-Dude

    Hacker / Spawncheat in LU36

    I know how they do that.. and unfortunately I've killed same person about 20 times until I just ran out of ammo near NWAF Barrack. He didn't mind getting killed, leaving his corpses behind and spawning again and again. But I hope I annoyed him pretty enough ;) took him about 1 minute to relog every time I killed him.
  9. Delta-Dude

    Build 1.7.2 Rolling Update

    Not that I mind losing gear in survival attempt, but.. what's really sad is that you spend hour collecting some stuff and then lose it to a cheater who respawns instantly on the same position you've killed him and spawns gear, weapons, vehicles, can see through the whole map location of every single player and every single tent. That's what very desperating... And losing gear due to bugs, zombie rushes, other fair players - pff who cares, that's Alpha mod of survival after all, collecting gear, surviving, stalking and looting that's the goal for now.
  10. Also I wouldn't recommend to pick up any loot that does not look legit nor listed in wiki list of spawning loot, else you can end up being banned. Me and my friend found 7 cheated guns just today. AS50 with thermal scope, few camo AK SD, Camo SCAR SD, M16A2 ACOG+Grenade Launcher, PDW SD and few 100% cheated vehicles with automatically refreshing fuel and gear parts..
  11. Real world? Really? In real world you'd think twice before you shoot a living breathing innocent person who've done nothing wrong to you just for a can of beans which you don't really need. Here people shoot everyone no matter what they have, because "ah well he will respawn and find loot again, who cares" (-_- due to bandit/survivor future being removed, mod was much better those times) You should not compare real life and realistic gaming that much. They will always have huge differences. If you want it to be so damn realisting - no problem. One life per one CD-Key, and let's see how many people will be playing this. I don't say that you need to know who killed you, or be aware of those who connected or loosing connection, BUT: you need to know who's disconnecting, so you can ban those who disconnect in the middle of firefight aas cowards. You need to have ways of communicating besides direct chat.. if you want realism - why can't I shout, call, wave to a guy who's further then 40 meters away from me, they should at least make direct chat be like - the further you are, the less louder your voice gets. So 40 meters - perfect, 60 - less loud, 80 - hard to hear, 100 - almost impossible to hear. AT least this way. And once again.. differ life realism and gaming realism, don't mix them up. Rocket said that in real life you can't tell who's the bad and who's the good guy and gave as an example part of the video from "The Walking Dead" ... But come on.. if in real life I had 2 guys in front and behind me with a guns possible hostile or friendly I wouldn't be able to disconnect, niether would I instantly try to shoot them without analysing situation. What happens in DayZ now - everyone is hostile to everyone. Massive PvP, no bandit/survior, global chat is disabled (more or less normal means of communications gone) And direct chat is a really really shitty option, since if you need to communicate with someone you need to get on the distance of 40 meters (most of the times impossible without getting shot or spoted or he will disconnect..) and then maybe you can communicate, and if he accidently steps out to 41 meter - he won't hear you at all.. and u will have to reach him and repeat.
  12. Well I've seen 3 hackers myself, my friend seen 2. And we've seen alot of dupers and bug abusing assholes around.. really many.
  13. Delta-Dude

    Logical suggestion - Remove NVG?

    At some point - I agree. NVG are good. But you don't realise that you can't take them out for a patch or two to see reaction, without takeing away all NVGs from current users, what will be even more unfair. It took me 3 weeks to get one. I was crawling in the darkness with chemlight in my hand from hangar to hangar (those times I didn't know spawn locations) Yeh I died few times, but that made a game even more chellenging. Once I layed down near barracks and within just 20 minutes 2 guys with NVG came looting, I could barely see them, but shot both and got my NVG and a better gun. What I suggested already in my post - creating energy generators at towns, airfields, some other locations like docks, lighthouses and railway stations. Fueling them with jerry cans provides town with electricity for limited time. The bigger the place - the more fuel you need. So the street lights go on and NVG is no longer in much use. This will make game more FUN, more AWESOME, more INTERESTING, more CAPSLOCK FTW, more DYNAMIC, more EXCITING. And also add some kind of horror.. in night time with streets lighted up, but still remaining few dark corners, where bandits can possibly be aiming at you, or zombie might be just staring at ya and slowly moving your way.
  14. [justify]First of all I'm very sorry for breaking the rule of one suggestion per thread, but rather then making 20+ threads we (few DayZ playing communities) decided to put together all of our ideas to make it easier to observe.[/justify] [Dynamic Events] [Dynamic Events] A military convoy that spawns in random area on the map, and makes it way through Chernarus in various different routes. The convoy should probably include few NPC Soldiers that are not that easy to kill, plus one or two light armored military vehicles. The purpose of this is probably the same as Crashed Huey Sites, but those ones besides carrying some extremely good loot would also be harder to find and eliminate. This convoy is hostile to everyone including zombies. After it reaches the key destination it de-spawns. A horde of zombies (30-40) spawning in the random location of the map and moving through fields, forests, towns and whatever else (Just like in "The Walking Dead" movie and comics). Players should NOT feel safe anywhere. Even looting a small town, wondering in wilderness, or running through the field they might encounter that zombie horde. A "burning zombie" (or basically any other much stronger zombie) should have a small chance to spawn together with the regular crowd of zombies. A strong zombie that would have a 50% chance to cause a leg fracture on hit and dealing much more damage, if you don't kill him fast enough after he spots you - he makes a loud roar that attracts other zombies around, making it even harder to survive. Also to kill him you'd need about 10-20 AKM shots in his chest or 3-5 AKM shots in his head. He should also have an own model and set of sounds he makes to help recognize him from distance. I bet most of us would be glad to avoid fighting such bastard. "Black Hawk Down" This idea is related to "radio equipment" Lets say from time to time there will be a plane or helicopter having engine problems and crashing.(currently there are just random spawning Huey Crash Sites) Radio signal "We're going down, requesting evacuation at ****** coordinates" will be transmitted and players with that "radio equipment" would be able to actually hear that signal and get to that place. The first one who gets there -gets the stuff or can find a good position for taking out anyone who'd come to that place to loot it. [New/Reworked Areas] [New/Reworked Areas] A military base guarded by NPC Soldiers. This place should have some good gear, maybe vehicles or vehicle parts, fuel pump and etc. But should also be extremely hard to get in and out. Patrols, guards on towers should be very hard to eliminate and deadly shooters. Shooting everything on sight: zombies, survivors and bandits. Better loot - more and stronger zombie spawns. If you're looking through small villages or towns, maybe barns in the fields and etc - you will hardly find any good stuff, and you should not have strong zombies around such places, but areas with some valuable loot should have much more and harder zombies spawning. Energy generators located on the airfields, some towns, light houses and piers/docks. Basically what they do - they provide electricity lighting up lanterns in the town or on the airfield. Making campers with NVG more even with other people in that area. Refueling with filled jerry cans. Shooting the generator will obviously disable it shutting down the light, but can be repaired using toolbox and scarp metal. Survivor/Bandit Camps (possibly guarded by NPCs that are friendly only to Survivor/Bandits based on the type of that camp) Anyone who've ever played S.T.A.L.K.E.R games knows how cool it is to take a small break in a camp, sit down at the camp fire and relax listen to stories, rumors and other stuff. So what we suggest (though not everyone of us likes this idea, since it gives a limited safety to players) is making a specific area surrounded by walls or trucks (lets say Survivor camp) guarded by low-qualified NPC (inaccurate with low gear), that will shoot zombies and bandits. Disabling ability to loot backpacks of other players inside the camp. If you open fire inside that camp - you will obviously be shot by NPC's and even if they won't be able to deal with you - other players will most likely gun you down. Within that area - you chat will work, so there you can speak freely to other players. From time to time random amount of zombies will be spawning around that camp, going out of the forest and attacking camp, NPCs and any survivors inside of that area. Obviously NPCs alone won't be able to protect that camp and die, so without survivors taking part in defending it - this place will be abandoned and deserted for a while and has no protection. To get it back players would have to clear that area of all remaining zombies. This place can obviously be raided by Bandits, but they are risking to be spotted as well, both by players and NPC's and since the amount of Survivors in covered location will most likely be higher then the amount of Bandits they will have a higher chance to win that fight and get the gear from bandits. As a very strange idea would be a nice try to put "traders" in such camps - like you bring gun, food, ammunition there and give it all out to NPC trader, this will add some money, that will be shown in debug monitor. When you get enough - you can buy stuff from that trader that other players brought (or list of items he sells will be randomly generated) Killing enemy player and looting his corpse will also transfer all money he had to your character. Killing trader though won't let you get any of the stuff he was selling. [Global Chat] [Global Chat] Lootable radio - piece of equipment that should be added to this game. If system like humanity survivor/bandit will ever come back that's how this radio should work. There would be at least 3 channels on this radio - Global channel, where people within 5-10 KM area would be able to communicate with anyone who've got radio as well. Bandit channel, where bandits would be able to communicate with each other if they'd like to. This channel would be accessible only by bandits. (5-10 KM distance) Survivor channel obviously a channel for survivors to communicate without bandits (unless you obviously got a survivor in your bandit group) being able to detect their chat. Accessible only by survivors on the same distance as previous. Also an item such as "radio-signal-finder" might be added to game, giving it's owner ability to detect any out-coming radio signals within a small area around him. So if somebody likes to talk much and pays too less attention to things around, every time he posts a message in chat - people with "radio-signal-finder" can detect him on the map for a brief period of time. Also radio should have an option to be turned on and off. Basically turning off and on chat, not to see all those annoying messages constantly :dodgy: [survivor/Bandit/Groups] [survivor/Bandit/Groups] Blood Stains on the face, hands and boots of the charracter would be a sign that he's a murder. The amount of stains, their brightness and gamma should increase the more people he've killed. Stains should slowly vannish with time if he stops killing other players. So basically if that guy kill everyone he seen - his face and hands will be red, his boots will have some bright blood stains and completely red soles. Tents should be reworked. They are obviously too easy to spot and loot, so far I've seen not a single camp that survived logner then 1.5 of a week on a server that constantly got at least 30 players. How about replacing tents or adding some ground embankments/dikes. Little earth hills made by players where you can put your gear, harder to spot, but still possible. Or maybe giving an ability to dig tent into the ground using showel for half of it's heigh, making them still usable as storage. Maybe adding few variations of camo, so after setting up the tent, together with "Pack tent" "Save old camping tent" and other add button - "Change tent camo" so it will suit fields, deserts and other places more. If all of this does not fit.. at least let us set up tents in the woods, closer to the trees and bushes, under fur-trees, but not in towns. Friendly signs that would help people show others that they mean no harm and have no intention to shoot them. (or if they want to make other people think so) Like current "Salute" or "Sit down" actions, but those are lame, uncertain and while annimation is making you defenseless. What we suggest is an action, where you lower your gun, wave your hand and make a sound like "HEY!" or "I'm Friendly" or "Cease Fire" (or even making those actions attached to separate buttons/action menu, if u only need animation or sound), but the point is that this animation can be cancelled anytime allowing you to run, hide or shoot and do not put yourself in situation where you can't move for a while. Or if you see another player, he didn't detect you yet, but you assume soon enough he probably will and you already want to warn him - you mean no harm to him so you can attract his attention and show him you're friendly. Study Body does not work on the servers with no name tags. That's a little bit dissapointing. I'd like to know the name of the guy I shoot by using "study body" action button. Also that would help identify cheaters on hardcore servers. Also if claymores will be added to this game, would be nice to loot corpse and set up a claymore in his body after. That's so mean and evil that I bet you guys would like that :D Play dead an action that makes you drop on the ground and pretend you're dead. Maybe that action should take few seconds to do(possibly adding flies sound as well, or romoving it from game completely - else won't work. Murders score also shouldn't be updated instantly but only in 5 minutes or after you come and "study body") maybe not.. (if you're running through the field and start getting shot) ID code that will let people identify others. That's just one of the ways this might work: a specific item with 10 numbers code. For example my group would use 5748395847 code for ourselves which would allow us to see name tags of each other if our code is the same. If code does not match - no name tags are shown, this way we can easily avoid friendly fire. (Name tags could possibly work only at close range) Also this item should have 3-5 lines for codes. So if we don't want to shoot [MisFits] we'd just input their code in 2nd line, and they do the same, so that the name tags would be shown to each other. If they no longer want to be detected - each of their members just change the personal/group code and we'll no longer able to identify them like this. Auto-Run action button. Basically Arma II didn't need that function, but DayZ does need it. What I suggest - is an action menu button like for Huey with "Auto hover: on/off" Or auto-run should be attached to a specific key on the keyboard, what will make it a little bit easier for player I guess. [Zombie changes] [Zombie changes] Resurecting corpses zombie can be incapaciated with shots in his chest, legs, hands. But yet you can kill them simply with shots in the chest, what contradicts every zombie movie (worry) If shots in the chest would've just dropped them on the ground for let's say a minute (or you'd have to shoot at least 5 AKM rounds in each zombie's chest to finish them), but only bullet in the head could actually finish them off - that would be rly hardcore realistic style. Or if you don't want to make noise - you'd have to come to each zombie corpse and press "Finish/Kill/Put to rest" instead, to make sure this zombie will not get up to get you when you'll hardly be expecting. Resurecting players if player dies - his corpse remain for about 2 hours before despawning. How about making player's corpse turn into zombie 2 hours after he died, if his body wasn't burnt or hiden (yeh burning corpses instead of hiding would make more sense, but harder mechanics) So his loot disappears, and he stands up as a strong "burning zombie" that was suggested above. Lets say.. make such zombie-player-corpses slowly head towards Airfields, Chernogorsk, Elektro, Stary Sobor. [Weapon/Equipment changes] [Weapon/Equipment changes] Claymores would also be a nice innovation here. They should not be that popular, since a well placed claymore is a deadly trap. A small mine-field in every lootable building is not what this game should look like. Making it possible to disarm and take claymores with yourself would also encourage players to look carefully before rushing for goodies, or just shooting them from distance. Lets say if you approach claymore slowly on a distance of 3 meters you already have option to disarm it, if you get on distance of less then 0.5 meters - you're dead. Crossbow is probably the most useless weapon for now. It should be reworked.. We suggested few ways of doing so. Changing the crossbow model, maybe adding a better irnonsight or even scope. Making it more accurate. Making it more effective against zombies, but not players. Putting a stack of 3-5 bolts in one slot. Adding mechanics: chop the tree with a hatchet to get a woodpile, then with a hinting knife make arrows out of a woodpile. And suddenly crossbow will become much more popular and interesting. Making it easier to pick up bolts from zombie corpses and objects. Food should not be restoring blood instantly, but rather restore it over time (opposite to bleeding effect) Nourishment icon should be flashing green after you ate smth while your blood is being restored. Eating more food during the same time will just refresh the effect, but not improve or increase it's duration. [justify]Once again, we're deeply sorry for going against that rule "one idea per thread" but we just don't want to spam forum with lots of threads and it's hard to track peoples' opinion, suggestions. We hope our message will not be deleted due to that reason and we hope some of you will like ideas we offered. This post will be updated daily with any new ideas that our communities might think off.[/justify]
  15. The game should get harder in my opinion as well, but I'd like to set up a base somewhere, that is at least a little bit safe. All of our current bases were ruined, destroiyed, looted within a week, even those we've placed 5 KM away from the playable map area. Zombies are no longer a threat, people going PvP deathmatch mode only, no events, nothing new, nothing keeps you interested after 2-3 weeks of playing. This game needs some larger mechanics for setting up bases, harder survival, stronger zombie threat and more events and missions.
  16. I wouldn't like to be a bandit and wear a RED armband in a green camo ghillie suit... that will totaly give out my position. Also I wouldn't like to be survivor, who can detect bandits easily by looking at those bands on his hand.. and it's.. not rly realistic, why would bandits mark themself as bandits on purpose? =D
  17. A military convoy A military base Thanks for comments, but you havn't noticed all of my commentaries, that players should not be safe anywhere, but they might have some limited safety. Yes most of the events should be happening with people, but dude.. there are only 50 players on the map the most (some servers allow more, but they pay with extreme laggs for that) expecting players to do those convoys or start a dynamic event.. - that won't work.. but some NPCs can do it easily and that is the point. After all when you spot a convoy, be sure you're not the only smart guy who've noticed it, and you will probably have a hard fight between Zombies, Survivors, Military NPCs, Bandits, Organised groups/teams - and you never know who's gonna win it. And that's what I call a really cool dynamic event. Energy generators Also the idea with generator as I said is mostly for fun and to add varaity of different actions. Using a flashlight detects only you, flares detect their owner also, NVG is NVG and lighting up the whole area detects everyone. A "burning zombie" Nobody says there should be mutants added, I just said that you can't make all zombies equal. Military zombies should be harder to kill and deal more damage.. after all they had some strong physical trainings when they were alive and got some gear on them to protect from bullets, why would they die as easy as a common farmer? A horde of zombies (30-40) The point of it, is that it does not and SHOULD NOT spawn next to the player or despawn when there are no players around. This horde should be random, unpredictable, deadly and exteremely dangerous. Auto-Run For sure you've never been teleported 28km away.. 2hours of non-stop run in a deserted area.. also if you're running to a camp that is far away in the wilderness few times a day, you'd hardly like to spend 25 minutes holding "W" one way and another way with nothing happening around you. anyway, that's just my opinion of how things should work.
  18. Also this game should have some kind of group system.. For example [WTF] on US23,24,25 have a deal with [MisFits] of not attacking each other. But name tags are off on those servers. There's no possible way to identify people, and even [WTF] sometimes have problems with identifying own mates. Any ideas how people could identify allies, but have no chance to identify enemies, unless they kill and use "study body" ? I'll describe my suggestion above in the first post.
  19. I don't think it's Rocket and Co.'s mod.. We don't have to be happy with things that we don't feel happy about. Yeh they develop it, they work on it, they have all right for it and they are in charge, but people decide whether to play and support it or not. This mod had a great start, but at current state of things turns into another lame copy of L4D or BF3 with few zombies around. People quit this game already, it's ways too hard at start and ways too easy in the end, has no challenge, no goal and keeps no interest in player after 2-3 weeks of playing. After 3 weeks I've seen and drive all sorts of transport, carried all possible gear and explored every single area on the playable map and I feel I'm not alone like that. IMHO: Dynamic events, goals, missions, tasks, objectives, achievments, less PvP deathmatch, more Co-op survival, more FEAR from encountering zombies, less FEAR from encountering players that's what this mod should be. Of course Rocket can go any other way he wants, noone will stop him - his project, his decission, his right for that, everyone appreciates him putting so much effort in it already. But if he will lead the way he wants not listening to what community asks for - then much less support from community, much less players, much less interest in this project and it dies. What I really liked in this mod - is that gamer (and no only them) communities were asking leading developers in game industry for such game for MANY YEARS, but they were either given lame shitty gameplay with good graphic or single-player simulators or even ignored. And now Rocket creates a brilliant mod, exactly what people wanted to see.. and it turns into a fucking PvP deathmatch. People ignored all the bugs, glitches, low optimisation of Arma and forgave it's poor engine, because this mod was so amazing.. and there's no reason to start ignoring community and turning this mod the way only developer wants. I don't say devs. are doing bad, but recentely they took a wrong turn.. and if they won't get back on the right route - they gonna lose the spirit of this mod that charmed everyone and get lost in the "wilderness" and "die there from thurst and hunger" In other words this mod belongs to chain that consits of Rocket, Dev. Co. and Players that play and support this mod. Lack of one link and this mod will see the black "You are dead" screen shortly.
  20. Can you think of any other Dynamic Events guys?
  21. Yeh, that's the point that military NPCs won't be seen that often, and even when you detect them it would be a god damn hard task to deal with the whole convoy of experienced soldiers (crazy AI) alone. However they'd be moving slow, so you can track them and wait for mates to come and assist you.
  22. Yeh, even weak NPCs guarding is already a little bit not in the game style, but would be nice to have an area for trading. Somthing like a bootcamp for noobs to learn.
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