Hostile (DayZ)
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Everything posted by Hostile (DayZ)
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Passing out every time i log in
Hostile (DayZ) replied to Travis (DayZ)'s topic in DayZ Mod Troubleshooting
Use painkills. Probably you are in pain when logging out... I'm almost sure of it. -
Use Firewood as Splints, like Blood Transfusion
Hostile (DayZ) replied to thygrrr's topic in DayZ Mod Suggestions
Good one. +1 -
You get 800 blood with cooked one, and you want to get 1000 with uncooked ? I guess you meant 100. Well, as long as you get a chance to get infected with disease or a parasite that would fuck you up in some way, ok.
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so...what, wait 3 minutes for new respawn or run for 40 minutes to the place you wanted to spawn. I don't see much of a problem with choosing here, even if it means 10 minutes of waiting. I want to play with my friend now, not 40 minutes later, when I will be going to work in next 20 minutes.
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I approve, also add a chance to pass out while doing this.
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People with AKMs are easier to be tracked. AKM is less accurate than enfield, also it's a bit less powerful, thus sometimes you won't kill in 1-2 hits with enfield (95% of the times I hit someone witn enfield, it's 1 hit kill). These cons of AKM will force you to shot multiple times which will give away your position to other players. After first shot in wilderness I usually try to locate it asap, so after 2nd AKM shot I can locate the player almost instantly.
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Camo Clothing....Not really camoflaged is it?
Hostile (DayZ) replied to valiant 1-4's topic in DayZ Mod Suggestions
I agree. If I have a civil suit' date=' I keep reloggin till I get black skinned one ... as White+blue is like a big sign saying "Kill me, I'm here!" [/quote'] Even if you relog until you find a civilian skill you like that doesn't mean other people see you in that skin. I've tested this with my friends. Really ?! DAMN! I thought I was almost invisible with that "hard worked" black suit when lying at the treeline trying to find the source of these gunshots.. oh well. -
The thing about DayZ is, that it plays like a sandbox. It's open ended game, there is no real goal, also some of these classes are superior to others. I do not see ANY point on spawning as someone else than Soldier or Hunter (the classes you put). As long as soldier's "Gun" is something more than "Makarov". Spawning with almost no gear is the way to go in my humble opinion. It gives more to the immersion and makes the gameplay more challenging and fun.
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That's the point... a city should be a place to be feared but right now even without a weapon you can run in ' date=' take 15 minutes to get evertyhing and leave without killing a zombie. A city should be a no go for somebody who has just spawned. [/quote'] Actually, I find to use cities as great resupply for my encampment. I wait till a loot will leave the city by itself, then I ask it to stop and let me take it by pull a trigger on my gun while aiming at it moving towards the borders of the treeline near the city. After it politely stops and waits for me to take it, I then take all high end stuff that is needed to survive for long weeks. Who needs superior sniper rifles and amazing M16 with Acog, if you can do just fine with AK74/AKM or CZ550 and TONS of supplies.
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FK NO! JESUS CHRIST, NOOOOO. That's like the worst idea on last 10 pages, sorry.
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Starting with a Czech Vest Pouch?
Hostile (DayZ) replied to Darkthunder's topic in DayZ Mod Suggestions
Agree! I don't get it why do we get a chance to find some backpack that is WAY WORSE than our starting one... I just don't get it. I could also would like to see spawning WITHOUT any backpack. -
One town as the last stand of human race...
Hostile (DayZ) replied to Opitz's topic in DayZ Mod Suggestions
Cherno and Elektro are those, there are hundreds of people murdering those all poor zombies. No AI soldiers, Though. On the other hand I think too many of the residents of these cities are from the USA, as you can see people shooting on every corner. -
Camo Clothing....Not really camoflaged is it?
Hostile (DayZ) replied to valiant 1-4's topic in DayZ Mod Suggestions
I agree. If I have a civil suit, I keep reloggin till I get black skinned one ... as White+blue is like a big sign saying "Kill me, I'm here!" -
A very simple idea, Add a sound when a player enters the game. It could be yawning or something like that, not very noisy but still audible at close ranges. It could warn you against server hoppers or people who like to switch to the different server just to log in back behind and take you down. I've seen couple of scenarios, where people spawned with me inside a building on a higher floor, where you can't access without going through lower interiors.
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Ammo count isn't accurate after reconnect.
Hostile (DayZ) replied to green neo 1's topic in DayZ Mod Troubleshooting
It always worked like that. If you relog, all your clips are refilled. -
Check your GPU control panel if you have some AA forced on. Also, be sure that post processing is set to off. (ingame option). Oh and yea, Set interface equal to the 3d renderer, as the guy above said... forgot about that, I thought it was obvious ;) .
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I like the idea of looting on enterable houses. It would make them worthwhile.
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jumping over fences and other obstacles while running
Hostile (DayZ) replied to Svalleper's topic in DayZ Mod Suggestions
Ok, but if you add a 80% probability chance of tripping over and breaking your legs when running with low stamina/health or in high panic state and trying to jump over smth. -
A simple suggestion I would like to put here. Being able to claim a tent of an owner that has been killed somewhere. Right now, if I'm not wrong, tent disappears after 2 days of owner's death. Don't get me wrong, it's good in someway, but could be totally improved. After someone, who put down the tent, dies... that tent becomes just a useless container that MAY contain something till it disappears into oblivion. Why not let us claim it after someone died and be able to for an example pack that tent and move it somewhere else, so we could reuse it. But, if none would find it in the first 24 hours after the death of it's owner, tent would disappear, thus cleaning up a server just a bit. Claimed tents would change the owner to the guy who just captured it. It wouldn't despawn until 24h of his new owner's death. Add your own suggestion on how You would like to see it improved. I find it flawed a bit right now.
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Kill people near Cherno. Found 2 antibiotics today from 5 guys in total. So droprate of antibiotics in Cherno's pathetic survivors is ~40%.
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Make the old bandit skin a find-able item
Hostile (DayZ) replied to kloust!'s topic in DayZ Mod Suggestions
+1 God, make it happen! -
So, you just want to turn everyone into a carebear? I do not like that idea at all.
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ARE YOU HAPPY WITH THE AMOUNT OF AMMO?
Hostile (DayZ) replied to leo235's topic in DayZ Mod General Discussion
Scarce supplies > Hard and impossible zombies with infra vision. So yes, Less of everything would be nice. Especially, less beans and sodas. -
In the name of God, where can i find morphine!
Hostile (DayZ) replied to kbassil's topic in DayZ Mod General Discussion
Deer stands tend to drop them too -
Petition to spawn with a weapon!
Hostile (DayZ) replied to Sloshyman's topic in DayZ Mod Suggestions
No. 10 chars.