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Everything posted by guppy22143
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THE POWER OF DEAN COMPELLS YOU, THE POWER OF DEAN COMPELLS YOU! BE GONE, IMMERSION KILLLERRRR!!!
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Well, there wouldn't need to be a bunch of 3D models. What Dean could do is maybe make a slightly different texture for each condition of Mosin, complete with serial number. These would then be randomized on the loot table and "stretched" over the Mosin model. However... This would take a lot of time, and work, and the functionality of such a feature is questionable beyond "realism."
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Community Event today for New Players: Get high-end loot!
guppy22143 replied to Irish.'s topic in New Player Discussion
Your glorious bastard, you. ;3 -
Not really. You could, in theory, randomize a timer for every Mosin spawn, and then put the variable for the serial number in the description. eg, "...Serial number 1337."
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Community Event today for New Players: Get high-end loot!
guppy22143 replied to Irish.'s topic in New Player Discussion
Dude, wait, don't kill yourself! Go here. http://www.reddit.com/r/redditrescueforce Damn you, Irish. Always telling our paitients to commit suicide. <_< -
HiddenPuppy's Basics combat guide (Offensive)
guppy22143 replied to HiddenPuppy's topic in New Player Discussion
Ja, take nothing I say personally. Unless you are a troll, it's all supportive criticism. :D -
Rocket said it isn't loose items causing the lag, but rather the way the game renders polygons.
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HiddenPuppy's Basics combat guide (Offensive)
guppy22143 replied to HiddenPuppy's topic in New Player Discussion
Your tips are really only useful against CoD kiddies. What about cover and concealment, move and shoot tactics, formations, flanking, supression, ect.? TL;DR: This isn't a learning tool as much as it is a few tips on maintaining a combatatant mentality. Still useful to newer fighters, though! :D -
Plus I don't think that RP diehards would appreciate river cane around the ponds... :(
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I'd love denser forests! But they'd need to optimize performance and the way the game renders octagons. I'd prefer something like the forests from Arkansas... I loved the forests as a kid! :D
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He is correct, though not sure on the 25% number.
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While the bleeding is just annoying... Yeah, this guy seems a biiiiiiiit weak. Trust me man, once you get the hang of it, zeds will be EZ. Mainly when you realize that cities suck!
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No, it's a SUPER rare spawn. A sexy gun, might I add... Even if I did find it, I would tell NOONE. It makes you one hell of a target!
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Holy hell mate, eat that food!
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I do. I've done a bit of work on this in game... When you eat, you can become full. This doesn't actually correlate to energy levels, though. It correlates to your stomach, the storage unit for food. The food is "digested" into energy, and then you can eat much, much more! :D
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New engraved 1911, anyone? :P
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Are you even old enough to own a handgun? :huh:
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Handguns are the most common suburban gun. This being said, I hope it has LOTS of variety. And we already have an AR. The M4A1 was developed from the M16A4, with 80% parts commonality. The M16A4 came from the M16A2, which came from the M16A1. All of these were created from the AR.
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This pistol is Medic approved.
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Aradia's Playstyle Poll: Featuring TOOOOOONS of Options!
guppy22143 replied to hannibaldaplaya's topic in General Discussion
You should add Combat Medic. I work as a combat medic for a few hero squads from time to time... Not only do I help out anyone I can, but I also actively kill bandits. -
Careful, you will attract CityLife RPers who will beg for opium...
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Ja, a bike might be good to hold people over... But it would take IMMENSE amounts of work. 4 textures for every part, damage mechanics, skeleton, how it interacts with the world, speeds, balancing, ect. Then, finally, bug fixing. I say all vehicles, big or small, should be added at least a few months from now.
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Feel free to PM me if you have any more questions. :D
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A 7.62 x 54 mm round would smash through a ballistic shield, it'd be useless against that caliber. 5.56 would be effective, maybe the shield could protect you at 700+ meters. I could only see it really being effective against .9 mm, .20, or .45 ACP
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Alright, all these are vague descriptions of the unconsciousness phenomena. The medic shall take over from here. ;D First of all, unconsciousness has several different causes. The most common is blood loss. When your blood level drops to 200, you will be knocked unconscious. You will continue to bleed, unless bandaged. If you are bandaged, energized and hydrated, you will regenerate your own blood and wake up after aprox. 20 min - 1 hour of unconsciousness. If you are given saline, it will wake you up, due to increase in blood level. The second type of unconsciousness is shock. When your shock levels (gained from taking damage) goes above your blood levels, you are knocked unconscious. You should wake up quickly in this situation, as shock levels reduce naturally. Epinephrine should also wake you up, possibly a defib but I have not tested that yet. Hope that clears things up! :D