Kintaro (DayZ)
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11 NeutralAbout Kintaro (DayZ)
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Woodland Warrior
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How do you justify that my idea (basically spawning a zombie where you die) would consume more ressource than your idea of creating more viruses, doing lab experiments, having differents kind of zombies or being able to become and control a zombie ??? I seriously don't get it. Everything about my idea already exist in game (spawning zombies, % chance of getting "sick")
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I'm not sure about this one. Because then if you remember where you logget out, and you suddently appear 1km away at log in, you know that there is someone in the area.
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If that's how they want the game to be it's fine really. I just think it would add another dimension to have to avoid getting infected and it's why "zombies" ( or whatever you want to call them) are interessting and why you have to avoid getting hit at all cost. Cause right now you could replace them by tigers, snakes, killer rabits or lazor raptors and it wouldn't change anything. And yeah answering "they aren't zombies, they are infected humans." and bring up realism is a bit light for an answer.. Anyway, can't wait to see them stronger and a lot more zombies !
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huh okay...and my idea was unrealistic ?
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I've searched a bit but found only random conversation about it. Also there's like nothing about it in the first 10 pages of the suggestions section. Is there a web page somewhere with official info like "what is dayz / what it will become / what it will not become" ? So far I found planned features only. Also it's kinda hard to follow dev blog / forum / twiter. If someone could link me to an officiel answer about infections I would appreciate it and not talk about this anymore. It wouldn't need more ressources to the currents sick states. It would be like : you get hit by a zombie -> % chance of being infected -> if infected -> after a random amout of time you die, and a zombie spawn where you died.
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Kintaro (DayZ) started following Zombies - getting infected
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I think players should turn into zombies after a random time after they ve been hit by a zombie. I don t mean they should control the zombie, but they should die and then get replaced by a zombie. Maybe with a low chance of not turning into one. This is like the biggest threat in every zombie movie : getting hit by a zombie. Do you kill you friend then ? Do you wait ? What do you think ? (sorry if this has been discussed already, couldnt find )
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I think that overall equipement spawn should be reduced by a lot and that we shouldn t find pristine equipement. Crafting/repairing would then be a lot more usefull.
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I don't like the idea of having "classes" in dayz. If they want to introduce specialisation it should be by making some subject so complex that you really have to spend some time to figure it out and master it. Also as it has already been said, some things would need so much part that you kinda need to do only one thing
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Duct tape could also be used to mark building, doors etc
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some kind of indication for people who kill for no apparent reason
Kintaro (DayZ) replied to daisho's topic in Suggestions
This blood could also attract /respawn zombies a lot more than if you don't have any blood on you -
Thoughts on a small change to logout timer
Kintaro (DayZ) replied to UnderWoods's topic in Suggestions
I never had any problem with logging out as I always go in the woods, in a pine tree, far from anything. Now if they add respawn / agressive animals, etc maybe this should be changed, but right now it's fine for me. -
By banning I meant banning the log in/out function from certain area
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Well for me this isn't to stop ghost walking but mostly for more realism. As I explained in my first post, if I spend some time to secure a place I don't want people to just be able to log in anywhere. And any timer can't disable that, only discourage (which could be fine depending on the timer duration)
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did they say why ?
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Well they should just add more content outside the coast for that