ZtruK
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Why this mod is the best thing to happen to PC gaming
ZtruK replied to jagdfalke@gmail.com's topic in DayZ Mod General Discussion
Hey OP if you have a console, pick up Dark Souls. I can tell you will love it. I feel the same way about games. -
When I'm playing and down to one or no morphine/bandages, the only thing I'm trying to do is get more. Looks like you just need to get your priorities straight. Going for military loot when you need hospital gear.. your fault dawg.
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I've bled in 1hit but I've also not bled after 10 hits. So is it random and people are just really noticing the 1 hit bleeds? I like that you always need bandages, morphine and to a lesser extent painkillers in your pack or you are at serious risk. It forces you to make tough inventory decisions. Slim down on morphine/bandage to fit another SD clip or not?
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So I'm new to Arma2.. why is Autorun not in the game? Is it a "not hardcore" thing or something? It's the one thing I really wish was in DayZ.
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Does Six Updater keep the beta client up to date? I have avoided all uniform changes ever since I was ported to the ocean and lost everything..
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My buddy and I are ran into the same situation. The next step is to pick a good sever, pitch a tent somewhere in the wood and start dumping gear into it. Live off the nearby cities and make runs with just your pistol and an empty pack and fill your tent up with awesome stuff. Then when you die, just just need to get back to it and you can restock many times. After that.. try to get a vehicle? Still haven't seen one myself.
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You guys sure you aren't on bad servers? Some servers will have a memory leak or something that causes FPS to be in the toilet no matter what you do. "Good" servers are very smooth. Try a few different servers first before messing with your own settings.
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Who wants some beans?
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Pros/cons of loot overwriting what is already there?
ZtruK replied to ZtruK's topic in DayZ Mod General Discussion
Didn't realize that, so up north where there are less players the loot does wipe itself out and re-spawn.. -
Pros/cons of loot overwriting what is already there?
ZtruK posted a topic in DayZ Mod General Discussion
I tested this last night so I'm fairly certain it's how it works. I found a deer stand full of junk. Went away came back, still junk. Cleared all the junk and dropped it in the woods and the stand respawned when I came back with fresh stuff. What would the negative be for allowing loot to re-spawn at whatever it's interval and overwrite whatever is already in that loot spawn's spot? Would there be too much good gear in the world? Cans and other junk loot would still spawn, it just wouldn't be left there causing a server that's been up for a while to have stale loot everywhere. You could even increase the % chance of junk loot to spawn to tweak this. Just some thoughts, I love the game but I can't believe anyone likes dumping their packs to clear out a good spawn point and make it re-pop. I found a barn with 5 axes last night. Didn't even try that one, would have taken a while. -
To Rocket & the “Hardcore” crowd
ZtruK replied to RJ Macready's topic in DayZ Mod General Discussion
Nighttime is fine, some of the best stuff happens then. Use Chemlights, flashlights flairs or play on an offset server if you hate it so much. -
If I have very little blood left should I just suicide?
ZtruK replied to HedonismBot's topic in DayZ Mod General Discussion
Munch on any food you find, you get minimal blood from all canned food. If you have what you need to cook an animal you get like 800 blood per cooked meat. Best way is a transfusion but you need a friendly player and a bloodbag (get at a hospital). -
I understand all the types and high vs low yield. I'm trying to figure out how the game decides what and when to spawn. So if a place has 2 possible loot spawns and there is a chance of zombies to spawn as well, can they take up a loot slot? If the two loot spawns are an AK and a tin can, someone takes the AK but leaves the can. Then there is a respawn, does it only spawn for the missing AK? That means eventually it will just be 2 tin cans and never resapwn until someone actually takes both cans away? I've had a barn I was in respwan some loot while I was in it when another surviver came running nearby. Does this mean it spawn loot when it detects a "new" player approaching? It's not time based? Just trying to figure out why most places I find, high yield barns and such are just chalk full of cans and whiskey bottles (redneck party barns). If you need to remove stuff to spawn, that requires quite a lot of pack space. Wondering if there is any chance of an overhaul of this system? Maybe items that haven't been touched for X time can be overwritten? Thanks for any info!
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My only complaint with the current verson is how bad crouchrun is. It just slows the game down a ton to have to prone everywhere. A few versions ago you only had to prone if you were pretty close. I love the changes to volume and sight depending on what surfaces you are on, just wish the visibility of crouchrun and crouchwalk for that matter were reduced a hash or two.
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Does it do this even if you Shift-LeftClick a spot on the map? Even with no GPS? I thought that was only for you.