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Ziad

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About Ziad

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    Survivor
  1. Ziad

    Marlin 1894C [SA Weapon Suggestion]

    If one took a random post-Warsaw Pact country, which(of the two mentioned) would one be more likely to find? Obviously, the one that the Russians/Soviets used and dispersed to satellites. If we are going to have a lever-gun at all, it should not be something that is just commercially available in the US and a few other Western countries. It is plausible that a hundred thousand, or even only fifty thousand, were left in Chernarus, with a few dozen findable on the map. It is not plausible to find a few dozen Marlin brand lever guns in .357, guns that have only been available for the last 20 years or so. The Magnum was necessary, I suppose, as it was the only handgun they had ready for the initial release. I am hoping that any further introductions will at least make sense to be found in a post-Warsaw Pact country, rather than embarrassing the developers any further.
  2. Ziad

    Marlin 1894C [SA Weapon Suggestion]

    Yup. It really is the only logical candidate to fill that slot. I just hope the Dev Group is paying attention.
  3. Ziad

    Marlin 1894C [SA Weapon Suggestion]

    We have been over this one before. If you desperately want a lever action in game, there is no reason not to have one. But since there is one and only one logical choice, let's have it: http://en.wikipedia.org/wiki/Winchester_Model_1895 The Russian government imported over 300,000 of these; they were mostly transferred to troops in "provincial" areas, such as Chernarus would have been. They were chambered for the standard Mosin round, and even came with a bayonet. No reason to go for a pistol-caliber in a commercial lever gun, when one can actually be in line with the back story. Problem solved.
  4. Umm... Papers generally spawn on a table or some such. If you drop one to leave it behind, it usually ends up on a floor or in the street. But yes, a bulletin board that such could be pinned to sounds good. Especially if there is a good sniper position that covers it... :D A problem I see is the question of whether such should be persistent. You could end up with a very cluttered board in a few days; or a message could be up for ten minutes and be gone at server restart if they were not persistent.
  5. Ziad

    How to balance low-pop high-pop servers

    I like the idea in general. Especially with the persistence of tent storage; if I decide that the game is made out of balance by, say, too many Long Range Scopes, I can hop through the servers on the hive, harvesting all of the better-condition LRS spawns, and place them all in my tent. That way it would cut down on KoS snipers. Or if I didn't like the idea of people getting away with popping zombies, I could collect all (or as many as I could get) of the Amphibia mags, and put them into storage, thereby increasing their rarity all across the hive. And so on. In short, I can see a very big problem with it (NB: I have nothing against Mosin shooters or the Amphibia) as it would be possible for one player with a particular obsession to adversely affect the game play of other people, folks who don't have anything at all to do with him.
  6. Ziad

    This game needs a lever-action rifle!

    Russian M1895 Winchester with bayonet. http://en.wikipedia.org/wiki/Winchester_Model_1895 The Russians got over 300,000 of them. Yeah, I could see them turning up in the game. Z
  7. I have lost random bits of gear before on logout. Even in a truly safe place - not a low-pop server, but in the middle of a field. I was away off somewhere, found a little thicket out in the middle of a bare field. Ran out from the closest cover, more than thirty seconds away from the bushes - so, once I scanned the area, it was clear that there was nobody who could get to me inside the 30 second timer. Logged out, and when I logged back in random stuff was missing - my weapons were fine, but I was missing a couple cans of sardines - not the easily opened tuna. A badly damaged protector case was gone - a bag of rice and some spare magazines; but the pristine protector case was there. If somebody had somehow managed to sneak across the field - I had been in the bush a couple of minutes, doing inventory maintenance, drinking a soda, and so on, before I scanned the area again and logged out - they certainly would have taken other things. Definitely a bug, but a minor one at this point.
  8. Ziad

    Mauser C96

    I would like to see the Broomhandle; I would prefer 9mm. The 7.63 round is weak, and while it will fire the 7.62, that round is loaded to much higher pressures than the Broomhandle was designed for. It would not explode, but it would quickly malfunction or just completely break down. As far as rarity - it would not be an immersion breaker nearly as much as some weapons that are already in the game. There are logical reasons for at least some of these to be in Chernarus, as opposed to, say, the "Magnum". It was used by Soviet troops and German troops, at least to some extent. And 9mm is available in game already. I have some experience with weapons used by insurgent forces in the region. In Baghdad, we found the Thompson submachine gun. The Sterling submachine gun, in quantity, in pristine condition. The Browning Hi-Power - I got to handle a gold-plated one. The StG 44, with quite a bit of ammo. Stetchkins, Makarovs, Tokarevs, etc. The Skorpion. Lee-Enfields, Mausers of all descriptions, M3 Grease Guns, and on, and on, and on. I am not by any means saying we should have all of those in game. But as there seems to have been an insurgency going on, the devs could probably make a very good case for just about any weapon made in the last hundred years. Z
  9. If it isn't too late to vote, I would like to add mine for the C96 Broomhandle Mauser. Not much logical defense for it; simply my own nostalgia - I was an extra in a movie once, and got to fire one (blanks only). It might stretch the logic a bit; but some German troops were carrying it in WW2, and if part of Chernarus was occupied by Germany at any time, it could happen. Z
  10. Ziad

    Trick to find out, the GSP of a Abusive Server.

    Well, one of the two I reported is up, but they have been forced to change their policy; I haven't been able to find the other one, so I think I can safely assume that he has either lost his privileges - and his money - or has changed his policy, as well. There are still way too many getting away with threats in the name - or in game messages; the latest was "The server was unable to connect to the Hive and has generated a new character. It is recommended that you disconnect immediately before your character is overwritten." Or words to that effect. About as nasty and low-down a bare-faced LIE as you could fine.
  11. Ziad

    Trick to find out, the GSP of a Abusive Server.

    Is the method quoted above wrong? I reported two to [email protected] and haven't heard anything back yet; so far as I know, those two servers are still running as private servers. Does it just take a long time, or do we just accept that Fragnet won't do anything and those wanting private servers should get one from them?
  12. Ziad

    Magnum or FNX45

    .45 - it is already quieter than the magnum; mags are not impossible to find - difficult, not impossible - and someday that suppressor will work.
  13. Ziad

    Trick to find out, the GSP of a Abusive Server.

    "No servers found." Well, I pulled the ISP and reported them. We will see if fragnet gets back to me.
  14. Ziad

    Trick to find out, the GSP of a Abusive Server.

    Wish they would do more about enforcing the rules. It's bad enough that these public servers claim "private" status in their names; some of them have a total-kick policy, to where you are kicked before you finish logging in. As well, your kick can earn you a five-minute penalty just for being kicked, so an innocent attempt to join a server that has a good ping and a reasonable time-of-day ends up costing you a time out. If you are playing on your lunch break, that can make a real difference in your enjoyment.
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