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Khattr

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About Khattr

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  1. Of course every admin action i'll make will be justified and covered with logs ... I had the case this morning : they surprise us, they kill my mate, I kill one of them, then a second ... and the third just spawn behind me ... I've my own testify, I've the log showing the disconnect of location X,Y , then reconnect X+5,Y+3 ... I think this is enough ... Today, I warn that player. Next time, i'll see things like that on the log, he'll be randomly kicked .... And I'm not talking about banning ... His behaviour has to be punished ... But he/she hasn't cheated, he used a weakness in the game system . So his punishment has to be lighter... Could any member of the dev team confirm I'm not breaking any rules ? And could some one tell me how to make a cyclic message with the rules ??? I've made it translate in russian by a friend ( I'm european, part of "my" gamers are Russian, lithuanian or use cyrillic-based languages ) So everybody will know what mean to be "warned"
  2. Hello all, I was wondering : As the d/cers and others ghosts just ruin the game, why can't we, admins, ruining their game ? What i'd like to do is : - When a d/cers is spotted : to warn him using global chat - then randomly kick him with message " d/cers / ghosters " . I don't think I'm breaking a rule doing that and I'll be ruining his game so he/she ruins others ... Any ideas or suggestions ?
  3. And for example, the hackr seem to have spawn a attack heli on the server, is it possible to track coordinates of that vehicule and to try to associate its with one player coordinate ? I'm a fully newbie ... so i don't know where to start ...
  4. So I hope I've an idiot on my server :-) ... Thanks for you reply
  5. Oh, thanks for the advice .... Do you know what I should look for ? Thanks
  6. Hello all, I have a cheater on a server I'm admin on. He(she) make some forbidden vehicule to spawn . I'm trying to figure out who is it ... but I've lots of holes in the arma2 rpt files. On the script.log files , i've found something I don't understand : 21.07.2012 19:53:03: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #36 raddWeapon = 'addWeapon' 21.07.2012 19:53:03: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #36 raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf') 21.07.2012 19:53:03: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #36 raddWeaponCargo = 'addWeaponCargo' 21.07.2012 19:53:03: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #36 raddWeaponCargocode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeaponCargo.sqf') 21.07.2012 19:53:04: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #30 rcreateMarkerLocal = 'createMarkerLocal' 21.07.2012 19:53:04: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #30 rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf') 21.07.2012 19:53:04: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #31 rsetMarkerPosLocal = 'setMarkerPosLocal' 21.07.2012 19:53:04: PLAYER_NAME_HERE (PLAYER_IP_PORT_HERE) PLAYER_HASH_HERE - #31 rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf') I can't find anywhere else in the log thing like that... Of course I've anon the guy name, ip and so on in case I'm wrong and this is legit. Could someone explain me what is that ? Thanks
  7. Khattr

    1.7.2 view bug

    OK. So we played yesterday : - I can't see any tree / object / road / person further than 1200 meters - There were no fog, nothing. - I was able to see player closer than 1200 meters. And I'm still using the same video settings (.. I put shadow on "normal" ... ) It's very strange to see trees/roads/building appear when walking toward them. Any one has an idea ? Thanks
  8. Khattr

    1.7.2 view bug

    It was not lag .As soon as I see my friend, we don't have any teleport-case or things like that ....it's just that we can't see anything further than 500m ....We'll see today if the same appear .
  9. Recently, I got killed with a Coyote Backpack/m107/M9 SD close to Solichny . I respawn at Otmel , I ran and get my stuff back ... So , oO wtf . So, before taunting people without knowing anything and being off topic ... Thinks twice ... so we'll avoid wasting time reading you .
  10. Dear Hawk, Unfortunalty, this is not the action of a single man .... But, anyways I know why now ... So, the sum up is : some bandits kill and then just disconnecting 'cause they don't want to be shot back by anyone in the area . The reason they are bandits is ... their matters ( i don't know , i don't care in fact) but they are dc'ing . That's the point . And that's why I hate them ... At least, I can get my stuff back ... So, you dc'ing bandit, when you kill someone, do the job well : at least, hide the body ... ( and please don't do it by server hopping to emptyone and joining back once you're in position ) @Bandits, thanks for answer. I hope I'll never meet one of you .... or my lifetime will be shortened alot ;-)
  11. Khattr

    1.7.2 view bug

    Hey Commander, Yeah I was on 2 servers : the first on 1.7.2 and the second on 1.7.1.5. Both were daylight, with a ping < 60, no cloud, no fog ... I'm wondering if it's a server issue or a update issue.... Gonna try others 1.7.2 servers and take SC ... we'll see
  12. Khattr

    1.7.2 view bug

    Hello, Yesterday, I spawned after installing the 1.7.2, I had a view on the Gorka-Polana fuel shop (I was in the 101068 wood). I waited there for a friend who was in Dubrovka.He arrived on zone, but I was unable to see zombies that has spawned in the Fuel station nor I was able to see my friend until he cross the road. I'm very surprised, all my videos settings are on high/very high excepted for the post-processing ( I hate that blur ). My comp is a i7 960 @3.2 , a GTX560, and 12 gb as RAM and win 7 64bits. After that, I switch to 1.7.1.5 version and join a 1.7.1.5.I was able to see the zombies in fuel station AND i was able to see the tree on the hill opposite to me ( yeah, I can't see all the tree in the distance either )If needed, I'll be able to give you more informations ! Anyways, thanks for the awesome work ! Any idea someone ? EDIT : Adding screenshot of the tree in the distance .... with my video settings...
  13. @Vipeax : Hello, thanks for the info. I'll be waiting for my favorite game to come back ... And YES, as you said : "No DayZ, no DayS " :-D
  14. Hello, I'm wondering if the difficulty settings ( Regular, Vet , Expert ) change somthing for the zombies ? are they more powerfull in Expert than in Reg ? Can they aggro from further ? Thanks !
  15. @Mordino ":] Got a girlfriend for that." XD Mooseocalypse, Louis, Herr Robert... : Again, this is NOT a anti-pvp thread ... And, I'm not gonna comment the "omfg, too funny to kill people" thing ... If you are playing, you're not killing people then just dc'ing for finding another target don't you ? You killing the guy, then changing spot to find another victim / loot barn / do whatever you want / rape cow ... That's a the way this should be ... Not killing guy and dc'ing to avoid be spotted / shot ... "So now that there is no practical way to differentiate between survivor and bandit, how do you suggest someone stick exclusively to hunting bandits? " All bandits are survivors Some survivors are bandits. Survivors still are survivors when they kill in retaliation of shot. Bandits are survivors that shoot on sight
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