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Everything posted by iBane
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For the TL;DW crowd basically the conclusion is that players kill each other because there is no serious obstacle or threat in the game. All obstacles can be overcome individually so there is no incentive to work together so we shoot each other. This is partially true, but people work together in groups all the time. I'd say it would be truer to say that people behave in different ways depending on their mood and often go the vicious killer route because it's something else to do in the game and there are no real life consequences.
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I'm going to regret this, but I'll bite. My prediction - amateur armchair psychology fueled by oversimplification and rampant stereotyping. We shall see.
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Discussion: Giving Players a Reason to Interact, not just KOS.
iBane replied to D Train's topic in General Discussion
These are "benefits" the players create for themselves by killing other players. The system isn't giving them an extra benefit because they killed another player. However, I can make the argument that there are at least three disadvantages to KOS or bandit behavior. You typically need to be in busy or dangerous areas, discharging firearms attracts attention to your location making it difficult to loot your prey, and most combat interactions end up ruining or damaging significant portions of the "extra loot" they are after. Should players of the bandit/KOS mentality be complaining that the system is unfairly stacked against them because of these trade-offs??? -
Discussion: Giving Players a Reason to Interact, not just KOS.
iBane replied to D Train's topic in General Discussion
Why should "the system" incentivize one type of play over another? -
At this time they have no purpose in the game. This was true with paper and pens as well, until the note functionality was implemented. My point is that we do not know the purpose books will have in the future. Maybe they will be needed to light logs on fire for a camp fire (kindling for the logs). Maybe the will have other uses in future versions of the crafting system. We have no idea. Just ignore them for now.
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Discussion: Giving Players a Reason to Interact, not just KOS.
iBane replied to D Train's topic in General Discussion
You have to been seen to be KOS; period. People being KOS all the time are making bad choices about where they go, how they move through the game world, and the manner they choose to initiate contact with other "unknown" players. No amount of special game rewards or perks can or should overcome impatient or reckless player choices. You can initiate contact with players without exposing yourself to being KOS. You can avoid players you don't know. You can take steps to minimize the chances you'll be spotted before you spot them. You can take steps to make sure that when your spotted you're not a sitting duck or easy prey. This is how you deal with KOS, rather than asking the devs to put in a hand-holding system that gives bad & reckless players protection or advantages that bandits or KOS thugs don't have. I'm not a KOS thug or bandit, but last time I checked bandits and thugs still spawned into the world with nothing and had to get themselves geared up from nothing. They managed to stay alive long enough to put themselves in a position to grief you, so why don't you figure out how to do the same. -
US Experimental servers seem to restart every 4 hours or so which means notes disappear unless they're carried in someone's inventory.
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/thread
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
The same folks who beg and plead for the next patch, whine and bitch at the slightest deviation from the update timeline, are also the same folks who yell and scream the loudest when a buggy/broken patch gets released. This is called irony... -
I'm a firm supporter of Bear Traps For Bandits...hope they're carrying in hacksaws with them...
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
I love how a delay of two days to resolve unforeseen technical issues is a "disaster." Peeps really need to put their big-boy pants on and take their meds. -
Do you believe people who shoot on sight are terrible at DayZ?
iBane replied to GriefSlicer (DayZ)'s topic in General Discussion
"Why does it seem that most of the DayZ community is so "anti-bandit" that they can't accept bandits as a necessary aspect in the game?" It may seem that way, but it isn't true. Half the community are some form of bandit and most of the half that isn't sees bandits as necessary and an important part of the DayZ experience. (A necessary threat in the game, a target to pursue on their quest to be a hero, and so on.) There is a small and very vocal minority that spams forum hatred for any kind of banditry or bandit-like activity. This is of course fine to a point...they have a right to their opinion...but it does get a little out of hand. However, it isn't the case that these folks represent "most" of the community with their views. -
7.62x51 is for a M14 7.62x54R is for a Mosin–Nagant
iBane replied to GrimAlex23344's topic in Suggestions
This is correct. Add the Remington 700 which shoots x51 and add x54 for the Mosin. Every one is winner! -
Sadly, if you combat log - even if to escape a KOS griefer - you're robbing yourself of great DayZ experiences that matter. The highs aren't as rewarding if you're always avoiding the lows by combat logging and exploiting. You're cheapening your own experience more than anyone else's.
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Can't remember the last time I was KOS'd
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Do you believe people who shoot on sight are terrible at DayZ?
iBane replied to GriefSlicer (DayZ)'s topic in General Discussion
If you are killed on sight this is why it's your fault: http://www.youtube.com/watch?feature=player_detailpage&v=emwviK_KTCg#t=237 -
Here's a pretty good guide to tweak these things. I think your problem can be resolved by tweaking preferredObjectViewDistance http://www.dayztv.com/standalone/dayz-performance-guide-crash-fix/
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Are you talking about distances at which specific items in the world render like other players or zombies?
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If you think you've got a unique perspective to offer on these issues, post about them in the numerous threads already in existence.
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Vast oversimplification of the community dynamics and a duplicate thread on numerous fronts: KOS, helicopters, weapon types, & casual vs. hardcore player
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Why such a difference between title development comparing to Dayz?
iBane replied to Rick1633's topic in General Discussion
Totally different situation. Star Citizen is building on legacy of games 20 years old and an enormous crowd-funding campaign. DayZ/BI didn't ask for your money before Alpha, just to develop the game prototype. -
New spawns can knock a fully kitted player unconscious in one punch to the head. Therefore new spawns are dangerous and therefore threats to a certain degree. Killing them on sight is not the only way to deal with them, but it is acceptable because they can knock you out and loot you. Also, someone who is armed with certain melee or ranged weapons can masquerade as a new spawn with little more than some clothing or a backpack. No one can be trusted simply by how they appear visually in the game.
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If you keep the SKS you cannot rightfully call it your "Mosin Of Justice"
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(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
iBane replied to kroms001's topic in General Discussion
This thread...again... Here's the other one if anyone wants to read the first version of this thread... http://forums.dayzgame.com/index.php?/topic/177306-a-little-ingame-humanity/#entry1814914 -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
They clearly ran into a problem trying to update Stable. Either there was no substantive update planned for Experimental or they had to roll it back due to the problems with v37 on Stable.