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Everything posted by iBane
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US Experimental servers seem to restart every 4 hours or so which means notes disappear unless they're carried in someone's inventory.
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/thread
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
The same folks who beg and plead for the next patch, whine and bitch at the slightest deviation from the update timeline, are also the same folks who yell and scream the loudest when a buggy/broken patch gets released. This is called irony... -
I'm a firm supporter of Bear Traps For Bandits...hope they're carrying in hacksaws with them...
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
I love how a delay of two days to resolve unforeseen technical issues is a "disaster." Peeps really need to put their big-boy pants on and take their meds. -
Do you believe people who shoot on sight are terrible at DayZ?
iBane replied to GriefSlicer (DayZ)'s topic in General Discussion
"Why does it seem that most of the DayZ community is so "anti-bandit" that they can't accept bandits as a necessary aspect in the game?" It may seem that way, but it isn't true. Half the community are some form of bandit and most of the half that isn't sees bandits as necessary and an important part of the DayZ experience. (A necessary threat in the game, a target to pursue on their quest to be a hero, and so on.) There is a small and very vocal minority that spams forum hatred for any kind of banditry or bandit-like activity. This is of course fine to a point...they have a right to their opinion...but it does get a little out of hand. However, it isn't the case that these folks represent "most" of the community with their views. -
7.62x51 is for a M14 7.62x54R is for a Mosin–Nagant
iBane replied to GrimAlex23344's topic in Suggestions
This is correct. Add the Remington 700 which shoots x51 and add x54 for the Mosin. Every one is winner! -
Sadly, if you combat log - even if to escape a KOS griefer - you're robbing yourself of great DayZ experiences that matter. The highs aren't as rewarding if you're always avoiding the lows by combat logging and exploiting. You're cheapening your own experience more than anyone else's.
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Can't remember the last time I was KOS'd
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Do you believe people who shoot on sight are terrible at DayZ?
iBane replied to GriefSlicer (DayZ)'s topic in General Discussion
If you are killed on sight this is why it's your fault: http://www.youtube.com/watch?feature=player_detailpage&v=emwviK_KTCg#t=237 -
Here's a pretty good guide to tweak these things. I think your problem can be resolved by tweaking preferredObjectViewDistance http://www.dayztv.com/standalone/dayz-performance-guide-crash-fix/
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Are you talking about distances at which specific items in the world render like other players or zombies?
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If you think you've got a unique perspective to offer on these issues, post about them in the numerous threads already in existence.
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Vast oversimplification of the community dynamics and a duplicate thread on numerous fronts: KOS, helicopters, weapon types, & casual vs. hardcore player
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Why such a difference between title development comparing to Dayz?
iBane replied to Rick1633's topic in General Discussion
Totally different situation. Star Citizen is building on legacy of games 20 years old and an enormous crowd-funding campaign. DayZ/BI didn't ask for your money before Alpha, just to develop the game prototype. -
New spawns can knock a fully kitted player unconscious in one punch to the head. Therefore new spawns are dangerous and therefore threats to a certain degree. Killing them on sight is not the only way to deal with them, but it is acceptable because they can knock you out and loot you. Also, someone who is armed with certain melee or ranged weapons can masquerade as a new spawn with little more than some clothing or a backpack. No one can be trusted simply by how they appear visually in the game.
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If you keep the SKS you cannot rightfully call it your "Mosin Of Justice"
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(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
iBane replied to kroms001's topic in General Discussion
This thread...again... Here's the other one if anyone wants to read the first version of this thread... http://forums.dayzgame.com/index.php?/topic/177306-a-little-ingame-humanity/#entry1814914 -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
They clearly ran into a problem trying to update Stable. Either there was no substantive update planned for Experimental or they had to roll it back due to the problems with v37 on Stable. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
No you will not lose them. Experimental has separate character data. If you want to go back to Stable you opt-out of the experimental, which will initiate a file update, then you can play previous characters on Stable. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
There was no full update to either branch. Maintenance only. Update 37 will roll to Stable on Friday at 17:00 GMT -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Sadly the Devs have to be incredibly careful what they say or don't say because lets just say they typical community response is something less than measured. Secondly, they may not fully understand what went wrong with the attempted updates today, so they don't really have anything else to tell us other than things didn't go as planned. If they are still diagnosing the problem I wouldn't expect or want them to update with partial or incomplete information. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Thanks for the clarification Bone and asking the Devs for an update. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Hicks notified Experimental was being updated via twitter earlier today. He then notified via twitter that the Stable was being updated an hour or two later, which suggests Experimental was updated successfully, but then something went wrong with the update to Stable. Not much more info than that at the moment. You can see the time stamps and twitter links in the Dev Tracker thread. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Is there a changelog for Experimental's update from today? Or should we just continue testing based on changes made in the past couple of weeks?